I agree and also after you beam back up to your ship and the Romulan ships show up you should have been able to pull a Captain Kirk and surrendered yourself into Romulan Custody in order to prevent a war. This mission reminded me of the Undiscovered Country if Kirk was more of a jerk.
On the bright side we can now probably happily expect an open war between the Federation and the Romulans, leading to a much earlier demise of the Alpha Quadrant at the end of the Borg's assimilation tubeles.
I myself welcome our new Borg overlords!
All because some game designer apparently wasn't aware of the concept of "having to deal with the consequences of your actions" (tm) and thought that the player character getting away in such a situation was something cool. Yeah, until the CCTV recordings of the medical station's security system are shown in the evening news and show some stupid-as-frell Starfleet officer butchering dozens of researchers who try to find a cure for a disease ravaging your people.
STO2's story will then deal with the players conquering and assimilating the other quadrants of the galaxy. Expect interesting daily missions like "Assimilate 3 starbases in sector 001" and "Protect 8 Borg cubes from being destroyed", follow intriguing episodes detailing the aftermath of the fall of the Federation and the following assimilation of the Klingons, Cardassians, Romulans and other known species.
Expand Fek'Ihri Return by one mission.
Expand Romulan Mystery by two missions.
Add 5-6 mission Cardassian arc between Romulan Mystery and Breen Invasion.
Add Marauding Missions akin to to Fed Patrol Missions.
There's likely more, but that's everything that's easily named off the top of my head.
Remasters...does not appear on that list outside of what would need to be done for Fek'Ihri and Romulan.
Other than the Shuttle Carrier I could support all of that.
The problem is that your captain gets thrown the universe's biggest Idiot Ball. It's obvious after you scan the four crates that you're being played for a sucker by Admiral Not-A-Spy. At that point, any Starfleet officer with a modicum of brains would put the mission on hold to figure out just what exactly is going on. But you're not given that option, you're just railroaded into believing Admiral Not-A-Spy's obvious lies and you go on a killing spree in this Romulan medical research facility. If you were given a choice, if you could stop and say, "let's open up these crates just to double check," then that mission would be sooooo much better.
I'm reminded of one of my favorite bits in 'Boldly they Rode'...the response button when you're standing in the airlock that reads 'I feel like I just got railroaded' :-)
Personally, I'm going the middle of the road here, and say add new *quality* missions, and only re-master the old ones if they really need it badly. And as far as the Doomsday mission--I badly want to see a variant where you can run it solo with your *own* ship (and actually get proper use out of those fancy torpedos you picked up) without having to do it as a team thing.
As for the device being an anti-Borg weapon, I'll just say that, IMO, Trek fans have this habit of connecting dots that don't need to be connected (V'ger to the Borg, Trelane to Q, and a few others).
First off , V'Ger needs to be connected to the Transformers , not the Borg ! :p
(IE : "... a planet of living machines..." - ST:TMP)
As to The Doomsday Machine being an "anti-Borg weapon" -- that is not a fan made that connection , but by a "soft-canon" author by the name of Peter David in the Trek novel "Vendetta" .
If I (as a fan) were to make "fanboi" connections , I'd bring up the fact that the Doomsady machine used a "pure antiproton beam" -- and I'd connect that to the most popular anti-Borg energy weapons in STO : Antiproton weapons .
(see ? this "prooves" that the Doomsday Machine was an anti-Borg weapon ! :p)
RE: Devide et Empera
The problem is that your captain gets thrown the universe's biggest Idiot Ball. It's obvious after you scan the four crates that you're being played for a sucker by Admiral Not-A-Spy. At that point, any Starfleet officer with a modicum of brains would put the mission on hold to figure out just what exactly is going on.
Well , I would not presume that Starfleet Captains go around regularly questioning Starfleet Admirals (like they did in the show) , just as I assume that most Starfleet Admirals are not incompetent and/or insain (like most were on the show) .
Plus there is a difference in the way a person who's on the job performs when they have their direct / superior manager on scene . Most ppl get a "yes Sir" attitude about them when that happens , and not argue semantics -- sometimes out of fear , sometimes out of trained obedience , and sometimes out of the sheer presumption that their supervisor knows what the hell he's doing / asking for .
Well all that , plus considering that you kill most things on sight in this game , you'd think you'd choose to not kill on the basis of 4 empty crates ???
STO is the "Mirror Universe" in the sense that "Phasers on Stun" only exist on Bajoran phasers ! :p
(and it took them 2 years to get there ...)