Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-18-2012, 04:40 PM
Quote:
Originally Posted by sonicshower
basically the meat and potatoes of any successful escort pilot is this set up right here. This is why we are killing you in your Odyssey (hope im not being too presumptuous) http://grimygoods.com/wp-content/upl...9/geekdesk.jpg
ha, having forward and reverse pedals would be epic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-18-2012, 04:44 PM
It's absolutely nothing to do with the ship, and everything to do with the person flying it, his team and it's coordination.

1 on 1 I'll happily take on an escort and hope to win, but if that escort has a team working as a unit behind it I expect to die, quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-18-2012, 04:44 PM
OP, please on the Odyssey doll show us where the bad escort touched you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-18-2012, 04:46 PM
Quote:
Originally Posted by Roach View Post
OP, please on the Odyssey doll show us where the bad escort touched you.
Roach wins the thread!!!!! /locked
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-18-2012, 04:50 PM
make us a favor, before answering, go to esd, take any escort, try to kill a medium-skilled cruiser and let us know.

Tnx
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-18-2012, 04:51 PM
the sad truth is that the other ship classes need to be brought up to the escorts level, not escort being brought down.




First thing would be of course to un-nerf beam array's, give all ships but escorts +5 turn rate across the board and rework the whole shield distribution issue (namely that shield distribution does jack unless its facilitated by tactical team - another issue).


Then scale down restorative powers towards more hot types instead of instants and rework the power system used for ships.


Why do only weapons drain power? Why is weapon damage directly tied to that stat?
ever heard of a mana bar?
How about having energy bars, for engines, aux, shields and weapons that get depleted as you use abilities and recover depending on your power allocation?





The game as a whole needs some reworking, just slapping the escorts (arguably one of the last truly fun ships for many) down to suck is not the way to go here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-18-2012, 04:52 PM
Quote:
Originally Posted by SteveHale View Post
Or any other ship with a decent build for that matter?
I've been told the best players fly the weakest ships, as a testament to their skill. That's why the top PvPers fly DSSVs and Kar'Fis. Right?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-18-2012, 04:57 PM
Quote:
Originally Posted by superchum View Post
I've been told the best players fly the weakest ships, as a testament to their skill. That's why the top PvPers fly DSSVs and Kar'Fis. Right?
Hm, maybe I should reconsider doing PvP. If I take the strongest ship, that would surely compensate my lack of skillz, right ? RIGHT ?!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-18-2012, 05:00 PM
Quote:
Originally Posted by claydermunch View Post


First thing would be of course to un-nerf beam array's,


e.

What now? (10 char/lulz)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-18-2012, 05:29 PM
Okay, so, ignoring the invective, please explain why escorts have 15-0 scores in every PvP, and no other ships come close. Explain why escorts have damage scores of 500,000+ and other ships are lucky to get to 200,000, most below 100,000.

The numbers don't lie. I'm open to being convinced that I'm wrong, but the answers you have given don't provide any support for your, in my opion incorrect, opions.

Are you denying that there is an imbalance in kill ratios? If you are, then you need to go keep track for a little while.

If you agree that the kill ratios are drastically out of wack, then what is your explanation? Is it your position that drivers are universally better than everyone else and the best players mysteriously always use escorts and no other ships?

Let's see if you can stop with the personal attacks and provide some reasonable explanations.

Seriously, I'd love to hear it.

My explanation for the imbalance is that escorts are at once fastest, most well armed, and have the best effective shield strength. Put differently, at the end of the analysis and considering everything, escorts do the most damage, and are hardest to kill. These facts completely and fully explain the imbalance in numbers we observe, without having to speculate that all good players fly escorts. If you dispute this, lets hear a concrete, numbers-based explanation of why its not true.
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