Lt. Commander
Join Date: Dec 2007
Posts: 120
Asking for a bit of clarification from those more knowledgeable. I've noticed on most (if not all) beam type weapons that it says something to the effect of "-10 to weapon power when firing other weapons". Does this apply just to mixing types of beam weapons? (such as a phaser firing along with disruptor's) or does it apply whenever you fire any two or more beam weapons together (such as two phaser arrays)? Also I would hope that this would not apply to projectile weapons firing with beam weapons since they don't use weapon power. Also would appreciate any thoughts anyone has from experience with Plasma torps vs. Quantum torps. Thanks in advance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-18-2012, 06:55 PM
Every single energy weapon drains power individually, even if they're the same type of energy. If you have 8 beam arrays firing, that's -80 weapon power, even if they're all phaser. Torpedoes drain no weapon power, nor are they affected by weapon power.

Plasma vs Quantum is honestly a preference issue of damage over time vs burst damage. Plasma also acts different when you use High Yield on it, it becomes a slow, targettable attack that explodes with a decently large Area of Effect. Most people I know prefer quantum torpedoes, but there's nothing really wrong with using plasmas in PvE (in PvP it's more likely they'll shoot the heavy plasma torp down.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-18-2012, 08:31 PM
Quote:
Originally Posted by moogleexe
Every single energy weapon drains power individually, even if they're the same type of energy. If you have 8 beam arrays firing, that's -80 weapon power, even if they're all phaser. Torpedoes drain no weapon power, nor are they affected by weapon power.

Plasma vs Quantum is honestly a preference issue of damage over time vs burst damage. Plasma also acts different when you use High Yield on it, it becomes a slow, targettable attack that explodes with a decently large Area of Effect. Most people I know prefer quantum torpedoes, but there's nothing really wrong with using plasmas in PvE (in PvP it's more likely they'll shoot the heavy plasma torp down.)
Thanks for that. Clears up much. I'd seen posts on the forum recommending that you stick with one weapon type (phaser, plasma, etc.) but I've always thought it made more sense to mix types as they each have different modifiers to damage. Generally tend to favor a mix of phaser/plasma or disruptor/plasma beams as the plasma beams have a slight chance of setting up a lingering plasma damage effect. I've been using Quantum torps all along but am thinking about experimenting with Plasma for the same effect and I just read that the cool down is the same for Plasma and Quantum. I tend to use Torpedo Spread more than High Yield but will definitely try the High Yield in PvE to see what it does... especially against the verdamnt Romulans. They like Plasma so much... let 'em eat some of mine!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-18-2012, 09:02 PM
A quick addition: you can only fire one torp a second. If you use 3x projectile officers (which have a chance to reduce torp cooldown) and you have a ship that can fit 4 forward torpedo tubes, there is a around a 90% chance that there will be a torp ready to shoot at any given second... that gives quantum torpedos a much, much higher observed DPS than photons (instead of just using them for spike damage).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-18-2012, 09:05 PM
Quote:
Originally Posted by lomax6996
Thanks for that. Clears up much. I'd seen posts on the forum recommending that you stick with one weapon type (phaser, plasma, etc.) but I've always thought it made more sense to mix types as they each have different modifiers to damage.
The reason people usually advise this is because you can get Tactical consoles that boost a single energy type significantly, and they stack. If you have multiple types, you either miss out on the damage boost, or it's not as large as it would be.

This kind of thing isn't needed for anything but PvP or Elite STFs, though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-18-2012, 09:11 PM
Quote:
Originally Posted by lomax6996
Thanks for that. Clears up much. I'd seen posts on the forum recommending that you stick with one weapon type (phaser, plasma, etc.)
This was more important before the Skill Tree revamp.
Before the changes, each Energy Type had its own specialisation skill in the tree.

Also. if you mix energy types you wont get the full advantage of the energy Console you have.

A multi-colour beam boat always gets a good laugh though - purely for the aesthetics :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-19-2012, 01:13 AM
A tactical console such as a Phaser Relay can add +28% (not really but we're going by the description to avoid math) while the equivalent 'generic relay' will boost a weapon to perhaps two thirds of that.

So a 'rainbow beamer' or a 'skittles boat' would perhaps, enjoy a weapon boost only two thirds of a ship employing a monoculture of energy weapons. The counter argument to this is that employing a diversity of energy types offsets this. This argument is made by individuals who believe that the chance of a 'proc' occuring (usually occurring 2.5% per hit) outweighs the additional damage (usually... occurring 100% per hit) of using just one energy type. "I have a disruptor that will debuff your damage resistance by 10% [2.5% of the time] so my anti-proton will hurt you more [another 2.5% of the time] while you only have slightly more damage [<5% of the time] that happens more frequently [100% of the time]. So I smarter [in your dreams]".

TLDR version. You can get 32% more 'boost' from a tact console that boosts only one energy type and avoid getting your ship being called something derogatory.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-19-2012, 10:53 AM
On a side note....someone mentioned 3 torpedo officers. How do they stack exaclty? Meaning do they give a total accumulated chance or?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-19-2012, 02:54 PM
No.. they all proc independently. 20% each.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-21-2012, 11:03 AM
Quote:
Originally Posted by moogleexe
Every single energy weapon drains power individually, even if they're the same type of energy. If you have 8 beam arrays firing, that's -80 weapon power, even if they're all phaser. Torpedoes drain no weapon power, nor are they affected by weapon power.
Not quite right in regard to energy weapon power drain. You get one free energy weapon firing for free (i.e. no power drain). For the second and each subsequent energy weapon firing, you'll drain the amount specified on the weapon. Using your example of 8 beams, you would be drain only 70 weapon power at peak drain.

I say peak drain, as the game will won't fire everything at the same time. The game will slightly stagger each weapons's firing. And if you start mixing in weapons with diferent firing cycles, you power drain/restore process get's quite complicated.
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