Lieutenant
Join Date: Aug 2012
Posts: 80
Every Ship looking to do damage should fit: Borg Cutting Beam and Universal Assimilated Module

Console - Universal - Assimilated Module: Task Force Omega Tier I

+0.92% Critical Chance
+9.2% Critical Severity
+5 Weapon Power Setting
+5.1 Starship Hull Repair
+23 Starship Graviton Generators

Kinetic Cutting Beam Mk XII [Dmg]x3: Task Force Omega Tier II

360' targeting arc
to target: 378.1 Kinetic Damage (302.5 DPS)
to self: -8 Weapon Power when firing other weapons
to target: Enables CuttingBeam mode
2.5% Chance: Lesser of -20 or -20% Able Crew
1% Chance: Lesser of -10 or -10% Alive Crew.

The third item in the set does not seem to be really necessary, it's essentially just another torpedo

With the above items, you get the following bonuses:

Set 2: Omega Weapon Amplifier
On hit with any energy weapon, 2.5% chance: to self: Applies Omega Weapon Amplifier:
+10 Current Weapon Power
+500 Current Weapon Power Resistance Rating for 3 sec
+500 Maximum Weapon Power Resistance Rating for 3 sec

You get 3 passive damage buffs, and 3 weapon power buffs on 2.5% chance to occur.
KaBOOM!

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Covenant of the Phoenix www.cotp.info
The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
Commander
Join Date: Aug 2012
Posts: 471
# 2
02-09-2013, 02:49 PM
Thanks captain obvious.

Anyone not smart enough to figure this stuff out by themselves isn't worth your time.
Lieutenant
Join Date: Aug 2012
Posts: 80
# 3
02-09-2013, 08:37 PM
Quote:
Originally Posted by seekerkorhil View Post
Thanks captain obvious.

Anyone not smart enough to figure this stuff out by themselves isn't worth your time.
Your response is not appreciated, negative, and obnoxious.

Many new players to STO have no idea about how a starbase, the reputation system, ship fittings, duty officers, and many other aspects of the game work.

Every new player is worth the time to assist if they are good people who are willing to learn. One of Tides of War principles is to be helpful to our members that we decide to recruit. We take the time to get them up to speed, answer their questions, and provide a friendly atmosphere with mature like-minded people.

You, Seekerohil, are not that type of person, you are not welcome in our group.
Covenant of the Phoenix www.cotp.info
The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
Captain
Join Date: Jul 2012
Posts: 801
# 4
02-09-2013, 08:46 PM
Quote:
Originally Posted by seekerkorhil View Post
Thanks captain obvious.

Anyone not smart enough to figure this stuff out by themselves isn't worth your time.
That is rude and nasty. STO is huge in the amount of gear and items and events. I've been here since F2P went live and I'm still learning things. I never knew this combination worked this way. I do now.

Not everyone has the time effort to look at every single aspect of this game. So its nice when people like to share such info with out having their head up their own torpedo tubes.

(Face palm) hate rude players.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Captain
Join Date: Jun 2012
Posts: 2,060
# 5
02-09-2013, 08:49 PM
Quote:
Originally Posted by seekerkorhil View Post
Thanks captain obvious.

Anyone not smart enough to figure this stuff out by themselves isn't worth your time.
2/10. Lacking the word "noob" and no ranting about low level gear in STFs.
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Ensign
Join Date: Jul 2012
Posts: 23
# 6
02-09-2013, 09:52 PM
I'm running a Fleet Tactical Escort Retrofit with three turrets on the back. Would replacing one of the turrets with the Beam Cutter increase my general damage output? While it's no dual heavy cannons, the turret still helps me strip shields and is affected by my tactical consoles as opposed to the beam cutter which does kinetic damage only.
Commander
Join Date: Jun 2012
Posts: 361
# 7
02-09-2013, 10:12 PM
Quote:
Originally Posted by jkuang13 View Post
I'm running a Fleet Tactical Escort Retrofit with three turrets on the back. Would replacing one of the turrets with the Beam Cutter increase my general damage output? While it's no dual heavy cannons, the turret still helps me strip shields and is affected by my tactical consoles as opposed to the beam cutter which does kinetic damage only.
Though I haven't truly compared the two in detail myself, I have heard opinions are somewhat split about if it's better to stay with a rear turret or replace with the cutting beam. I will say from experience however, that I did that very thing and haven't really noticed a difference in damage. And once the shields are down, the cutting beam is powerful. Plus the set bonuses mentioned above.

IMHO, don't rule out the Omega torpedo launcher either. It does a lot of damage and completes the set bonuses with "Reactive Deflection". Now it doesn't proc very often, but when it does, it's pretty useful. Hope this helps!


If you like Foundry missions, try mine here!
Survivor of Romulus
Join Date: Jun 2012
Posts: 135
# 8
02-09-2013, 10:29 PM
This is very.useful information. I think i'd go with cutting beam since i love keeping the canon touch on my defiant as much as possible. I simply keep the quantum torps.
Captain
Join Date: Jul 2012
Posts: 2,036
# 9
02-09-2013, 10:40 PM
Quote:
Originally Posted by jkuang13 View Post
I'm running a Fleet Tactical Escort Retrofit with three turrets on the back. Would replacing one of the turrets with the Beam Cutter increase my general damage output? While it's no dual heavy cannons, the turret still helps me strip shields and is affected by my tactical consoles as opposed to the beam cutter which does kinetic damage only.
It would decrease your damage output most likely.

Reason being is firing cycles. Right now your front DHCs are firing at maximum weapon power and gaining the highest bonus from it. Cannon weapons have a 1.5 second firing cycle while beams have a 4 second cycle. That means the cutting beam will be holding the power it takes to fire in reserve and lowering the damage of your forward guns, your best guns.

While the proc is beneficial I highly doubt it happens often enough to be worth the cost on a ship using cannon weaponry. Beams yes, cannons no.

The Omega set weapons are designed for cruisers using beams, not DHC wielding escorts. That is why the ammo system, the best part of the omega torp, works the way it does. It is also why the set bonus helps with over-capping weapon power which benefits beams highly while doing nothing for DHCs and very little for other cannons.

Last edited by bareel; 02-09-2013 at 10:44 PM.
Captain
Join Date: Jun 2012
Posts: 522
# 10
02-09-2013, 10:51 PM
In my humble experience, KCB slightly increases dps in PvE, and slightly decreases it in PvP. Although, there was a time when the KCB crit'd in PvP, met the bare hull of my opponent and took down his 10k remaining hull. So go figure.
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