Had no chance to visit tribble yet, so I dont have a full picture on which assignments are where now, but having some thoughts anyway:
Is the positioning of our BOFFs on the bridge already bound to our DOFF selection of department heads?
Even if not: In some cases the consoles should be used to access the assignments on board the ship, if there is dialogue then show the appropriate BOFF picture by the selection of dep.heads.
Why console? Because I think it is easier to bind the interaction to a fixed object than to a variable object like a BOFF who might change between visits. If it is the console, then the officer will still be there next to it, something like "Captain, we have some issues with blahblah at/in/on blabidiblubb, let me show it to you on the console."
Ready Room has to stay clear of NPCs, absolutely, indeed, I do concur, wholeheartedly.
Military/Tactical, Ops: bridge at an appropriate station/console
Recruitment (if still applicable, dont think so though), Development: Counselor, either in sickbay, an available office space on the ship or the mess hall in a separete at a window
Engineering: engine room
Science, Exploration: bridge and/or science lab (is there one?? so long no need to go to the ship)
Espionage, Diplomacy: ready room, subspace communication via console, let us sit if we like to
Trade: do we have a cargo bay? make it the shuttle bay then - onboard bank access would be nice at this point, too
Yes, many things bundle on the bridge, but it is THE center of the ship and its operations.
And now I have ten hours to wait before I can look what Heretic has in store for my crew!
I've been playing around with it this morning and I quite like the new shipboard stuff. It now seems more a matter of planning what you want your crew to be doing with their time and expertise, rather than just grabbing whatever was available from the old universal list.
I think managing the day to day lives of your crew has just got more interesting and some nice new rewards thrown in as well .
On moving the interaction to consoles: I think the reason for the contact officers being in the ready room is, that bridges can be different, but all other rooms are the same - am I right? So, if the intruders in our ready room are standing there because the devs - understandably - dont wish to setup every single bridge configuration ... which would have to be done for every bridge nevertheless ... at least if bridges have no fixed positions for the different officers (navigator sits here, Ops there, tactical over there etc.) ... if so, then move military to shuttle bay or transporter room at least and diplomacy too - or the latter to the mess hall/bar, they like it casual those diplomatic types, easier to make the opposition feel comfortable and lower their defenses!
Well here are my off the top suggestions after having a good play around:
Make your BOFF's be the givers for the main categories (bartenders should still be the ones to fix you a drink and such like).
List assignments and communicate with every department from the comfort of your invaded ready room using the computer that's been sitting on your desk unused all these years (the full list should not appear when your in sector space however, but certainly when your on-board your ship)
Crew members stuck in sick bay slottable for medical treatment and early release (though I expect this will be impossible since it looks like sickbay is treated as an assignment)