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Jolan tru Captain!
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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Nothing to hate. What you say is true. With death not an issue though and the ability to quickly get back in the mission, I have found the build I listed to be effective in STFs. The double A2D1 does give a certain level of TB resist and Kinetic resist.
I ended up dropping cannons on my last couple of runs and slotting in duals to compliment the beam arrays.
Fun to watch a BoP with Fire-at-Will. ... Just saying it makes a heck of a disco light-show as she spins so fast.
(BTW ... What is Klingon for "DISCO BALL" ? )
I always tend to run (2) cannons (1) DBB on most of my builds.
In a STF the Beam BoP concpet is fine as the NPCs rarely complain of the death spiral tactic.
In PvP I do not run a lot or all beams on my BoP due to the personal preference of how I dislike those escorts whom use all beams and then spiral just out of the turn radius to use them against a foe.
I'm a traditionislt and prefer cannons in PvP.
Back in the day when I designed mine, I set my heart on the following setup :
Tac Captain / STF Setup
Front: 4x AP DHC mk XI/XII (Blue) to upgrade to [acc]x2/3 as soon as possible (have accurate captain bonus to get it into criticals)
Rear: 2x AP Turret XI/XII (Blue) (to upgrade to [acc]x2/3 as possible
Engineering : Neutronium Alloy, Plasma resist armor, EPS console (Don't need RCS due to high man. of ship)
Sci: Universal Assimilated Module, Field Generator mk XI, Plasmonic Leech
Tac: 3x AP Damage Boosting Modules Mk XI
Option Two Selected
Commander - Tac
Tactical Team 1, Attack Pattern Beta I, Cannon Rapid Fire II, Attack Pattern Omega III
Lt. Commander - Tac
Tactical Team 1, Canon Scatter Volley I, Attack Pattern Omega I
Power to Shields 1, Aux. Power to Structural Integrity Field I
Lt. - Sci
Transfer Shield Strength 1, Hazard Emitters II