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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-04-2012, 04:42 PM
Quote:
Originally Posted by Telbasta
No, I'm saying the star cruiser's design fits this game's theme better.
This is a game dominated by people wearing TOS or Mirrior Universe uniforms flying Excelsiors, AGT episode Galaxies, and Defiants.

Heh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-04-2012, 04:46 PM
Personally, although the Star Cruiser looks like a fun ship to be in, I much prefer the sexy Sovereign class over it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-04-2012, 05:42 PM
Quote:
Originally Posted by Telbasta
No, I'm saying the star cruiser's design fits this game's theme better. We're set in a time period far after the movies, and the sovereign still followed the older-looking star trek design of "saucer, hull, nacelles". Most of the newer federation ships seem to at least partially veer away from that design, combining the saucer (which is usually more aggressive and less round) with the hull for a more structurally sound appearance, and in some cases fitting the nacelles to the main body of the ship in a way that doesnt look as flimsy as the traditional pylons.
OK so again just to be clear, your saying that you see the Star Cruiser as the Evolution of Federation ship design. Alright I get it now. As others have said many play this for Nostalgia and so like the official designs that much more.

The thing is from what I understand of Federation ship design the Saucer section can be detached (Explosively in the older models like the Constitution class) and used as a life boat, which is actually a good reason to look like that. It's also why the Impulse engines are mainly on the saucer sections.

From a combat perspective ignoring shields preventing damage, I'd have targeted the Nacelle pylons and tried to "detach" them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-04-2012, 06:31 PM
Quote:
Originally Posted by DKnight1000
Just a question but why?

Aceton Beam is an enemy Debuff, I'm using it to reduce the damage I take when I tank a cube.
If anything I'm thinking of losing the DEM because I've respecced so I have Flow Capacitors & More accuracy so shield facings disapear.

The other thing I considered is a Frontal DBB to replace a BA to get more kick on the way in. But I think to do that I need to drop the rear torpedo. That also looks to swap the Quantum for the Harg'peng and the TS2 for BO2.
yeah i think a Q or P torp instead of the ahrpeng is better overall because the harp won't fire unless it detonates due to target blowing up or 15 sec have expired and then detonates. you can get a minimum of 2 salvos awa in between
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-05-2012, 01:32 AM
Quote:
Originally Posted by DKnight1000
Just a question but why?

Aceton Beam is an enemy Debuff, I'm using it to reduce the damage I take when I tank a cube.
If anything I'm thinking of losing the DEM because I've respecced so I have Flow Capacitors & More accuracy so shield facings disapear.

The other thing I considered is a Frontal DBB to replace a BA to get more kick on the way in. But I think to do that I need to drop the rear torpedo. That also looks to swap the Quantum for the Harg'peng and the TS2 for BO2.
Just drop both DEM and AB, both are useless on a cruiser (You could make an argument for AB, but its not a good argument at that).

Look at a parser after an ESFT, and you will notice that DEM &/or AB will rack up about 20k damage, sound good? Think again, the damage from just my phasers (Cruiser), over the same ESTF will be about 3.0million, literally DEM and AB don't even show on the graph.

In my Cmd End slot, I run A2SiF3, this same level ability as your AB3, will heal me for 200k in the same STF, umm 20k dmg, or 200k healing? Sounds to be like one is literally 10x better than the other!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-05-2012, 02:55 AM
Quote:
Originally Posted by Cygone View Post
Just drop both DEM and AB, both are useless on a cruiser (You could make an argument for AB, but its not a good argument at that).

Look at a parser after an ESFT, and you will notice that DEM &/or AB will rack up about 20k damage, sound good? Think again, the damage from just my phasers (Cruiser), over the same ESTF will be about 3.0million, literally DEM and AB don't even show on the graph.

In my Cmd End slot, I run A2SiF3, this same level ability as your AB3, will heal me for 200k in the same STF, umm 20k dmg, or 200k healing? Sounds to be like one is literally 10x better than the other!
While you did answer my question I feel you answered it from PVP point of view in which case I agree with you.

But I'm talking ESTF here and the Aceton Beam really does help a lot with tanking. I'm not running in to healing problems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-05-2012, 05:24 AM
Quote:
Originally Posted by DKnight1000
While you did answer my question I feel you answered it from PVP point of view in which case I agree with you.

But I'm talking ESTF here and the Aceton Beam really does help a lot with tanking. I'm not running in to healing problems.
No; talking exclusivly from an ESTF PoV, depending on your gear, the only time you dont run into healing problems is when someone else can be bothered to heal you. Solo tanking and Tac Cube or a Gate (from a Tac PoV), is almost impossible to do solo. I'm getting close with MKXII / MKXI gear, but the odd ST on me does wonders!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-05-2012, 11:02 AM
My Assault Cruiser Tank Build:

Power levels:
Weapons: 68
Shields: 100
Engines: 68
Axillary: 100

Skill Tree:

Tactical:
Starship Weapon Training: 9 Ranks
Starship Energy Weapons: 9 Ranks
Starship Targeting Systems: 9 Ranks
Starship Energy Weapon Specialization: 9 Ranks

Engineering:
Starship Warp Core Efficiency: 9 Ranks
Starship Warp Core Potential: 9 Ranks
Starship Engine Performance: 9 Ranks
Starship Shield Performance: 9 Ranks
Starship Hull Plating: 9 Ranks
Starship Armor Reinforcements:6 Ranks
Starship Auxiliary Performance: 9 Ranks
Starship Weapon Performance: 9 Ranks

Science:
Starship Shield Emitters: 9 Ranks
Starship Shield Systems: 9 Ranks
Starship Power Insulators: 3 Ranks

Bridge Officer Abilities:

Tactical Bridge Officers:
Tactical Team I, Beam Fire at Will II or Target Auxillary Subsystems
Tactical Team I

Engineer Bridge Officers:
EPTW I, Reverse Shield Polarity I, EPTS III, Extend Shields III or Direct Energy Modulation III
EPTW I, Reverse Shield Polarity I, EPTS III

Science Bridge Officer:
Hazard Emitters I, Transfer Shield Strength II or Photonic Officer
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-05-2012, 12:06 PM
Teleon,

Do you find that you get good use out of two RSP's? I would think that with the 2 EptS3, your shields are probably pretty strong as it is, have you tried going to just 1 RSP and putting something else in there, like another hull heal? I see your only hull heal is HE1, does that keep you up enough, even with 100 aux?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-05-2012, 12:33 PM
Quote:
Originally Posted by Thrawnne
Teleon,

Do you find that you get good use out of two RSP's? I would think that with the 2 EptS3, your shields are probably pretty strong as it is, have you tried going to just 1 RSP and putting something else in there, like another hull heal? I see your only hull heal is HE1, does that keep you up enough, even with 100 aux?
I find that, between rotation of Tactical Team and EPTSIII that it isnít enough to keep my shields up over duration when being shot at by good Escorts pilots. I tend to really need that RSP immediately when I see them BUFF for an Alpha Strike! And due to the shorter cool-down on the second copy, I find that Iím able to have RSP as a backup more often when it would be better to have shields than to heal my hull. But this is just my opinion.

As far as hull healing goes, not to brag, but my shield rarely ever go down. When I notice a player doing decent bleed-through damage, Iíll use Brace for impact to mitigate it; whereas Hazard Emitters will be sufficient enough to repair the damage over duration. In real emergencies, when my hull gets just below 50%, Iíll call in my Fleet Support and then use my Miracle worker to work his miracle.

I also have the Red Matter Capacitor and the Enhanced Plasma Manifolds to keep my power levels nice and high. That with EPS from the Engineering Carrier, my shield damage resistances never really go below the Hard Capped 75%.

Sometimes I switch out my other Engineer who has Direct Energy Modulation in place of Extend Shields III. But, I find keeping team mates alive is a lot more of a benefit than the latter. Another Great switch out is, instead of Beam Fire at Will, to equip Beam Target Axillary Subsystem. This will reduce your enemies heals, it will make BOPís cloak work less and it will hinder carriers from launching pets. It is an all around great skill to use in a Heal/Tank Cruiser. As DSP is not your main concern.
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