Career Officer
Join Date: Jun 2012
Posts: 3,754
# 1301
12-17-2012, 05:02 AM
Have to admit, whilst have had some REALLY bad STF's over the past week or so, it does seem to have picked up a little.

Played ISE and CSE earlier; did ISE first and we wiped the floor with it with six minutes to spare. Some of the same players then appeared in CSE and we pretty much did the same thing.

Made a nice change after so many difficult/failed instances!

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Career Officer
Join Date: Jul 2012
Posts: 173
# 1302
12-17-2012, 05:10 AM
Yesterday, CSE-PUG.

I am by no means a player who can handle an STF alone. I even might get into trouble taking down a single cube by myself and find my ships exploding in a fight against a few spheres - but I try to learn from it and usually make it a point to encourage players with me in an STF to do the same, learning new tactics and even build hints now and then.

Yet what I saw in CSE yesterday shook me a bit.

My alt in a Chimaera built for raw Disruptor damage the common way (DHCs, a Quantum and turrets aft), no crowd control apart from AoE attacks with the DHCs and the torpedoes. Then again, who needs much crowd control in CSE?

So there I found myself with two Odysseys, a Star Cruiser and a Patrol Escort. As most of the others quickly depart for the right cube and one Oddyssey staying with the Kang, I try to alleviate things by announcing "I will take out the Birds from the two other cubes - just get those at Your cube." and get the Oddyssey near the Kang to leave to help the others. I manage to take out the birds and two Nanites below the left and middle cube - when I notice that my fellow teammates' ships seem to blow up quite often: the Negh'var, the Raptor and an unhealty dose of cube firing into the fray being responsible. With most of them using beams on their cruisers, I try to get them to stick to long-range fire, avoiding the cube a bit to take down the Raptor and the Negh'var first. But no, I find myself shooting at both these ships and the BoPs from the right cube instead (and the last nanite beneath the right cube though that was only down to a few hits admittedly), hurrying back to get the Birdies from the other cubes. Well, at least the right cube was free and two of them start taking out the Nanites below the middle cube, the two others still respawning.

I start heading for the left cube to take up my Kang guard duty again - only to notice the two other players firing on the lonely right cube! Despite one of the Oddyssey players and my advice, NOT to shoot the cube now - they take it down.

Yay, Raptors galore!

I can bring down one Raptor group from the left cube by myself. I help them getting the second group. And the Negh'var. And the Raptor. And the next Raptors even... - but in the end, four were guarding the Kang and fighting a hopeless battle. I decided to head for the middle cube to take down the nanites and the cube - which is when the Kang exploded despite having four guardians.

And I cannot even say that it was due to rainbow-cruisers or unaccounted critical ship damage.

Last edited by deianirrah; 12-17-2012 at 05:14 AM.
Lieutenant
Join Date: Jul 2012
Posts: 73
# 1303
12-17-2012, 07:43 AM
worst stf's are those with noobs that think they are right, but make the team fail the objective.
Commander
Join Date: Jun 2012
Posts: 318
# 1304
12-17-2012, 01:23 PM
I wonder if the old players having opened their crates dropped the amount of well geared an experienced players in the queues. I haven't played a stf since I opened mine and still have thousands upon thousands of OMs and near a hundred neural probes so probably wont be back for a while.
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1305
12-17-2012, 08:10 PM
Quote:
Originally Posted by fraghul2000 View Post
I'd never run a skittle/TC ship, if not for the small dmg loss
LOL, your kidding right?

Today...

There I was...

Fleet alert.

We've been doing a lot of these trying to jump the hurdle to Level 2 on our starbase.

I pug in and say 'HI' as usual.

Two others say 'HI' one says 'Ola'

The times counts to zero as I nudge my ship over to the right a little.

I start shooting and first thing I see is a skittle boat right along side me.

He must have every color cannon their is.

THEN I see ANOTHER skittle boat pull up along side.

I break away from that attack and go after a different target.

I kill mine and two more and go back to helping the two skittle boats kill theirs.

The other two people had regular antiproton beams and needed no help.

Round one is over and round two starts.

Someone yells at the skittle boats to take their weapons off stun.

They are both working together on what I believe was a battle ship.

I kill a couple escorts and a cruiser and go help them with the battle ship.

By round 4 or 5 one of the two skittle boats was sleeping with the fishes and he seemed to be enjoying it because he was staying dead for an awful long time.

The other skittle boat had drifted off about 30k trying to kill an escort. Someone else buzzed over and finished it off for him.

The final round comes about.

The two skittle boats are blasting away at the bottom destroyer.

The rest of us finished off all the main group then went on down and killed the bottom destroyer for them.

We won.

Small damage loss my patooty. Major uselessness would be a better way to say it.

Last edited by jake81499; 12-17-2012 at 08:15 PM.
Ensign
Join Date: Sep 2012
Posts: 7
# 1306
12-17-2012, 10:29 PM
I played another CSN today which almost ended in failure.

I went over to the right at the beginning and three of the other ships followed me. I thought maybe the other went to the Kang but he Didn't. He went to the left cube. I soon see that one of these had rainbows and two had skittles.

I started on the right nodes and so did the skittle boats. The rainbow disappeared and headed back to the Kang. The two skittle boats were trying to kill the first couple bop ships that spawned. They followed the bops all the way to the Kang before they finally killed them.

I killed the first cube by myself and headed to the second where I never saw another ship come to help.

I headed off to the third where I find a Klingon who also had rainbow beams. He had 4 of the nodes dead and we only had 3 minutes left.

The other three ships never did come to help and the Klingon headed to the Kang as soon as I arrived at his cube. We're down to under 3 minutes and I have 2 nodes and a cube to kill.

I message the others that I could really use some help. The Klingon was setting close the the Kang doing nothing. The other three were doing what they could with what little they had.

I manage to finish off the cube with seconds to spare.

Then I fly on in and dispatch the Borg that the others were having troubles with.

We finish the mission with a win.

Nobody but me said GG or anything else. They just left. Really, I have no idea why I said GG. They really didn't deserve it.

Last edited by kj7az1954; 12-17-2012 at 10:32 PM.
Ensign
Join Date: Nov 2012
Posts: 14
# 1307
12-18-2012, 12:56 AM
@OP: what you ask for is impossible. No other MMO (for example ones released in 2003) has ever implemented a solution for this. It's just such a complex issue and it's also totally unexpected. It's totally understandable that a high quality game developer like Cryptic wouldn't have predicted and prevented this problem.

</sarcasm>
Captain
Join Date: Aug 2012
Posts: 3,545
# 1308
12-18-2012, 01:42 AM
Quote:
Originally Posted by init0 View Post
@OP: what you ask for is impossible. No other MMO (for example ones released in 2003) has ever implemented a solution for this. It's just such a complex issue and it's also totally unexpected. It's totally understandable that a high quality game developer like Cryptic wouldn't have predicted and prevented this problem.

</sarcasm>
Um... OP wasn't asking for a solution, this is a thread for people to vent. Which they do. With hilarity. And it's allowed as long as names aren't given. For example, the majority of my posts have guys renamed to things that are derogatory (and often correct), like Moron #1 and Moron #2 or Idiot #3 and Idiot #4.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Ensign
Join Date: Aug 2012
Posts: 8
# 1309
12-18-2012, 03:49 AM
Quote:
Originally Posted by init0 View Post
@OP: what you ask for is impossible. No other MMO (for example ones released in 2003) has ever implemented a solution for this. It's just such a complex issue and it's also totally unexpected. It's totally understandable that a high quality game developer like Cryptic wouldn't have predicted and prevented this problem.

</sarcasm>
Funny. I still love this thread.
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1310
12-18-2012, 04:27 AM
Quote:
Originally Posted by init0 View Post
@OP: what you ask for is impossible. No other MMO (for example ones released in 2003) has ever implemented a solution for this. It's just such a complex issue and it's also totally unexpected. It's totally understandable that a high quality game developer like Cryptic wouldn't have predicted and prevented this problem.

</sarcasm>
Nobody is asking Cryptic to fix the problem but actually there is a cure. It wouldn't fix it totally because there are people who would never see that there's a problem.

Just set the STF's and Fleet Events up more like Kar'rat and Starbase 24. If you don't do anything you don't get anything. If you are getting blown up all the time then your score is reduced as well as your take. The take includes Fleet Marks, Romulan marks and Omega Marks and all the other goodies. Anotherwords just set the take up to be proportional to your performance. If your setting off 35K doing nothing and you click need or greed on an item your chances of getting it are less than none. This would weed out the farmers REAL quick. Pretty soon people would be shooting for more DPS and better builds. Bye Bye to many of the rainbows PLUS people might also start learning how to complete an event before entering it.

The players should also see the end result of the battle, who took first, second third and such. Once they see they are coming in last they might start fixing things.

But lets hope Cryptic doesn't implement this. It would take all the fun out of this forum...


Last edited by jake81499; 12-18-2012 at 04:41 AM.
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