Lt. Commander
Join Date: Dec 2007
Posts: 120
# 131
04-22-2012, 06:01 PM
My worst STF experience. that is easy.

Three days ago myself n my bro were playing an Cure Ground mission on normal. took us an hour and a half because people kept going off on their own. but that is not the worst of it. we killed the boss but somewhere at the beginning there was some drones that we had missed and had to go back to kill. all the way BACK at the beginning. we killed em, but out rewards didnt drop there, they dropped back at the end where we killed the boss. we ran all the way back. i could see the reward bags, but the timer ran out before we got there. i was ticked off to say the least. and let out several colorful metaphores.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 132
04-22-2012, 10:20 PM
last sunday I played 3 STFs. There were not my worst but almost
The first one.
KASE.
We killed the cube. I and 2 went to right to kill gen. One went to take the probe.
And the last one went to the left to take the probe. In fact it was what he wants to do but no. Two probes were front him and he let them go to kill gen. I went quickly to kill these probes but I was late and I killed one.
I said he was there before and he didn't take the cube. Someone sent pm to me that I'm not able to kill two probes. I should leave. Another said We will win loot for you. I said to them. Shot the gen and the gate is the easy job. If you're vet as you mean it. Take the probes and shut up. So then I went to gens. No one takes the probes and we failed.

TISE.
A player named banakous shoot the gen before the cube. Nanites went out and it was hard. We killed the transformer. Meanwhile banakous went the other side and killed gens. Someone said some idiot kills gens the other side. Nanites went out. After he did this. Banakous went far away and stand by. After a while he left. A vet said Life is short and he left and all left.

TCSE
We started. I said Hi. And someone said I take the Kang. I went on the left. I killed nodes. And someone helped me to kill the cube. When I went to the second cube I looked the Kang. It was too late. There were too many borg for the guy and he said nothing. We failed total.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 133
04-23-2012, 03:24 AM
Quote:
Originally Posted by 1nONLY_DRock
So after taking down the first three ships on ISE, I notice our team's Odyssey (not a Technicolour Dreamship though) was on fire and at 10% hull, I dropped an Eng Team, a Aux To Structural and a Hazard Emitter on him.

To this the ship's captain says...

"That's the first time anyone's done that for me in an STF before! Thanks!"

I found that really odd. One, I'm not known as a healer and my ship is mostly made to be self sufficient.

But it wasn't surprising. Healers are as rare as diamonds in STF's. It's sad but true.
I share your experience. I fly an Oddy as Engineer and play mostly the role of a healer. You should see how many players are suprised by getting healed from me or someone else.

With the new Death Timer Healers could become more important.

Quote:
Originally Posted by joshl7889
My worst STF experience. that is easy.

Three days ago myself n my bro were playing an Cure Ground mission on normal. took us an hour and a half because people kept going off on their own. but that is not the worst of it. we killed the boss but somewhere at the beginning there was some drones that we had missed and had to go back to kill. all the way BACK at the beginning. we killed em, but out rewards didnt drop there, they dropped back at the end where we killed the boss. we ran all the way back. i could see the reward bags, but the timer ran out before we got there. i was ticked off to say the least. and let out several colorful metaphores.
Something like this happened to me a while ago too. I was playing IGE. The team and me were fighting rebecca when I suddenly got a DC. After I relogged I spawned at the entrance of the base. At that time the boss was already dead so I had to run all the way back to the boss room while the time was ticking... I didn't reach it on time... So no loot for me
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 134
04-23-2012, 05:02 AM
Though have posted this in another thread, I thought would re-post it here - and sorry if it's slightly off-topic, but the principle is the same, so.... with regard to the new Vault Shuttle mission:

I've only managed to pay the mission twice due to time constraints.

And so far, it ranks as being one of my worst experiences so far. Sadly, on both occasions I played it, the mission failed. On the first occasion we didn't even get past the first room as the 'team' flew off and engaged in random dogfights - I'd imagine that Obsek's retreat order came in record time on that one; it was a disaster.

Second time wasn't so bad - we got through the first door and made it to the second room but didn't manage to prevent Obisek from becoming overwhelmed.

I think this mission suffers from players with short attention spans who pay no attention to what the misson actually entails and don't really seem to want to do anymore more than 'shoot at stuff'. They're the same sort of people who ignore the Kang in Cure Space then wonder why the optional fails.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 135
04-23-2012, 05:02 AM
Quote:
Originally Posted by NahariKajal View Post
I share your experience. I fly an Oddy as Engineer and play mostly the role of a healer. You should see how many players are suprised by getting healed from me or someone else.

With the new Death Timer Healers could become more important.
The surprising thing is an assault cruiser can deliver team heals while destroying things left right and centre. I'm usually the one on top of the cube sending out heals and spare tactical teams to people sniping from 9km away. Ahh the irony!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 136
04-23-2012, 05:15 AM
Alright i was doing Cure ground Elite with my friends we were all good know what to do and then we reach armek and we defeat him easily then the the awsome drops come YAY! oh wait hold on i get ****y junk while another player that already has the proto weapon borg tech gets another one and i get **** junk when i need it and she dosent that is really not fair please try to fix this that the proto techs go to the players that needs it not the ones that already have it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 137
04-23-2012, 07:23 AM
My worst one was not due to other players but a bloody bug.

I joined Cure Elite after the mission was already over. . . . No rewards to collect, No mission to do, Leave map countdown timer ticking.
Ended = Cool down on mission before I could try again.

Uggg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 138
04-23-2012, 08:19 AM
I tend to steer clear of Ground STFs, but I like the Space ones.

PUG Elite Infected and PUG Elite Kittomer tend to be completable even with the worst squad, but I've had lots of bad experiences with PUG Cure Space Elites.

It usually seems to be one Dumb [Pakled] that fouls it up for everyone else.
But sometimes they're out in force.

It used to be that I'd leave the Kang be and go kill probes, providing that there were more than two people hanging about at the Kang. That was several dozen "accidental" cube kills ago; when by the time I got to the Kang it was already at less than 30% Hull with a swarm of Raptors around it. Seriously, you'd think one of the failboats could at least throw the darn thing a 'Tac Team I' occasionally...

These days I'll only leave Kang-Protecting duty at all if (i) I'm flying something fast enough to go from Cube to Kang extremely quickly. (ii) someone else who is REALLY GOOD is doing the protecting. I don't care if there are four Odysseys floating beside it and looking at me funny, I'm still protecting the Kang. I'd rather fail the optional (via taking too long) than fail the entire thing (via [Pakled] ingenuity).

Generally if the brown stuff hits the air convection device, then I can at least handle two waves of BoPs and one wave of Raptors by myself on whatever I'm flying - beit Odyssey or Escort or Nebula or Carrier.

Oh. And the Negh'vars.
Negh'vars are cake.

...

There was an instance of KASE recently though where my little Fleet Escort ended up having to kill both sets of probes - don't ask - until after the four [Pakleds] finally managed to blow one of the gates up (after which, naturally, I had to handle the entire spawn of probes and spheres practically solo...).

I was slightly irate after that one, since I had been fresh out of Engine batteries and dumpable Warp Plasma.

...

And yet another KASE where we had gotten all the generators down.

Three (non-rainbow!!) ships were having problems killing the probes at the left gate (I've no idea what the 4th [Pakled] was doing - maybe a sudoku puzzle), whilst my Guramba had the right gate targetted and whittled it down from 100% to 10% whilst simultaneously killing all the probes with AoE splash damage.

After I had it at 10% for more than 5 mins I gave up on repeatedly asking the Pakleds how they were doing and just killed the darn thing, then went and did the same thing at the other end (after ignoring all the panicked cries and taking care of the apparently terror-inducing probe/sphere spawn with a Theta Vent and a bit of AoE damage).

I love PUGs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 139
04-23-2012, 08:19 AM
I was in The Cure Elite last night, and I asked who was covering the Kang. No one responds, no one speaks. Utter silence. I see a Fleet Escort fall back to cover the Kang, and life's great. Everyone zooms off to the left to attack the probes. Half way through that endeavor, I notice that the FE that was covering the Kang was in front of me, shooting probes.

I look back, and see a swarm of red all over the Kang. I didn't make it back in time to save it :/

The one pet peeve I have though, is the one where NO ONE speaks, no one responds in group chat. They ignore their team mates and do their own thing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 140
04-23-2012, 10:29 AM
I don't claim to be an elite player, but I do know the basic strategy on the elite STF's. I know PUG's are a grab bag of players, so whenever I get in a group where it is obvious they are not up to par ship wise or do not have an understanding of a mission I try to pass on what I know. I am very tactful the way I do it, to many people take things the wrong way. I usually say something like, "Hey next time you might want to try doing it this way because.....". I was in KASE today and it was a mess. I tried to explain a different way of doing things and was told how it wouldn't work and how it is not possible to do it that way, even though what I was trying to explain was a standard strategy. It was obvious no one was going to take my advise, so I gave up. No point in arguing when people refuse to be receptive. Nothing like players who have obviously run missions only on normal or have just a few elites under their belt that feel like they know everything and can't take advise. Just another example of why communication is so poor in PUG.
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