That wouldn't make any difference. Tactics commonly used in non-elite STFs (e.g. KASn: finish off one side, then move to the next, CSn: blow up generators & cube, then move to the next one, ISn: blow up generators and have 1-2 people intercept probes etc...) are usually what will make you fail the optional on Elite.
Also I'd think that playing 2 STFs on non-elite, which will reward the marks needed to get to Tier 1, won't make any player understand the tactics used in eSTFs any better.
Well it wouldn't cure cancer either, but what it would do is keep tourists out of ESTFs.
People would have to demonstrate the desire and the ability to claim enough Omega points for the purpose of unlocking Tier 1. It would reduce drive-by ESTF greatly.
I dont understand why this wasnt done from the start, tbh. There are plenty of regular STFs for the tourists to hit. The ESTFs should be for people who are chasing Omega rep, the borg warrior RP.
*Probe duty in my vocabulary means killing the cube, the nanites and transformer, while waiting for the probes next spawn.
This is only possible as a Tac captain in a escort - with very high DPS - can you do this with 3 probes coming in a crusier as an Eng or Sci Captain?
That's the problem with ESTF - the optionals are geared toward high DPS
I can handle 3 probes with my Fleet excel eng - but it's tough - I don't have the speed or dps to handle a cube, gens,trans and get back to probes in time to make sure they don't get through.
However, I can take a whole gate down while hanging around inside it at point blank range without ever dropping below 90% hull.
So should I be forced to change to a escort and tac just to play STF?
Half of this is incorrect. I'm an Eng captain in an escort and do that fine, but I have very high DPS. I'm also in a JHEC, so...
I am a engineer in a odyssey, and dont see any problem in doing probe duty + one side of the gate. The tricky part with the other side is to switch fast enough from targeting the probes to flying to the other side(of one gateway) and vice versa.
And I fly a Sci in a Fleet Reconnaissence Sci-ship. And have no problem doing this.
Can't do more damage than 5k DPS with your Eng-Cruiser?
You are flying it wrong.
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It's new? NERF IT TILL IT BLEEDS
This is only possible as a Tac captain in a escort - with very high DPS - can you do this with 3 probes coming in a crusier as an Eng or Sci Captain?
That's the problem with ESTF - the optionals are geared toward high DPS
I can handle 3 probes with my Fleet excel eng - but it's tough - I don't have the speed or dps to handle a cube, gens,trans and get back to probes in time to make sure they don't get through.
However, I can take a whole gate down while hanging around inside it at point blank range without ever dropping below 90% hull.
So should I be forced to change to a escort and tac just to play STF?
If you wish to carry bad PuGs to victory then yes. At least the warship/escort part until Cryptic decides to re-balance the game anyway.
I personally love the steamrunner on my Eng, and the Akira on my other.
I am a engineer in a odyssey, and dont see any problem in doing probe duty + one side of the gate. The tricky part with the other side is to switch fast enough from targeting the probes to flying to the other side(of one gateway) and vice versa.
And I fly a Sci in a Fleet Reconnaissence Sci-ship. And have no problem doing this.
Sure anything is possible - you can bog the probes down in a Grav Well - or warp plasma
But on a normal basis - this stratagey is risky in a slow moving ship - and there are 5 players in the match.
Why would 1 person have to take the risk of letting a probe through so they can work the entire side? Does not make sense. There is no reason 1 player should have to work 1 whole side with 4 on the other.
This is only possible as a Tac captain in a escort - with very high DPS - can you do this with 3 probes coming in a crusier as an Eng or Sci Captain?
That's the problem with ESTF - the optionals are geared toward high DPS
I can handle 3 probes with my Fleet excel eng - but it's tough - I don't have the speed or dps to handle a cube, gens,trans and get back to probes in time to make sure they don't get through.
However, I can take a whole gate down while hanging around inside it at point blank range without ever dropping below 90% hull.
So should I be forced to change to a escort and tac just to play STF?
No, you should respec your ship and if necessary your skills. Being not capable of doing this with one of the finest cruisers out there is... disappointing. One side while on probe duty shouldn't be a problem. There are enough builds out there which are capable of tanking while doing damage. One point is an all-beam setup.
If you cant do damage on the fleet excel, you wont do significantly more with a escort. Granted you will do more, but in comparison to a normal escort (with an eng-captain), it will be near nothing. I cant stand "Cruisers are up, escorts are op"-talk, because it simply isnt true. You can do damage with every kind of ship -even sci, its just a different road. While escorts do damage with their tac-skill, cruisers buff themselves with their engineering skills and support that with their tac-skills.
Can't do more damage than 5k DPS with your Eng-Cruiser?
You are flying it wrong.
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It's new? NERF IT TILL IT BLEEDS
No, you should respec your ship and if necessary your skills. Being not capable of doing this with one of the finest cruisers out there is... disappointing. One side while on probe duty shouldn't be a problem. There are enough builds out there which are capable of tanking while doing damage. One point is an all-beam setup.
If you cant do damage on the fleet excel, you wont do significantly more with a escort. Granted you will do more, but in comparison to a normal escort (with an eng-captain), it will be near nothing. I cant stand "Cruisers are up, escorts are op"-talk, because it simply isnt true. You can do damage with every kind of ship -even sci, its just a different road. While escorts do damage with their tac-skill, cruisers buff themselves with their engineering skills and support that with their tac-skills.
If I pushed my ship to the limit - yes then I should be "able" to do this. As a point and click mouse player it's harder. I don't like having to keep changing things up for the 1 STF - that I play per day.
Sure i could load her with cannons - CRF - or all beams with duals up front - constantly buffing and blasting and running around like a wild man - i can carry 2 duals up front - hit EPtw2, ATb2, ept, Nadion - Hit BO3 and those beams will cut through anything - i can dump weapons batterys and aux batteries like they were going out of style - i can use engine buffs and stuff to go faster.
The question is Why?? Why should i be doing the work of 2 or 3 players?