Lt. Commander
Join Date: Dec 2007
Posts: 120
# 181
04-25-2012, 06:04 PM
Quote:
Originally Posted by ElChup47
Funny, I had a klingon in KASE who sounds the same. Thought he was a hero, tried to sole one side himself, messed it all up and then started behaviing arrogantly when he was asked to work with the team.
Schools must be on holiday again, god help us when the summer holidays arrive
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 182
04-25-2012, 07:23 PM
Quote:
Originally Posted by feistyfawn View Post
In my experience, the guy was a klingon
I have the greatest respect for skilled KDF players and community members.

That guy is a disgrace to the Klingon Empire. Execute him.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 183
04-25-2012, 10:51 PM
Quote:
Originally Posted by Wolfpack-NZ
My worst experiece: KA Space NORMAL...

I took down 4 generators, a transformer, fought off the 2 spheres, kept away the probes coming out the gate and then dropped the gate in the time it took 3 other players to kill 2 spheres, yes they took that long, why were they even in the game if they had no firepower???
Oh man, yeah, sometimes you see players seriously struggling with the 2 spheres, they fight them for minutes, pull them out 15 or 20 km from the transformers while not even making a dent, and you just think "wtf is that guy shooting, laser pointers?" For a decently geared player it should be no problem at all to drop 2 generators, kill the 2 spheres, then the other generators and slowly the transformer while also killing probes in between.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 184
04-26-2012, 12:01 AM
Aside from running PUGs with a lot of players that don't know what to do and eventually fail, once or twice i have found myself in an hour and a half KASE runs with 4 very low dps ships. where it took us about 40 minutes to finish the gateways off (and that's because i was on probe duty, since if i leave the other guys on probe duty alone we would fail).
Needless to say Donatra took 40 more minutes (one of the guys had already left so it's basically 4 ships with the DPS worth of 2 good ships against Donatra)
And the situation wasn't getting any better: all 3 of my teammates didn't have components which resulted in long red and yellow damage lines reduce-ing their effective-ness even further.
I was forced to switch to my fast reload Transhpasic torpedoes because we needed to do hull damage and we didn't have enough dps to bring even 1 side of the shields down.

Still after many aceton beams, warp plasmas, transphasic torpedos etc etc... she finally died.
As a reward all 4 of us got something like 2 EDCs and a Blue engine T_T.
It was kinda frustrating to think that after all that hard work it would be nice to get at least a proto salvage (not that it's any useful once you have MKXII on all your ships and still have 20 banked up but still)
Yet at the same time there was this sense of completion, that you won a hard mission with far inferior team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 185
04-26-2012, 01:51 AM
The one really frustrating experience I had was playing Infected ground. My team and I made it all the way to the very end. I was playing with a pretty green group, so I expected us to have a little difficulty towards the end.

One guy, however, got very fed up with the team and after cussing us all out for our bumbling incompetence, decided to rage quit. Another one (figuring we no longer had 5 ppl) quickly followed him, making it impossible for the rest of us to complete the mission. Great fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 186
04-26-2012, 02:50 AM
Quote:
Originally Posted by Wolfpack-NZ
My worst experiece: KA Space NORMAL...

I took down 4 generators, a transformer, fought off the 2 spheres, kept away the probes coming out the gate and then dropped the gate in the time it took 3 other players to kill 2 spheres, yes they took that long, why were they even in the game if they had no firepower???
Sometimes, it's really difficult to kill sphere especially when they attack in "duet".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 187
04-26-2012, 02:54 AM
Quote:
Originally Posted by feistyfawn View Post
Sometimes, it's really difficult to kill sphere especially when they attack in "duet".
I've killed the sphere duos in cruisers, sci ships and escorts without problems. Seems like your build or your playstyle sucks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 188
04-26-2012, 02:56 AM
Quote:
Originally Posted by feistyfawn View Post
Sometimes, it's really difficult to kill sphere especially when they attack in "duet".
From my own experience certain ship types are very 'helpless' when spheres attack and need an ungodly amount of time to destroy the spheres. Beam-heavy cruisers that don't have power and tac buffs for instance, literally take them down one percent at a time.

Did a test last night between two old star cruisers and an Odyssey, once we swapped them to use single cannons and CSV or CRF1, things went poof much faster on average (albeit, with single cannons, short range is best and you -still- have to buff power and tac for maximum damage). Odyssey reported 35% increase in single target damage once he used my "battlestar" configuration. The 'spike' damage output of cannons is very useful to clear the skies with, and with the right duty officer setup you can -almost- spam flak barrages continuously while pumping max power into weapons with batteries and EPtW.

Now there are veteran players who can maxx out the DPS of beam heavy ships but for players in ESTF training, sometimes a switch to cannons spikes their damage significantly giving room for new experimentation (which is great, as they can now weigh the pros and cons of beam vs cannon builds and find out why their previous beam array cruiser never killed anything decisively).

And also it's great to try different builds - a 'conventional' cruiser setup had problems killing probes rapidly on KASE but a star cruiser I made a long time ago for a certain youtube video made mincemeat out of probes almost as soon as they appeared.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 189
04-26-2012, 03:02 AM
Quote:
Originally Posted by Autistic_Cucoo
I've killed the sphere duos in cruisers, sci ships and escorts without problems. Seems like your build or your playstyle sucks
I confess When two spheres attack me in the same time and they block my ship together with tractor beam. At this moment it's really hard for me to win them. My cruisers is not build for this kind of fight. Sphere move too fast, they can stop my turn. And they like to shot my weak back One, it's ok. Two spheres is a nightmare
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 190
04-26-2012, 03:07 AM
Quote:
Originally Posted by feistyfawn View Post
I confess When two spheres attack me in the same time and they block my ship together with tractor beam. At this moment it's really hard for me to win them. My cruisers is not build for this kind of fight. Sphere move too fast, they can stop my turn. And they like to shot my weak back One, it's ok. Two spheres is a nightmare
How I deal with spheres:

Flak cannon and torpedo spam in their face. Kill them with max DPS by using APA3 (Tac char), EPTW, TT1 and anything else you can think of that increases damage.

Multiple spheres tractoring me? Tractor beam repulsors.

Best way to deal with tractors? Don't even get to 5km range. There is a way to 'bait' tractor beams and prevent them from locking onto teammates - fly 'barely' into broadside range 4.9km, once the green beam appears maneuver out of range and the tractor is wasted. Stay fast, hit hard and help teammates who are pinned in between spheres as stationary ships have 'zero' defence and will explode soon. But ES3 and some eng teams will save them.

Stationary tanking at point blank may look pretty in BSG, but this is Star Trek. Stay fast and sweep through different shield facings and weapons arcs.

Oh. and if you use repulsors... look before repulsing. Don't kick spheres the wrong direction or in team member's face.
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