Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1941
04-09-2013, 06:37 PM
Quote:
Originally Posted by apocalypse2001 View Post
I'm with you on that one
I just go ahead and report the **** out of them. We need to black-list all of these types of players and get rid of the dead weight.
Once again, it does no good to report them. What cryptic needs to do is set a built in detector which will detect any Farming. If it detects a player is farming in any event then that player gets no goodies.

The worst areas I've seen thus far for Farming are the Romulan signal reports (can't think of what they are called, the little red battle zones in Romulan space.) There are commonly 5 to 15 Farmers in those at any given time collecting Romulan marks and other goodies.
Lieutenant
Join Date: Feb 2013
Posts: 59
# 1942
04-09-2013, 07:39 PM
Anyone else had this happen?
Queued up for a pug ISE earlier today and when it started, I was like, "Where's the cube"? then I noticed that everyone was already at one of the transformers and the optional was already failed.
For some reason, it dropped me into the middle of a game that was already in progress .
I went ahead and finished, but don't know how/why that happened.

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Career Officer
Join Date: Jul 2012
Posts: 557
# 1943
04-09-2013, 08:31 PM
Quote:
Originally Posted by dashrendar1138 View Post
Anyone else had this happen?
Queued up for a pug ISE earlier today and when it started, I was like, "Where's the cube"? then I noticed that everyone was already at one of the transformers and the optional was already failed.
For some reason, it dropped me into the middle of a game that was already in progress .
I went ahead and finished, but don't know how/why that happened.
Yes it's happened to me before. The other thing that recently happened was I hit the Red Alert in Tau Dewa and was so excited that I finally got into one that actually had enemies to fight. Then I looked at the timer, and it had only 1 minute and 30 seconds left and I was the first one into the alert.

So popping into already existing STFs and Red Alerts do happen.
Ensign
Join Date: Feb 2013
Posts: 13
# 1944
04-10-2013, 03:31 AM
I guess I'm lucky with randoms (not about the randoms-sweet coloured Beamboats) But if i had to say, my worst random was my first Elite on ISE, the guy said everyone know the 10% rule? and i said nope, they then said you shouldn't be playing on elite.

....

How am i meant to find out what to do without experience? They didn't even say what this ten percent rule was, but we did get the optional done, i now only do STFs on those channels like PublicEliteSTF, i reccomend you all go on one of them.
Captain
Join Date: Jun 2012
Posts: 1,060
# 1945
04-10-2013, 03:51 AM
Quote:
Originally Posted by alexwtfftw View Post
I guess I'm lucky with randoms (not about the randoms-sweet coloured Beamboats) But if i had to say, my worst random was my first Elite on ISE, the guy said everyone know the 10% rule? and i said nope, they then said you shouldn't be playing on elite.

....

How am i meant to find out what to do without experience? They didn't even say what this ten percent rule was, but we did get the optional done, i now only do STFs on those channels like PublicEliteSTF, i reccomend you all go on one of them.
and this kids, is the story of how those channels are full of 2k dps cruisers ^

the only good those channels do, is that you know that atleast people know where the chat is.

other day I ran with a group on CSE. all the usual 1-4k dps ships. one guy says he has the kang, blows up once or twice, and I realize that at this point four people are on the kang, trying to clear the bops out, while I am soloing an aggro'd cube negvhar raptor trio in my escort (these are the moments when I am greatful that I chose to be a sci). I take them out go from middle to right but halfway there the kang blows up...
I dunno what I did wrong. is it my fault that I expect 4 ships to clear the bops off of the kang without it blowing up (I dont even care for the optional)?
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10k DPS Vesta threads: 1; 2
Career Officer
Join Date: Jun 2012
Posts: 4,319
# 1946
04-10-2013, 04:56 AM
Quote:
Originally Posted by sgtstarfall View Post
I think he took that comment a bit too literally on "Children's Toys" On that side note, getting a critical for those repeatable doff missions is definitely worth the materials used to make them.

But back on the topic of ESTFs in general: While I completely despise "skittle boats" and "trolls", I constantly remind myself that I was once just like that. The first Cure ESTF I did in pug (back in Season 5), I was the one screaming for others to help me/raging at others when they didn't help me with cubes. My ship was in no way optimal then, and I was barely hanging on with several major damages to my ship. The point is that, I didn't see myself as the noob/troll then. What I saw then were 3-4 chickens hanging around the Kang, leaving me to take out the 3 shipyard cubes.

Clearly, this is not how I play Cure Space or any other ESTFs today, but my point remains: There are just those who don't know any better. We were all noobs once. Instead of bashing others for doing the wrong things, help them out by pointing out what they should do as long as they're willing to listen.
Whilst I DO agree, I do think it depends on one's outlook.

As you say, I was a noob once too and looking back I can admit that my build was pitiful; I even recall, very early on, having disruptor-boosting tac consoles fitted in my ship's tac console slots whilst I was using phasers.

The difference was that, from the onset, I was willing to accept that jumping into a game thinking that I already knew it all was presumptious and perhaps even a touch arrogant, and I was therefore willing to accept constructive* advice and feedback from players who offerred it. And a few visits to the STO wiki helped too.

* And by the same token ignore the numerous 'stoopid Noob(s)!' comments which

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Captain
Join Date: Sep 2012
Posts: 1,388
# 1947
04-10-2013, 06:06 AM
Heh, my very first toon never got past lvl 30. My rainbow beamed monstrosity kept getting owned by that Reman D'deridex you have to take out during Ground Zero. It was clear to me then that I was doing something very wrong, so I scrapped the toon and began fresh - this time making sure to read some guides and learn how to fit ships properly.

I think this is the main problem. The game never explains how to properly fit ships. There is no tutorial on what the consoles are and how they work, no explanation on what the modifiers are or mean. Having such a feature won't eliminate the problem, there will be players who simply refuse to learn even if it's handed to them on a platter. But it would be helpful for players who genuinely want to improve.
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"Something everyone always forgets, all grind is optional"
Lt. Commander
Join Date: Jun 2012
Posts: 137
# 1948
04-10-2013, 10:56 AM
Quote:
Originally Posted by coupaholic View Post
I think this is the main problem. The game never explains how to properly fit ships. There is no tutorial on what the consoles are and how they work, no explanation on what the modifiers are or mean. Having such a feature won't eliminate the problem, there will be players who simply refuse to learn even if it's handed to them on a platter. But it would be helpful for players who genuinely want to improve.
I suspect this is the same reason there are so many people with stacks of injuries, they don't know they're supposed to fix those. Think about it, you're exposed to the repair/healing system right after the tutorial, and that's it. Damages don't even show up unless you set the difficulty higher, and who wants to do that (especially as the rewards are the same)? They go into an Elite STF, they don't know that the Elite means "injuries will exist."

The tutorial gives only the vary BASICS of how the game plays, and that's all it should, honestly. But actually learning the game's nuances takes more time and effort and there's no easy way to access this information in game. I don't know if an expanded tutorial is necessary, but some kind of in game guide might help in the long run.
Ensign
Join Date: Feb 2013
Posts: 13
# 1949
04-10-2013, 11:56 AM
Quote:
Originally Posted by ferdzso0 View Post
and this kids, is the story of how those channels are full of 2k dps cruisers ^

the only good those channels do, is that you know that atleast people know where the chat is.

other day I ran with a group on CSE. all the usual 1-4k dps ships. one guy says he has the kang, blows up once or twice, and I realize that at this point four people are on the kang, trying to clear the bops out, while I am soloing an aggro'd cube negvhar raptor trio in my escort (these are the moments when I am greatful that I chose to be a sci). I take them out go from middle to right but halfway there the kang blows up...
I dunno what I did wrong. is it my fault that I expect 4 ships to clear the bops off of the kang without it blowing up (I dont even care for the optional)?
Like i said, i guess i'm lucky, all the guys i team with have an IQ of at least 10 or higher, i never ran into one of these situations, i just say in the pre-match chat for CSE 'who will attack cubes/defend Kang' or for ISE 'everyone know the 10% rule?' ( i have figured it out since my first STFE a month ago) and to make sure we have no AFKers or Bots i say 'Ready?' and wait for replies. Then again, it's sometimes a matter of luck, rather than precautions
Career Officer
Join Date: Jul 2012
Posts: 942
# 1950
04-10-2013, 12:09 PM
let me revise my post to this thread.

The worst STF experience has been the most recent change to the AI of Donatra (Vortex Normal) where she cloaks now every second she can. She doesn't allow for any time to kill her. She has full shields constantly and for the first 20 minutes of every fight. She doesn't take any damage while cloaked (for those effects that are on a timer and go off when she's still invis even tho technically she's not supposed to have shields up) and finally she is immune to all science effects.

Every fight I've had with her in every pug now no matter the setup or the gear people have or the experience has lasted 45-50 minutes minimum.
I would like for the devs to open a poll/feedback thread on what exactly the players would like to see in the near future for the game.
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