Lt. Commander
Join Date: Aug 2012
Posts: 187
# 1991
04-15-2013, 09:44 PM
When I first started doing elite space, The Cure was the easiest of the three(now 4) Space Elites. After memorizing what to do, it became easy like 2 x 2.

But now, just on the Cure Space Elite - we lose, EVERY. SINGLE. TIME.
For example, I use a Mobius Temporal Destroyer with disruptor/plasma hybrid cannons, Mk. XIs, and play only on the public channel. My job is just to take out the probes. And as I start getting the first six probes at the center cube taken out, things start going to hell: First off, by the time I get those first six probes taken out, it's down to less than 9-10 minutes on the clock. Second, even before taking out all the probes, the borg ships start ganging on us. It's like PW has made the Cure now IMPOSSIBLE to get the optional. And it make things more time consuming to get all the probes out of the way. I end up helping out with protecting the Kang. And here's the kicker: we end up losing the optional because of the gang-bang, because we had to take out one of the cubes because of the clock running out. But what makes it more frustrating is that even if we don't take out a cube, we end up losing the optional anyways, because we either run out of time, or the enemy ships just show up too damn quick.

It's like I'm in a Kobayashi Maru because 1.) Perfect World decided to make the Cure the hardest to beat, and 2.) with four other players that look like they don't what the hell they're doing!

I'm sick and tired of losing The Cure Space Elite all the time. How the hell do I join the Elite STF groups instead of pub?
Captain
Join Date: Jun 2012
Posts: 1,041
# 1992
04-15-2013, 11:54 PM
Quote:
Originally Posted by ricosakara View Post
When I first started doing elite space, The Cure was the easiest of the three(now 4) Space Elites. After memorizing what to do, it became easy like 2 x 2.

But now, just on the Cure Space Elite - we lose, EVERY. SINGLE. TIME.
For example, I use a Mobius Temporal Destroyer with disruptor/plasma hybrid cannons, Mk. XIs, and play only on the public channel. My job is just to take out the probes. And as I start getting the first six probes at the center cube taken out, things start going to hell: First off, by the time I get those first six probes taken out, it's down to less than 9-10 minutes on the clock. Second, even before taking out all the probes, the borg ships start ganging on us. It's like PW has made the Cure now IMPOSSIBLE to get the optional. And it make things more time consuming to get all the probes out of the way. I end up helping out with protecting the Kang. And here's the kicker: we end up losing the optional because of the gang-bang, because we had to take out one of the cubes because of the clock running out. But what makes it more frustrating is that even if we don't take out a cube, we end up losing the optional anyways, because we either run out of time, or the enemy ships just show up too damn quick.

It's like I'm in a Kobayashi Maru because 1.) Perfect World decided to make the Cure the hardest to beat, and 2.) with four other players that look like they don't what the hell they're doing!

I'm sick and tired of losing The Cure Space Elite all the time. How the hell do I join the Elite STF groups instead of pub?
it sounds like it is more your fault than pwe's and cryptic's. if there is someone on the kang (in pugs that is unusual), than the optional is just way too easy to get (imo all optional timers should be reduced by 10 mins in cse kase and ise, hse has a different optional set, so I am not bothering that atm).
I suggest try getting a better build
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10k DPS Vesta threads: 1; 2
Ensign
Join Date: Apr 2013
Posts: 5
# 1993
04-16-2013, 04:35 AM
Quote:
Originally Posted by nithanath View Post
Very nice.

I have been doing ground STFs recently to get the accolades for my alts so I can contribute a ground version:

I am a man who pugs on ground
And when the timer starts to count
I hope the team is moving fast.

But then the pace begins to change
Something feels a little strange
Already three of the team down?

Fear of the pug, fear of the pug
I have a constant fear that these guys are new here
Fear of the pug, fear of the pug
I have a phobia you don't have the right gear

Have you beamed to Starbase 82
And hoped for teammates with a clue
Of how to free the personnel?
Sometimes when you check if all are well
Can't believe it, look again
This guy does not remodulate.

Fear of the pug, fear of the pug
I have a constant fear that this is your first time
Fear of the pug, fear of the pug
Don't pass the trigger line, don't rush in, stay behind

Have you ever been to Vorn at night
To engage Armek in a fight
But there are turrets in the way.
And as you quicken up your pace
You see the turret's still in place
And worker drones already there.

Fear of the pug, fear of the pug
I have a constant fear that this is going wrong
Fear of the pug, fear of the pug
Shoot the small turrets first or this will take too long

When you join the Khitomer Accord
He has no pulsewave but a sword,
"my guns don't work against the borg".
And when he insists to do the room
He does not know now what to do,
The others shoot the spawning drones.

Fear of the pug, fear of the pug
I have a constant fear that teamwipe's always near
Fear of the pug, fear of the pug
I have a phobia that Tosk of Borg wins here.

When players don't show common sense
Humor and patience are my friends.



EDIT: Just after writing this I wanted to do IGE one last time before logging off for today and I was with a great team. We got the optional. Thanks to the people who fought with me. It was an honour.
Smashing ^^
Ensign
Join Date: Apr 2013
Posts: 5
# 1994
04-16-2013, 04:53 AM
Quote:
Originally Posted by ricosakara View Post
When I first started doing elite space, The Cure was the easiest of the three(now 4) Space Elites. After memorizing what to do, it became easy like 2 x 2.

But now, just on the Cure Space Elite - we lose, EVERY. SINGLE. TIME.
For example, I use a Mobius Temporal Destroyer with disruptor/plasma hybrid cannons, Mk. XIs, and play only on the public channel. My job is just to take out the probes. And as I start getting the first six probes at the center cube taken out, things start going to hell: First off, by the time I get those first six probes taken out, it's down to less than 9-10 minutes on the clock. Second, even before taking out all the probes, the borg ships start ganging on us. It's like PW has made the Cure now IMPOSSIBLE to get the optional. And it make things more time consuming to get all the probes out of the way. I end up helping out with protecting the Kang. And here's the kicker: we end up losing the optional because of the gang-bang, because we had to take out one of the cubes because of the clock running out. But what makes it more frustrating is that even if we don't take out a cube, we end up losing the optional anyways, because we either run out of time, or the enemy ships just show up too damn quick.

It's like I'm in a Kobayashi Maru because 1.) Perfect World decided to make the Cure the hardest to beat, and 2.) with four other players that look like they don't what the hell they're doing!

I'm sick and tired of losing The Cure Space Elite all the time. How the hell do I join the Elite STF groups instead of pub?
I basically host private matches. for over a year I've drawn players from my Fleet, and when that does not happen the PublicEliteSTF chat channel. Every day it's the same business. Me and my fleetie get ready, then i post LF3M - KASE - cake (Looking for 3 mates, kithomer accord space elite. type cake for invite) and the match generally fills up within a minute as people get invited. I explain the plan, make sure everyone's ready and start the match. Don't even remember the last time a premade group failed the Opt. Pug on the other hand is a very different story, most likely because everyone thinks theyre in charge, and they have no friends to criticize their ship builds.

In fact, yesterday we cleared ISE with 9:24 left on the timer. That was one hell of a ride.
Career Officer
Join Date: Jun 2012
Posts: 4,262
# 1995
04-16-2013, 04:53 AM
Quote:
Originally Posted by hikaru1024 View Post
Bad stf? I've had probably more than my share of them. Three that happened recently stand out in memory however.

First, on elite hive my science friend and I show up along with two other unremarkable players and an engineer in this thing: http://www.stowiki.org/Cruiser_(Fede...ss_.28refit.29

The constitution class refit. An iconic cruiser, yes, but it's tier 2. Not only is flying this in any stf a remarkable choice for a ship, he's got more injuries than can fit in the UI, scrolling right off the side... I know right away we're in trouble. if I'd had any idea how much, I probably would have quit right there. Off like a shot the first thing anyone does is he zooms into the cube swarm with fire at will and aggroes as many as he possibly can; overwhelmed by the sheer volume we all died many times. Finally we get some headway and kill the swarm - by this time we've already lost the first optional. My friend says he's leaving - which is when I finally notice that nobody else is in the stf still except the guy in the constitution who is STILL divebombing into the enemy with fire at will at full impulse... and me. I left the 'enterprize' to its fate.

The next one of note happened quite recently; On khitomer I tend to wind up killing probes on one side since people have an annoying tendency to ignore them. So, three tacs - one in an odyssey, we'll get back to that - go to one side, and an engineer sticks with me in a tholian recluse. Now, I'm all for ship variety, but I'm pretty sure a recluse is a carrier, and as far as I know, carriers are best used by science - but, not my place to judge. He seems to be doing a pretty good job killing the generators and such on my side, and doesn't need my help to stay alive through the cube that pops up from killing them, so while I'm a little put off by it, it's not a big deal. So, half of our side is down... suddenly, the tacs are screaming about too many probes coming through on their side and they can't stop them. The other engineer takes off and goes to help them... At the same time I notice that the three tacs haven't been able to even take down more than a single generator on their side. Hoo boy.

I'm left alone to kill one side's generators and transformer (plus cube) AND the probes. Not easy. I manage, slowly, painfully, grinding my way through the process. On my side the gate is now halfway damaged when I suddenly get tell'd by the tac on the other side in the odyssey that hey, since I'm an engineer in a cruiser, I ought to know some tips about tanking right? (RIGHT NOW? ARE YOU KIDDING?!) I ignore him as an argument in chat erupts between the tacs and other engineer because the engineer isn't tanking or even trying to, and apparently the tacs are getting blown to pieces. He's not setup for tanking, isn't in an appropriate ship... And quite honestly I wouldn't expect him to do so in a carrier. So I point out not so politely to the tacs that I'm killing a gate solo AND killing probes solo. They continue frothing at the mouth about the engineer not helping them as I finally kill my gate. I evasive maneuver over to the other gate just in time to see two probes get through the portal. I dump plasma and do everything I can to slow down the horde as I focus fire them all and slowly grind them down. *I'M THE ONLY ONE DOING THIS* - everyone else is attacking the gate, apparently convinced that I'm capable of handling it all by myself.

*shudder* We get through all of that somehow, and donatra appears. Ignoring me, the tacs immediately *flee* in the other direction and demand the engineer in the recluse tank donatra, causing another argument. Annoyed with everything that's gone on so far I deliberately start the fight and hold aggro throughout it ... while everyone else is much more concerned with getting killed by the spheres she spawns. *sigh* <sarcasm> That stf was lots of fun. </sarcasm>

The last stf of recent memory was definitely the worst of the bunch though. Elite hive again. Four tacs in escorts, one engineer in a cruiser. (me) - I start the pull trying to only get one group. Nope! All four tacs dive into the swarm darwinning themselves. We lose the first optional, but I survive by slowly circling in an S path away from them while focus firing the enemy down.

Second section - v'ger duo. tacs decide killing probes as far as humanly possible from the v'gers is a good idea, and get continually lanced and disintegrated by plasma bolts as a result despite my constant attempts at telling them not to do that. Eventually one of them helps me kill both v'gers. Another optional failed.

Third section - borg queen. Tacs decide getting point blank with the queen while moving as slowly as possible is the best tactic EVER. Queen responds by using aoe death. I warn them not to do it. I cajole them, insult them. no response. A continuous stream of players flying to their death results. I'm left soloing the queen almost entirely by myself because the respawn timer is now quite honestly *insulted* by this lemminglike behavior and is keeping them out of play for minutes now. Despite the queen's best efforts, I win this optional simply by being too hard to kill. Even STO's wacky reward system thought I'd carried that group - I was rewarded with something like 200 marks for that single run. It took almost two hours to do that stf. Never again - but at least I have a good story to tell - and I can truthfully claim that I can solo the borg queen.
Thanks for sharing that - was an interesting read Can't say I've encountered anyone using a below-Admiral tier ship in HOSE yet, and hope I never do as HOSE is enough of a stinker without some wannabe 'hero' in their 'Enterprize' thinking they're Captain Kirk.

HOSE is polarising though - I don't play it often, as nine times out of ten the team quits. Thankfully, in contrast to the thread title we do sometimes post GOOD experiences, and played an instance of HOSE yesterday that went like a dream.

It was odd actually, as by all accounts the team that warped in looked like a 'fail team'.
There was myself, using my Tac toon in my Fleet Assault Cruiser, two Odysseys (one sci and one eng), a Defiant and a Kumari . One of the Odyssey's had various injuries, which I thought wasn't a good start, but thankfully had the sense to heal them before the clock reached zero and the mission commenced.

And I was way off with my initial thoughts - myself and the two Odyssey's tanked the heck out of the mission, with the sci Odyssesy using his abilities very nicely, the two tacs and their escorts piled on the DPS and whilst we didn't break any records, it was a total blast and probably the best PuG I've ever done.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Ensign
Join Date: Apr 2013
Posts: 5
# 1996
04-16-2013, 05:10 AM
Quote:
Originally Posted by reyan01 View Post
Thanks for sharing that - was an interesting read Can't say I've encountered anyone using a below-Admiral tier ship in HOSE yet, and hope I never do as HOSE is enough of a stinker without some wannabe 'hero' in their 'Enterprize' thinking they're Captain Kirk.

HOSE is polarising though - I don't play it often, as nine times out of ten the team quits. Thankfully, in contrast to the thread title we do sometimes post GOOD experiences, and played an instance of HOSE yesterday that went like a dream.

It was odd actually, as by all accounts the team that warped in looked like a 'fail team'.
There was myself, using my Tac toon in my Fleet Assault Cruiser, two Odysseys (one sci and one eng), a Defiant and a Kumari . One of the Odyssey's had various injuries, which I thought wasn't a good start, but thankfully had the sense to heal them before the clock reached zero and the mission commenced.

And I was way off with my initial thoughts - myself and the two Odyssey's tanked the heck out of the mission, with the sci Odyssesy using his abilities very nicely, the two tacs and their escorts piled on the DPS and whilst we didn't break any records, it was a total blast and probably the best PuG I've ever done.
There's an old Russian saying that translates to "Things can always get worse".

I remember a Pug where a player called RIIKER (bear with it) got mad that I outdps'd his Escort in a Voquv, and then started pushing probes into the timegate on KASE with full impulse and Repulsors II We responded by killing the gates before he could push 10 in. He was mad as hell.
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1997
04-16-2013, 05:41 AM
Quote:
Originally Posted by fraghul2000 View Post
With the crappy torp boat I just sit at 9.0 km at a certain angle above the CE, barely take any damage, just cycle HY and CRF, only having to reverse a bit now and then and still come in first.

So my point is: Kinetic weapons currently seem to be somewhat of an I-win button...

Ahh Ok, I've been concidering building a crappy torp boat. Just haven't had the time.
Lt. Commander
Join Date: Dec 2012
Posts: 149
# 1998
04-16-2013, 06:03 AM
People ignoring my advice to keep a 5km distance from Donatra. Last night I had a match that lasted a good 20-30 minutes longer than expected. Very frustrating if I may say.
Join date: 5 Feb 2010
Captain
Join Date: Jun 2012
Posts: 1,041
# 1999
04-16-2013, 06:14 AM
Quote:
Originally Posted by mn03 View Post
People ignoring my advice to keep a 5km distance from Donatra. Last night I had a match that lasted a good 20-30 minutes longer than expected. Very frustrating if I may say.
wont help you anymore. scimitairs are revamped. now they are more dangerous and unpredictable according to the patch notes. this translates to the fact that now it cloaks randomly, and pugs with their usual bad dps will take forever, as a tactical exploit is taken out
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10k DPS Vesta threads: 1; 2
Captain
Join Date: Sep 2012
Posts: 786
# 2000
04-16-2013, 06:15 AM
Quote:
Originally Posted by mn03 View Post
People ignoring my advice to keep a 5km distance from Donatra. Last night I had a match that lasted a good 20-30 minutes longer than expected. Very frustrating if I may say.
Donatra is just a major pain the neck at the best of times, but since the patch her cloak is more frequent, best way to beat Donatra is to flank her and attack her 6, did a khitomer run with my fleet last night, we got the optional without a problem, just Donatra made it a long and grueling fight at the end.


Mirror NX, you know you want it
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