Ensign
Join Date: Jul 2012
Posts: 23
# 2151
05-16-2013, 07:12 AM
Quote:
Originally Posted by deokkent View Post
It is all the same whether it's left, middle or right. I don't know what you mean by low dps, but CSE takes planning and team coordination to finish without a fail. CSE doesn't require you to have over 10k dps to do it.

If by low dps builds means you are handicapped in some way in ship performance, then you shouldn't queue for elite misisons in the first place. Learn ship mechanics, how to build your boat right and after a couple of tutorial then you queue for elite missions. I recommend a few practice runs on normal though and after a couple of tries, only then you should be ready for elite missions.
Just to point out middle cube is a big no no.


As if either end has low dps it's much further to fly to help cover them, ie from one side to the other. thus you should always blow either end first. Then it's not that far to fly to help out the lower dps side if they need help.
Commander
Join Date: Jul 2012
Posts: 296
# 2152
05-16-2013, 07:24 AM
Quote:
Originally Posted by deokkent View Post
It is all the same whether it's left, middle or right. I don't know what you mean by low dps, but CSE takes planning and team coordination to finish without a fail. CSE doesn't require you to have over 10k dps to do it.
I was referring to a guy trying to pull RML in a weak pug without consulting it first. Or MRL in that matter.


Quote:
Originally Posted by deokkent View Post
If by low dps builds means you are handicapped in some way in ship performance, then you shouldn't queue for elite misisons in the first place. Learn ship mechanics, how to build your boat right and after a couple of tutorial then you queue for elite missions. I recommend a few practice runs on normal though and after a couple of tries, only then you should be ready for elite missions.
Are you suggesting my ships are handicapped when it comes to DPS and sending me to school again? Well, you are barking at the wrong tree. Go shave a tribble.

Last edited by notoryczny; 05-16-2013 at 07:29 AM.
Career Officer
Join Date: Jun 2012
Posts: 4,305
# 2153
05-16-2013, 08:02 AM
Had a proper fail ISE ealier. One of those that you just KNOW, right from the onset, isn't going to be easy.

When I saw that it was three sci (including myself) and two eng I tried to remain optimistic - Okay, no tactical players and no escorts; might take a little longer, but still do-able if the team is half decent. The team consisted of myself, in my Fleet Rhode Island, a D'Kyr, an Odyssey, a a DSSV and an Ambassador.

Needless to say, a transformer was popped early by the Deep Space Fail Vessel, though we managed to retrive that one courtesy of myself and the D'Kyr dropping GW's on the oncoming nanite spheres, which hindered them enough for us to finish the generator off. By this time the Ambassador had already exploded at least four times and the Osyssey seemed to be doing little more than tickle the Borg ships. The DSSV failed to use any sci abilities through the entire mission and did little more than shoot pretty rainbow beams all over the place, occasionally iriating a sphere enough to result in Deep Space Science Debris.

The player in the D'Kyr, who I will say was excellent, asked everyone to take the transformers to 10% so that we didn't wind up with a repeat of the left-side one. Idiot in the Ambassexplode killed a transformer early. The D'Kyr and myself attempted the same tactic as we had on the left side. Didn't work this time - managed to fire my GWIII off, and dumped a bunch of Quantum mines on top of the approaching spheres too, for good measure, but the D'Kyr was, sadly, blindsided by a normal sphere. The Odytickle and the Ambassexplode did little, though the Odytickle at least had the courtesy of exploding very near to the generator. Sadly, we didn't manage to kill the genny before a nanite sphere got within range. At this point, the otherwise unnoticable DSSV decided to fly off and AFK just past the respawn point (assume he didn't want the penalty - the question was asked but never answered.

Anyway, the remainder of the mission took A-G-E-S, with myself and the D'Kyr doing pretty much all the work whilst the other players spent large amounts of time in respawn oblivion.

At least received a decent drop when the mission ended, but that was definitely one of the more trying instances of ISE I've played.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Rihannsu
Join Date: Dec 2012
Posts: 11
# 2154
05-16-2013, 08:53 AM
Quote:
Originally Posted by Archived Post View Post
I know it's not an STF as such, but the Mirror incursion (daily) event frequently annoys me.

More often than not the actual Federation Vs Terran ship fights proceed nicely. Then the ISS Stadi shows up and, more often than not, everyone goes after the Stadi. The number of times I've found myself trying (and often failing) to fight off numerous Terran battleships singlehanded as a result of almost everyone else charging off to shoot at the Stadi......
i can help with this one the idea of hitting the stadi first lies in the amount of times you an get into a mirror before it ends. you get more drops,dil,exp going in more times than trying the optional. that is why people go for the stadi, hit, grab, go, requeue
Rihannsu
Join Date: Dec 2012
Posts: 11
# 2155 bugged hive elite space
05-16-2013, 09:08 AM
4 fleet, 1 pug, pug runs in, agros the whole group and draws them over the respawn point
then 1 escort gets kicked of the server, and cant make it back....great, but hell, we have the dps...right. the first bonus, no chance but ok, after everyone getting malked by tac cubes, w move on to the matrix. this is where it got bad. 01 turns 90 degrees and the invisible torps turn up, 3 escorts with dhc's all fleet weapons couldnt dent the paintwork, one escorts DHC magicly got a 180 firing arc and in the end, we all parked up and had a meeting about bugging out, deciding to leave and take the hit.
Captain
Join Date: Jul 2012
Posts: 2,896
# 2156
05-16-2013, 01:50 PM
Quote:
Originally Posted by notoryczny View Post
Are you suggesting my ships are handicapped when it comes to DPS and sending me to school again? Well, you are barking at the wrong tree. Go shave a tribble.
I'm not really concerned what you do. You stated your team was weak in dps, I thought it would be appropriate to suggest you learn how to boost your performance and maybe that'll improve your gaming experience. You might find yourself having to carry your other teammates more often than not but that's sto pugging for ya.

Anyways, the moral of the story? Adapt or fail/complain... constantly. Or rage quit, it's all up to you.

Quote:
Originally Posted by notoryczny View Post
I was referring to a guy trying to pull RML in a weak pug without consulting it first. Or MRL in that matter.
Think of it this way, you have more room to take out the raptors before they can reach the kang. Unless all three cubes are equidistant relative to the kang, then this reply is fail lmao. Anyways, my dps fluctuates between 6k ~ 9k and I can handle waves of raptors and negh var coming from the middle cube by myself in a pug from last night experience (and I'm average player at best). 2 or 3 boats working together should be able to easily surpass my dps, doesn't matter what kind of ship they're flying as long as their build is solid.

Quote:
Originally Posted by sven2561 View Post
As if either end has low dps it's much further to fly to help cover them, ie from one side to the other. thus you should always blow either end first. Then it's not that far to fly to help out the lower dps side if they need help.
The problem is with low dps boats queuing up for elite missions. If they can't handle the waves, why queue up in the first place? I don't mean to sound elitist but if they can't get the job done, why try out for a mission they know it's gonna fail. Or maybe they are hoping to be carried?
Reality is WAR
KHG Klingon Honor Guard

Last edited by deokkent; 05-16-2013 at 01:54 PM.
Ensign
Join Date: Dec 2012
Posts: 24
# 2157
05-16-2013, 10:28 PM
Quote:
Originally Posted by Archived Post View Post
I know it's not an STF as such, but the Mirror incursion (daily) event frequently annoys me.

More often than not the actual Federation Vs Terran ship fights proceed nicely. Then the ISS Stadi shows up and, more often than not, everyone goes after the Stadi. The number of times I've found myself trying (and often failing) to fight off numerous Terran battleships singlehanded as a result of almost everyone else charging off to shoot at the Stadi......
To be honest, I do this too. I sprint for the stadi when I see it - but there's an important difference between most people and myself. I use fire at will, and try very hard to tank the stadi and everything around it. Frequently I get battered, but my fleet excelsior does a wonderful job at surviving.
Commander
Join Date: Jul 2012
Posts: 296
# 2158
05-16-2013, 11:45 PM
Quote:
Originally Posted by deokkent View Post
You stated your team was weak in dps,
It was not a team I was in... You may want to go back in this thread and read it again, maybe then you will understand. I'll make it easy for you, it was post #2144.


Quote:
Originally Posted by deokkent View Post
Unless all three cubes are equidistant relative to the kang, then this reply is fail lmao.
How does this relate to a guy who tries to pull RML (or MRL, as in the discussed example) in an average pug without announcing that intent to the team? Because results of such action are very easy to predict.In your own words, "I don't know what you mean by low dps, but CSE takes planning and team coordination to finish without a fail."
(Captain Obvious thing: blowing up middle cube first makes it harder cause in case if right/left guard fails their job, it takes more time to reach them and help).

Has it occured to you that the guy who kills the middle cube just like he routinely did in CSN may be unable to handle consequences on elite?

As for low-dps boats queueing for elites, I see them all the time. Moreover, I'm kinda expecting them. Like the guy who was killed by a damaged, almost shieldless sphere. Twice. Watching them is one of small joys of pugging. And I'm far from saying they should not queueing for elites, because most of them eventually learn and adapt.

Last edited by notoryczny; 05-16-2013 at 11:54 PM.
Captain
Join Date: Jul 2012
Posts: 2,896
# 2159
05-17-2013, 01:21 AM
Quote:
Originally Posted by notoryczny View Post
It was not a team I was in... You may want to go back in this thread and read it again, maybe then you will understand. I'll make it easy for you, it was post #2144.
I was tired and hastily answered. My bad, that one is one me.

Quote:
Originally Posted by notoryczny View Post
How does this relate to a guy who tries to pull RML (or MRL, as in the discussed example) in an average pug without announcing that intent to the team? Because results of such action are very easy to predict.
So? One person screwing things up makes most team pve mission more challenging, not unwinnable. Now if the entire team can't handle it, they can't handle therefore queuing up for elite missions is a no no. Handling it means you've learned the basics on ship mechanics, if it's your first time doing elite missions, ask questions to your pugmates and follow instructions... Communicate! Mistakes happen, adapt or die! Don't queue up if you can't do any of that or you just asking for constant mission failure.

Anyways, I really don't care about the n00b that blew up the middle cube. Rookie mistake? Yeah, maybe. Failure is on the team, not just one person. What drove that CSE to fail (if it did fail)? Low dps team, one person that blew middle cube, and another that just stopped helping then later bailed.

Even after all that, I just can't seem to appreciate the fact that the other guy decided to suddenly abandon his/her team that were probably just "handling" it and then has the audacity to come whine about it in here lol. Freedom of expression and first world problems, I guess.

Quote:
Originally Posted by notoryczny View Post
(Captain Obvious thing: blowing up middle cube first makes it harder cause in case if right/left guard fails their job, it takes more time to reach them and help).
Not a problem. If you're worried about the spawns reaching kang, then use your heals and pew pew away. Tac team will always save the day.
Reality is WAR
KHG Klingon Honor Guard

Last edited by deokkent; 05-17-2013 at 01:27 AM.
Commander
Join Date: Jul 2012
Posts: 296
# 2160
05-17-2013, 08:53 AM
Quote:
Originally Posted by deokkent View Post
Handling it means you've learned the basics on ship mechanics, if it's your first time doing elite missions, ask questions to your pugmates and follow instructions... Communicate! Mistakes happen, adapt or die! Don't queue up if you can't do any of that or you just asking for constant mission failure.
Again I'm under impression that you are trying to "advise" me on basics. Again, I'm telling you that you are barking at the wrong tree. Go shave another tribble.


As for communications in average pug, it does not exist. I was in CSE today, and after cleaning middle probes some dork in oddy started to shoot the cube, I first asked him not to do that, then PMed him, and finally yelled at him in Capslock. No effect, middle cube gone, optional gone since guys on far left were wiped by raptors. Twice. When it happened, I was kinda busy with a Negh and 4 raptors on the right, so I couldn't rush to left.
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