Captain
Join Date: Jun 2012
Posts: 1,254
# 2161
05-17-2013, 09:09 AM
Quote:
Originally Posted by g7pkj001 View Post
i can help with this one the idea of hitting the stadi first lies in the amount of times you an get into a mirror before it ends. you get more drops,dil,exp going in more times than trying the optional. that is why people go for the stadi, hit, grab, go, requeue
This pretty much sums it up. There is nothing to gain from doing either the Optional or destroying those ships that are accompanying the Stadi at Level 50. So most PuGs will just automatically go for the Stadi when it appears and most of the times it goes down before the adds even get into firing range.
Captain
Join Date: Jul 2012
Posts: 2,022
# 2162
05-17-2013, 01:57 PM
Quote:
Originally Posted by notoryczny View Post
Again I'm under impression that you are trying to "advise" me on basics. Again, I'm telling you that you are barking at the wrong tree. Go shave another tribble.
Deflecting my friend. I'm sure you know what I meant lol.

Next you're gonna say I'm not your friend .

Quote:
Originally Posted by notoryczny View Post
As for communications in average pug, it does not exist. I was in CSE today, and after cleaning middle probes some dork in oddy started to shoot the cube, I first asked him not to do that, then PMed him, and finally yelled at him in Capslock. No effect, middle cube gone, optional gone since guys on far left were wiped by raptors. Twice. When it happened, I was kinda busy with a Negh and 4 raptors on the right, so I couldn't rush to left.
Ah so MRL happened to you as well hehe. All the same, can't talk in chat (possibly a language barrier)? Sorry but your team couldn't handle it, so a failure or loss of optional can't really surprise you. I've already defined it for you what it means to handle an elite mission.

At least you didn't make it worse by bailing on the team? Right?
**~Reality under scrutiny~**
@haudace
Fed Fleet: Operation Omega Task Force | KDF Fleet: KHG Klingon Honor Guard
Ensign
Join Date: Feb 2013
Posts: 24
# 2163
05-17-2013, 09:10 PM
Just felt like venting someplace.

So, I queued for KSE with my KDF tac. He's freshly 50.

I come in to find the mission already in progress with the optional failed: 2/10 probes have gotten through. I figure... you know, whatever, I don't mind helping out anyway. I'd rather suck it up than wait an hour. It's not like 15 marks are the end of the world. I see three guys on the left, one on the right. I figure the guy on the right must be on probe duty.

I also see two more probes from the left almost to the transwarp gate - presumably they lost their probe guard - and so I zip in, trap them in a gravity well and nuke 'em. Then, as I don't know who lost the optional, I flip around to make sure that the guy on the right has his.

He's ignoring his probes in favor of hammering the gate. I haven't given up hope yet: I figure he might think my BoP can handle all the probes. That much is certainly true: I have sufficient DPS and CC to zip over and take those out, then flip around and handle the next wave from the left too. It's a little tight due to my crappy gear, but careful use of Evasive Maneuvers is enough to get me in front of each wave in time.

Then the guy on the right does enough damage to spawn a cube. I figure that's fine. When I'm on my Fed engi, I solo elite cubes all the time. No big deal.

... but no. The guy on the right *dies* to his cube, leaving it free floating.

I try to skirt it: I'd rather worry about the probes than try to solo it. The cube spots me anyway, and it goes about as well as I'd expected.

I repair my damage, blocking my view of the proceedings. When I respawn, the guy on the right is now *ignoring* his cube, leaving it loitering in front of the transwarp gate. He's also let another round of probes get through, so we're at 8/10.

The PUGgies on the left come help - no longer busy with their own cube - but it's too late.

Obviously, we lost.

The guy on the right never even stopped shooting his gate. Never said a word in team chat, didn't go afk... just systematically ignored every moving target in favor of the gate structure.

Anyway, I just felt like complaining about it to *someone*, and I don't imagine anybody IRL wants to hear my STO horror stories.
Lt. Commander
Join Date: Jul 2012
Posts: 239
# 2164
05-18-2013, 11:10 AM
Saw another idiot in CSE today.

Game starts, I post "MRRMLL" in team chat and it looks like team knows what to do. At the beginning all goes well; middle probes wiped, right probes cleaned. Suddenly one of the pugmates (who already died once) says something "please don't kill any cube until all probes are done". Someone responds with "thats not how MRRMLL works". First guy repeats his plea about probes. I personally kill right cube and rush to kill off middle raptors, and I notice that someone is helping me, so its going fast enough. Then I jump on middle cube and suddenly its only a 4-man match, because the "don't kill a cube" guy left when optional timer showed something like 5 minutes. Then comes a raptor spawn, after that second cube falls, last cube not much later, and I rush over Neghs to hail Kang. We missed optional by maybe a minute.
What annoyed me is if that whiner had not bail, we would get optional.
Survivor of Romulus
Join Date: Jul 2012
Posts: 466
# 2165
05-18-2013, 03:24 PM
Quote:
Originally Posted by notoryczny View Post
Saw another idiot in CSE today.

Game starts, I post "MRRMLL" in team chat and it looks like team knows what to do. At the beginning all goes well; middle probes wiped, right probes cleaned. Suddenly one of the pugmates (who already died once) says something "please don't kill any cube until all probes are done". Someone responds with "thats not how MRRMLL works". First guy repeats his plea about probes. I personally kill right cube and rush to kill off middle raptors, and I notice that someone is helping me, so its going fast enough. Then I jump on middle cube and suddenly its only a 4-man match, because the "don't kill a cube" guy left when optional timer showed something like 5 minutes. Then comes a raptor spawn, after that second cube falls, last cube not much later, and I rush over Neghs to hail Kang. We missed optional by maybe a minute.
What annoyed me is if that whiner had not bail, we would get optional.
There are lots of terrible players that do this. Specifically demanding that the cubes aren't killed before the probes are gone. I had one stf where four of the team were defending kang and doing a terrible job at it but in theory they should have been able to cope. Of course it meant I had to solo taking down the cubes. I was busy killing the right cube, it went down. It turned out that they were still sitting around kang overwhelmed with the raptors. Literally npcs only started dying when I flew over there.

Then it failed because four people couldn't put out enough dps. I was glad that it failed because it would have failed sooner or later and I could put my time into something less terrible. Then I got a loud mouth idiot that decided to message me to abuse me, yes abuse the person carrying the entire pug. I explained to him that he should stick to normal stfs until he could fit a ship. It got entertaining when he said he was a fleet leader. I can imagine all of the people he is leading being taught how to play badly.

I pretty much expect kang to die if I'm pugging, and I don't care if others in the team explode a lot. So long as they don't sit around kang in a circle struggling to fly their stationary ships.
Ensign
Join Date: May 2013
Posts: 1
# 2166
05-18-2013, 04:45 PM
I'd have to say that my "worst" experience in an STF was a few days ago on ISE. I was fortunate to join a fresh match, with no idlers in the team. We eradicated the borg cube and spheres without issue.

The interesting part came immediately after. We had already clarified that we would focus on the left side first, along with the usual reminder of the "10% rule". While four of us proceeded to the left conduit, our fifth member flew obliviously to the right conduit.

This fifth player immediately targeted the nearest Nanite Generator and proceeded to destroy it completely, triggering the Nanite Spheres, while the rest of us were still contending with the Borg Cube. This led to disarray as the Nanite Spheres, unopposed as our fifth player was subsequently destroyed by the untouched Borg Cube (he had decided to take the Nanite Generators out first).

While all hope seemed lost, we were fortunate: our blundering fifth teammate had only fired at one Nanite Generator to destruction, and left all others untouched. The Nanite Spheres reached the right Conduit, but had no targets to heal. This meant that the objective was still within reach.

Well, it was, until our fifth player fired an AoE torpedo at one of the Nanite Spheres, subsequently damaging a Nanite Generator, and triggering the repair beams of the Nanite Spheres...
Lt. Commander
Join Date: Jun 2012
Posts: 133
# 2167
05-19-2013, 07:30 AM
Quote:
Originally Posted by exomatrix View Post
While all hope seemed lost, we were fortunate: our blundering fifth teammate had only fired at one Nanite Generator to destruction, and left all others untouched. The Nanite Spheres reached the right Conduit, but had no targets to heal. This meant that the objective was still within reach.

Well, it was, until our fifth player fired an AoE torpedo at one of the Nanite Spheres, subsequently damaging a Nanite Generator, and triggering the repair beams of the Nanite Spheres...
Wait, this is how that works? I always assumed it they immediately go for the transformer regardless. Makes me wonder if there are alternative ways to win other than the 10% rule. . .
Captain
Join Date: Jun 2012
Posts: 1,041
# 2168
05-19-2013, 07:42 AM
Quote:
Originally Posted by theeishtmo View Post
Wait, this is how that works? I always assumed it they immediately go for the transformer regardless. Makes me wonder if there are alternative ways to win other than the 10% rule. . .
you do not fail the optional until the nanites are actually healing. so if they didnt heal anything, then there is no lost optional. tho if they are around the transformer, you already lost the optional anyway, as even if you manage to not use any AoE attack, that would hurt the transformer, you will kill the nanites, and their warpcores will hurt it, so the ones alive, will just throw a heal, and the optional will be lost

and yes, there is a more efficient way than 10%. destroy stuff as you go, and dont wait for nobody. it works well and fast
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10k DPS Vesta threads: 1; 2
Ensign
Join Date: Feb 2013
Posts: 4
# 2169
05-19-2013, 08:46 AM
I am beginning to really dislike ISN - Quite a few times now, 4 players have gone left and the 5th has gone right. This normally leads to the optional being failed very quickly.

Most recently, the 4 of us managed to take down the left transformer quite quickly without it being healed (not that it mattered). When we head over to the right, we find it surrounded by probes and spheres with the loner circling high above shooting at the transformer even though 2 generators were still left.

Smelled like a bot to me and I reported them as such ...
Career Officer
Join Date: Jun 2012
Posts: 2,281
# 2170
05-19-2013, 09:51 AM
Quote:
Originally Posted by theeishtmo View Post
Wait, this is how that works? I always assumed it they immediately go for the transformer regardless. Makes me wonder if there are alternative ways to win other than the 10% rule. . .
Of course there's an alternative, kill everything quickly.

Last edited by futurepastnow; 05-19-2013 at 09:54 AM.
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