Captain
Join Date: Aug 2012
Posts: 2,259
# 2471
09-15-2013, 01:54 AM
Quote:
Originally Posted by stardestroyer001 View Post
Ugh.

"DPS DPS DPS". The game does not revolve around DPS.

Can you kill a ship in a reasonable timeframe? Can you kill multiple ships in a reasonable timeframe? That is what matters. Not a statistic that tells you your BFAW is spitting out numbers, but not spitting out ship kills.

It's my personal opinion that people should begin to focus on killing effectively, before they go and criticise others as if they know everything.
That's exactly what i am preaching all the time.
FAW only raises the statistcs, but has little uses besides clearing mine/fighter spam.
What is needed is a power similar to Scatter volley just for beam weapons IMO.

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The "TT and/or AtB less builds" - Thread
Lt. Commander
Join Date: Oct 2012
Posts: 158
# 2472
09-15-2013, 03:34 AM
FAW is very god ability if you know when to use it.
I have 3 reasons for it (I have 1 copy of it)

1. To spread APB3 on targets that my teammates are shooting
2. To get all the mobs' attention. (yes, you need to be prepared to tank it)
3. To shoot at 2-3 targets next to each other (CSE and KASE) if more - I prefer to use subsystem targeting to deal with my immediate target.

So here are 3 additional uses of FAW besides cleaning mines or fighter spam (TBR does better at both though)
Starfleet Veteran
Join Date: Feb 2013
Posts: 148
# 2473
09-15-2013, 04:40 AM
Quote:
Originally Posted by satanailofhwbg View Post
FAW is very god ability if you know when to use it.
I have 3 reasons for it (I have 1 copy of it)

1. To spread APB3 on targets that my teammates are shooting
2. To get all the mobs' attention. (yes, you need to be prepared to tank it)
3. To shoot at 2-3 targets next to each other (CSE and KASE) if more - I prefer to use subsystem targeting to deal with my immediate target.

So here are 3 additional uses of FAW besides cleaning mines or fighter spam (TBR does better at both though)

FAW is a very good ability. Started using it the other day on an Aux2batt build. I'm still getting to grips with the build as i've not used it before. One thing I have noticed is that FAW attracts alot of attention, attention that I can only maintain for so long before all of my regen abilities are on cool down and I succumb to overwhelming force. So IMO FAW is only really good if you have the support to back you up.

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Captain
Join Date: Apr 2013
Posts: 1,204
# 2474
09-15-2013, 12:10 PM
FAW in solo play is very good, you get 3+ frigates/escorts attacking you at once, use FAW and the third is dying at the same time as the second you target followed by 1 or 2 shots at whatever is left over. Fleet alerts using FAW all 4 of the others on the team can be doing 1 incoming group and I can get the other down to a couple of targets by the time they are finished, and if not then everything on my side will be without shield facings and/or hull damage making it easy for the rest of the team to mop them up.

FAW in an STF when there are targets being healed like transformers or gates is a complete waste and can blow a generator early in ISE, so its best to wait until the spheres show up and the gates are no longer being healed.

Like any skill it takes practice on when to use it and when to concentrate fire. as for being useless and just raises stats thats bull****.
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Career Officer
Join Date: Jun 2012
Posts: 4,069
# 2475
09-16-2013, 02:59 PM
Just had one of THOSE instances of CSE - you know the one; where someone pops a cube too early and it becomes of a game of pointlessly protect the Kang.

After a very long, tedious, session of trying to protect the Kang from swarm after swarm of Borg Raptors/BOP's etc with no progress being made, I'd just about had enough, then noticed that the Kang was at 15% health and the whole thing was a waste of time. So I bailed,

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 09-16-2013 at 03:04 PM.
Captain
Join Date: Jul 2012
Posts: 2,423
# 2476
09-16-2013, 06:01 PM
Quote:
Originally Posted by fmgtorres1979 View Post
I'm not saying to go for the spheres from the start. I'm saying that IF the optional is gone (and I am assuming this means there are now spheres all around) you should deal with them. Chakitty said: "...More nanites get to the transformer and heal it after I single-handedly get it down to 50%. After that we just can't keep the nanites off the map or at bay long enough to take down that transformer."

When people know what they are doing the spheres don't even get near the transformer by the time it blows up.
If the optional is gone, your priority is to clear nanites spheres (and probes if ISN) healing the transformer. Forget the normal spheres. They really don't do anything beside blowing up so you can collect loot and warp out of ISE. They became especially useless after LOR and update to eptx. They don't have any abilities to guard the transformer or stop it from blowing up. They no longer have the fire power to take down players, even new players shouldn't have difficulty against those. You shoot at them once, they run away and lose about 60% of their dps. Oh yeah, if you didn't know, the closer you are to your target the more dps you pump out of your pew pew (mechanic that works for both player and npc).

So yes, normal spheres are pretty much there for show.
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UFP Fleet: Operation Omega Task Force | KDF Fleet: KHG Klingon Honor Guard
Captain
Join Date: Apr 2013
Posts: 3,307
# 2477
09-16-2013, 08:49 PM
Quote:
Originally Posted by reyan01 View Post
Just had one of THOSE instances of CSE - you know the one; where someone pops a cube too early and it becomes of a game of pointlessly protect the Kang.

After a very long, tedious, session of trying to protect the Kang from swarm after swarm of Borg Raptors/BOP's etc with no progress being made, I'd just about had enough, then noticed that the Kang was at 15% health and the whole thing was a waste of time. So I bailed,
FYI it is SOP in most premade STFs to pop RML and just nuke the raptors at the cubes.

Leaving all three cubes up and playing pure defense often leads to failing the optional on time (not to mention people dying all the time because its 1 or 2 on each spawn point).

Put one person midway between L and M who will alternate the BOPs, and have the other 4 all take out the right one.

Three move to M (it is important that one of these three makes sure to take out the raptors as they spawn, let none get by), and one moves to help the other guy on L raptors if he needs it, once M pops, all on L. No one ever goes anywhere near Kang.

If everyone is on the same page, and youve got a L/M guard with sufficient DPS/crowd control, its bloodwine for all at about the five minute mark. yes it really does go that fast.
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Last edited by rylanadionysis; 09-16-2013 at 08:51 PM.
Lt. Commander
Join Date: Oct 2012
Posts: 158
# 2478
09-16-2013, 10:01 PM
Quote:
Originally Posted by rylanadionysis View Post
FYI it is SOP in most premade STFs to pop RML and just nuke the raptors at the cubes.

Leaving all three cubes up and playing pure defense often leads to failing the optional on time (not to mention people dying all the time because its 1 or 2 on each spawn point).

Put one person midway between L and M who will alternate the BOPs, and have the other 4 all take out the right one.

Three move to M (it is important that one of these three makes sure to take out the raptors as they spawn, let none get by), and one moves to help the other guy on L raptors if he needs it, once M pops, all on L. No one ever goes anywhere near Kang.

If everyone is on the same page, and youve got a L/M guard with sufficient DPS/crowd control, its bloodwine for all at about the five minute mark. yes it really does go that fast.
The point is, that usually the attacking 4 can't handle the middle cube and the spawning raptors afterwards. I've seen it countless times.
Career Officer
Join Date: Jun 2012
Posts: 4,069
# 2479
09-16-2013, 11:14 PM
Quote:
Originally Posted by satanailofhwbg View Post
The point is, that usually the attacking 4 can't handle the middle cube and the spawning raptors afterwards. I've seen it countless times.
Absolutely, and that was pretty much exactly what happened, to the point where the entire mission became 'defend the Kang' to the point where it wasn't possible to achieve anything else.

Fortunately, subsequent to the fail mission I described, I queued for KASE and had an absolutely textbook run - one of those instances where everyone just got on with it, which was a delight considering the fail instance of CSE I'd played beforehand.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Career Officer
Join Date: Jun 2012
Posts: 4,069
# 2480
09-17-2013, 12:48 AM
Well, just had what was possibly the worst instance of ISE I've ever encountered.

The team was a Sci in a Recluse, and Eng in a Scimitar, a Sci in an Odyssey and a Tac in a Sovereign - and me using my Vesta.

Talk about fail! The first cube took a little longer than usual, which didn't inspire confidence. Then the team fly to the right; now, I am not saying that there is anything necessarily wrong with that and I've certainly been in instances where the team opted to start on the right - no problem with this at all as long as the usual 'procedure' is adopted.

However, in this particular instance the Scimitar and Recluse start shooting at the cube, the other two kill a transformer between them. Spheres spawn and the idiots spend the next ten minutes fighting spheres instead of doing anything even remotely useful. Seriously - ten minutes passed and they all they had managed to do was die quite a few times themselves and kill all of two transformers. That was it. Two transformers.

Have to admit, I did help out at first, but it was so obvious that the team were out of their depth that I posted (in team chat) that they should perhaps consider trying Infected on normal before jumping into Elite. I then bailed as the instance was simply too painful to spend another second in and the penalty was well worth it on this occasion.

Assuming that they continued, I shudder to think how long that instance must have lasted!

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 09-17-2013 at 03:41 AM.
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