Ensign
Join Date: Jul 2012
Posts: 11
# 2491 The Cure was my bane
09-23-2013, 01:37 PM
There are 36 min till the Bonus Marks Event so I figure I'd get a head start with my Romulan toon. I select the Elite Cure. The launcher comes up and I select accept. I warp in to see Borg Negh'var flying everywhere. I see a Jem'hadar Dreadnought adrift after being just killed. Across the top of the screen I see the button for Leave Map and in the center of the screen it says in red Mission Failed. I click Leave map. I open up the window to launch another instance thinking I am gonna be ticked off if that mission is on cool down for me... Nope, I am on a one hour cool down for leaving the match early WTH! Come one now, the mission was already blown before I ever arrived!!! Epic Fail on STO for this one
Lt. Commander
Join Date: Oct 2012
Posts: 158
# 2492
09-24-2013, 02:07 AM
Quote:
Originally Posted by shen69 View Post
There are 36 min till the Bonus Marks Event so I figure I'd get a head start with my Romulan toon. I select the Elite Cure. The launcher comes up and I select accept. I warp in to see Borg Negh'var flying everywhere. I see a Jem'hadar Dreadnought adrift after being just killed. Across the top of the screen I see the button for Leave Map and in the center of the screen it says in red Mission Failed. I click Leave map. I open up the window to launch another instance thinking I am gonna be ticked off if that mission is on cool down for me... Nope, I am on a one hour cool down for leaving the match early WTH! Come one now, the mission was already blown before I ever arrived!!! Epic Fail on STO for this one
Same here. One of the cubes was destroyed and there were Raptors everywhere. Everyone left, but I stayed - I wanted to shoot at some borg ships. I killed everything there is to be killed and left. It was a little challenging to kill 3 neghs and 6 raptors at once, but I mange to reduce them to space debris in a few minutes. Of course, I exited the game after that - I saw all STFs grayed out and a timer ticking....
Captain
Join Date: Aug 2013
Posts: 3,767
# 2493
09-24-2013, 06:07 AM
This was a PVP rather than an STF, but close enough.

So I go into a friendly 4v4 match with some guys from my fleet because I'm bored. That's right, me with the undergunned freebie star cruiser. It goes about as well as you'd expect considering my fleet leader is on the other team flying an Oddy with fleet antiproton beam spam but at least I'm making an effort. Even scored a few solid hull hits on him. Same can't be said of one of the other guys on my team, who spends the whole match with his dreadnought warbird parked at the spawn point.

How does a guy flying a freebie star cruiser with a hodgepodge of outdated equipment all the way back to a Mk VI victorium end up with a higher score than a guy with a dreadnought warbird? That's how.
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Career Officer
Join Date: Jun 2012
Posts: 4,110
# 2494
09-27-2013, 03:38 AM
I've certainly noticed that the 10% rule in ISE has gone out of the window lately - can't remember the last time I saw it observed.

Even when someone has requested it there has been at least one player on the team who flew off and did their own thing anyway.

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Career Officer
Join Date: Oct 2012
Posts: 245
# 2495
09-27-2013, 01:32 PM
Quote:
Originally Posted by reyan01 View Post
I've certainly noticed that the 10% rule in ISE has gone out of the window lately - can't remember the last time I saw it observed.

Even when someone has requested it there has been at least one player on the team who flew off and did their own thing anyway.

Man where have you been? That was like a while ago.........At least the ones I've been in don't do it anymore because most people have the raw firepower to just burn everything down quick fast and in a hurry.....

Eh we get the occasional dude that still hangs on to it - but myself and others just blow right by it - sometimes without intending to.....
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Lt. Commander
Join Date: May 2013
Posts: 157
# 2496
09-27-2013, 01:38 PM
Quote:
Originally Posted by reyan01 View Post
I've certainly noticed that the 10% rule in ISE has gone out of the window lately - can't remember the last time I saw it observed.

Even when someone has requested it there has been at least one player on the team who flew off and did their own thing anyway.
Uhm i see it used still quite often, every third game or so, but as allready mentioned, you dont really need it anymore, as Damage got so high (from the players) that you can aswell just blast trought it, on occasion teams even blew up the tac cube first, gate last.
Lt. Commander
Join Date: Oct 2012
Posts: 158
# 2497
09-27-2013, 04:50 PM
2 weeks ago in a fleet run we did left cube, gate, right cube, tac cube....
Commander
Join Date: Jul 2012
Posts: 269
# 2498
09-28-2013, 10:20 PM
Some time ago I noticed that STF pugs got polarized - there are hardly average runs anymore, only the really good or the really bad.

For example, I just bailed from ISE - 2 freebie Vo'quws and 2 escorts. After the initial cube was dispatched, one carrier went right, stayed 20km away from the cube and allowed his uncontrolled BoPs to take out a generator. On the left, escorts poked the cube while the second carrier destroyed a generator. After the left cube exploded, nanite spheres were practically on top of the transformer. Then one escort bailed and the other one started chasing regular spheres (ones that spawn above the transformer). On the left I tried to support the lone carrier by killing the cube, but he was not interested in winning, he just spawned more BoPs and ordered them to attack the remaining generators. It looked like only players who knew what to do were that bailing escort and me.
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Captain
Join Date: Apr 2013
Posts: 3,309
# 2499
09-29-2013, 04:20 AM
I am really starting to wonder if I am ever going to get into a pug CSE with players that can handle killing raptors (it baffles me how even in an undergeared cruiser i can handle three no problem, yet other players... just ... sit there feebly as they go right by)

/sigh
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Captain
Join Date: Aug 2013
Posts: 1,096
# 2500
09-29-2013, 11:21 AM
I had two very bad STF runs just recently. The first involved one of the Omega missions with the Starbase. Everything went good until we were shooting at the Transformer. All of a sudden, the DPS we had going dropped like crazy and everyone had stopped shooting. A moment later, it started healing. Turns out my companions saw the Nanite Spheres, panicked and started shooting them.

Then, they run off and go keep shooting at the Spheres instead of just finishing the job. I decided to take the leaver penalty instead of taking the BS.

The second time was another Omega mission, The Cure Found. Everything was going swell until, boom, I.K.S. Kang sinks. We're told we need to leave the map to try again... and doing so means taking a leaver penalty. Augh...
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