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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I was doing Infected Ground on Normal, optional was attempted by a very experienced player... until the room before the first boss, anyway the experienced player decided to go "idle" but we got all the way to Rebecca with four "not hard but time consuming".
Anyway the player who destroyed hopes of the optional running guns blazing into the room mentioned, during the battle with Rebecca, he decided to hide! not shooting not doing anything forcing me and two other team members to attempt Rebecca, the hider left the game after the first attempt failed, the experienced player soon came back to life and we completed it.
although at the time I would of shot him personally "if given the chance", I look back and giggle because it was pretty funny.
Had a pretty poor Cure Ground (normal) earlier - a real mixed bag.
On one hand, three of us worked extremely well together. Sadly two of the players were only interested in playing the hero - granted, they were not bad players as such, but they were definitely not team players.
So whilst the three of who could work as a team adopted a slightly more 'slowly but surely' approach the two wannabe heros flew on ahead, paying no attention to anyone who got taken down.
And sadly, they bailed mere seconds after the optional failed. We were very close to Armek, but the three of us remaining agreed that taking on Armek without a full team of a five would be pretty pointless and we agreed that we would quit.
A shame though - we'd probably have managed if the two wannabe hero's had stayed.
My friend and I queue up for ISE.
My eng/cruiser tank, and his tac/escort.
Got in with 3 tacs in cruisers.
I was like: "Cool, this should be quick."
Cube+spheres: Tac/cruiser rushes in way ahead of me and almost gets himself killed. I pull aggro, and heal him up. Easy peasy.
Left side: Same dude rushes in again (I was still on red alert), almost dies again.
No 10%. We tried taking the transformer down, but were obviously going too slow, so my friend and I take out the incoming nanite spheres. Barely pull it off in time, but got it.
Right side: Same thing. This time, another dude busts a generator, while 2 others hadn't been touched yet. My friend runs interference on the incoming nanite spheres. I finish a generator then help him out. One barely gets a heal on the transformer before we got him.
Gate+Cube: First guy rushes cube (we were shooting gate). He figures that out and evasive's just on the opposite side of us. I pull off and grab aggro (now have aggro of gate+cube).
Tac cube went down without incident. Just a little slower than it should have.
My friend look as me and says: "Why does it feel like we just duo'd that?"
I don't care who you are, that's funny right there :biggrin:
It's me, Chrome. [Join Date: May 2009]
"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
I presume shuttles can get into STFs the same way capital ships can get into the Vault. Since it's both griefing and a bug exploit you could report it and see will it earn him a suspension or something.
They've closed that bug off on Tribble, though, so it won't be something you have to live with for very much longer.
Also, I feel really sorry for Archived Post. Poor guy's been in 100s of terrible STFs...:frown:
Took a bit longer than normal to kill the Tac Cube at the start... bad omen?
I headed right, one of the new Akira Carrier Escorts followed me.
Killed both probes in one volley. Looked right, Akira is starting on the Transformer.
Killed two nodes on the left transformer and sicced my fighters on the Cube.
Killed the second set of probes.
Killed the Cube.
Killed the Transformer, whlist killing the third and forth set of Probes.
By this point the Akira next to me had managed to kill two nodes and then died, he'd managed to pull the cube up to the ceiling of the zone, and it was at about 50% shields and had full HP. The optional was failed because the other three team members had let a probe through, and neither of the left side's transformers was down. Two of the guys from the far side were running for my side (to where the Akira had died), leaving one very incompetent rainbow beam Escort to handle their probes.
I made a run for the left hand side, killing the fifth set of our probes from the right gate on the way. I made a beeline for the right-hand transformer, letting my attention drift for the few seconds it took to wipe out the probes which were drifting happilly past the Rainbow Escort. Still only one probe on the counter.
I reached the right-hand transformer, noting it still had all four nodes up, and fell into the usual routine of soloing the Cube, the probes and the transformer. By the time the smoke cleared another three waves of probes had been destroyed, and the rainbow escort had managed to commit Gateway-assisted suicide twice.
Glancing back at the right-hand side showed that between them the remaining three ships had managed to kill the remaining cube and transformer, whilst letting another four probes past. Probe counter now says five.
I made for the remaining transformer on the left-hand side.
It had three nodes left.
Kill nodes. Kill cube. Kill Transformer. Kill probes.
The Rainbow Escort was nowhere to be seen, I assumed (correctly) that he'd given up and gone to the far side.
With all transformers now down, and no probes let past on my side, I notice that with only the gateway and the probes to concentrate their firepower on, the remaining FOUR players had managed to let another two probes past, and hadn't killed the gateway yet.
Probe counter says seven.
I attack my left-side gateway. I kill more probes.
About a minute into the fight there there are a few extra probes and a few spheres to deal with. I throw a Gravity Well at them all and dump some plasma. None get past.
Probe counter says eight.
The four remaining players make it over to me just as I kill the Gateway.
Probe counter still says eight.
We polish off the remaining Borg spheres (I say "we", but you can probably tell what happened) and I tank Donata. She cloaked three times before finally accepting the inevitable. There were three deaths, all of them from people failing to get out of the way of her MegaBeam, none of them mine.
Before I can click on the 'Exit' button, one of the Escorts pipes up with: "WTF N00bs no optional??"
Enter rage mode - was about to do Cure Space for the first time today, get to Starbase 24 and click on CS to do it, i get in and im ready to kick Borg butt.......oh its over and people are waiting to leave, while waiting for the box to come up another person gets caught in the trap and loses thier chance to do it for another hour..............at least 2 people had left as i managed to get in as had 1 other person
WORKING AS INTENDED?.....SORT IT OUT!!!!!!!!!!!!!!!!!!