Career Officer
Join Date: Jun 2012
Posts: 4,319
# 861
08-24-2012, 03:11 AM
Quote:
Originally Posted by quiscustodiet View Post
My worst STF? Any CSE with someone like him/her.
Terrible player with delusions of grandeur: can't kill a Raptor but makes grand claims about how an efficient strategy will "doom" the run.
Stinks when that happens, and I loathe the assumption from the type of person who makes such claims that they're the only person on the team with any experience of the mission.

I tend to ignore them - I've played literally hundreds of STF's and don't need someone who is all mouth no action telling me how to do things.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 862 Roflmao
08-24-2012, 04:40 AM
Quote:
Originally Posted by eurialo View Post
there is an alternate way that work very good and people often ignore (and and talk about noobs without even thinking).

one defend the kang (if necessary 2 player) all the others destroy the generators of the first (usually the right) cube.
Funny...

Everybody knows it takes a minumum of 4 Oddys with Technicolor Rainbow beams, Zero DPS and onionskin hulls to defend the Kang.

Just read this thread all the way through and you'll see!

LMAO
Lt. Commander
Join Date: Jul 2012
Posts: 194
# 863
08-24-2012, 06:04 AM
It just feels as if dps are far to important in the space STFs (I never play ground STFs).

I have a Klingon Tactical Officer with a BoP and a Starflee Engineer with a cruiser and the difference in damage is just ridiculous. Yeah, I know, the Engineer is supposed to tank and I do most of the time with my eng, but why the hell would you need more than one in an STF?

If you have like 3 or 4 Engs in an space STF you know, that the optional will very likely fail, because the group just won't have enough dps.

Oh and my worst STF was Cure Space (Normal) just a few minutes ago). They camped around the Kang with at least three ships and I had to destroy the probes and cubes nearly completely on my own and in the end, they didn't even hail the Kang, so I had to fly over there with Evasive maneuvers and was like 2 seconds to slow, so pathetic.

Last edited by gerudon; 08-24-2012 at 07:05 AM.
Captain
Join Date: Jun 2012
Posts: 568
# 864
08-24-2012, 07:19 AM
Quote:
Originally Posted by gerudon View Post
If you have like 3 or 4 Engs in an space STF you know, that the optional will very likely fail, because the group just won't have enough dps.
Engineer =/= Cruiser


[ <<<--- @Maelwys --->>> ]
Commander
Join Date: Jun 2012
Posts: 321
# 865
08-24-2012, 07:26 AM
Quote:
Originally Posted by gerudon View Post
If you have like 3 or 4 Engs in an space STF you know, that the optional will very likely fail, because the group just won't have enough dps.
Well, if they're good enough you won't fail the optional.

But if you have 3-4 Escorts that are good, you'll complete the optional with at least 6 minutes left on the clock.
Captain
Join Date: Jun 2012
Posts: 4,944
# 866
08-24-2012, 04:54 PM
Typical CSE fails:

a) rainbow cruisers sit on the Kang and can't defend it.
b) everyone runs off to blow cubes with their trigger happy trigger fingers.
c) everyone ignores the BoPs/Raptors/Negh'vars
Typical ISE fails:

a) Someone (or multiple people) blow a generator early.
b) People just shoot at the transformer all day while the gnerators are still there.
c) people just make idoitic suicide runs at the tactical cube.

Typical KASE fails:

a) No one goes on probe duty.
b) everyone goes on probe duty (and let them slip through).
c) people run up as close as possible to Donatra as soon as she decloaks from when they ran up to her last time.

...yeah. Typical fails you see most of the time when pugging.
Quote:
Originally Posted by askray View Post
YAY I'M EVOLVED! *drools on his chin*
Quote:
Originally Posted by voporak View Post
Welcome to the STO forums, where the evolutionary clock ticks backwards.
Ensign
Join Date: Jul 2012
Posts: 14
# 867
08-24-2012, 10:28 PM
Quote:
Originally Posted by reyan01 View Post
Stinks when that happens, and I loathe the assumption from the type of person who makes such claims that they're the only person on the team with any experience of the mission.

I tend to ignore them - I've played literally hundreds of STF's and don't need someone who is all mouth no action telling me how to do things.
Thank you guys for saying this. It seems to me that the worst performers are the ones trying to dictate strategy in a pug. I have about 260 or so total stfs and I know by the time the first cube drops in kase or ise if well make it or get the optional. Cse is always tricky, you can be rockin it and all of a sudden the group falls apart when the raptors spawn.

Now I usually group through elitestf or publicelitestf; the experience is way way better.
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 868 Ha Ha
08-27-2012, 04:42 PM
I just felt kinda froggy with one of my other tunes and bought him an Odyssey Operations Cruiser.

I have yet to figure out what is so difficult about setting it properly.

Oh Yea! I Forgot! Technicolor Rainbow Beams!

LOL
Ensign
Join Date: Jun 2012
Posts: 15
# 869
08-28-2012, 12:13 AM
Quote:
Originally Posted by voporak View Post
Typical CSE fails:

a) rainbow cruisers sit on the Kang and can't defend it.
b) everyone runs off to blow cubes with their trigger happy trigger fingers.
c) everyone ignores the BoPs/Raptors/Negh'vars
Typical ISE fails:

a) Someone (or multiple people) blow a generator early.
b) People just shoot at the transformer all day while the gnerators are still there.
c) people just make idoitic suicide runs at the tactical cube.

Typical KASE fails:

a) No one goes on probe duty.
b) everyone goes on probe duty (and let them slip through).
c) people run up as close as possible to Donatra as soon as she decloaks from when they ran up to her last time.

...yeah. Typical fails you see most of the time when pugging.
This pretty much sums it up. I have never played much (elite) STFs before, some Normal ones, but rarely Elite. Last week I found myself in a mood for heavy Dilithium farming as well as upgrading my previous MACO/Omega gear to MK XII. So jumped onto Elite. Before that, I read a guide for every scenario - since you can find them easily here on the forums and/or the web, there is virtually no excuse for not spending those three minutes per guide for learning the basics.
Piloting and behaving defensively the first times was the second task. I made sure via chat that what I've read was the actual tactic and most of the time replies were positive.

Since my ship is a Star Cruiser, my character is an Engineer and my equipment/skill is oriented as a supporter/healer for PvP, there are a few things which really baffled me:
  • Just right now I got out of Cure, I headed to the left to take on the BoPs, two headed middle, the last two went to the right. I had my two BoPs taken down just before those two guys had destroyed their middle ones. Great stuff going on on the right side with the BoPs already attacking the Kang while the two Oddys couldn't tear down those Birds. How come a heal equipped ship outguns two (tactical) cruisers with ease?
  • Heals, obviously there are rarely healing people on there. If I look at the amounts of thanks and praises I get for throwing out shield and hull heals around me to keep others alive I get the impression healing is a rather unusual thing in STFs.
  • Rainbows everywhere, I don't know why those are so popular in STFs. Do people use them why it looks "pretty"? You don't need to be an expert just to see mixing energy types actually cripples your damage, it is rather obvious by just looking at those consoles.


The excuse of "Do not PuG then!" simply doesn't count. It is not like getting basic, secure tactics right would be like studying quantum physics or rocket science. If five people read the basic gudes and stick to them, maybe even announcing what they do ("Going to left, intercepting probes."), then you simply don't really need to be a well trained team to finish the job. I had a few Elite runs with completely random people which worked like a charm. I play two other MMOs and mostly PuG there too, and it mostly works there too. So why so much trouble in STO? Especially so many odd skilled and equipped players. I mean there is better stuff for a ship than flying an Antiproton/Disruptor/Lolaron/Phaser Dual Beam-Turret-Boat mix wielding Boarding Party and DEM.

Last edited by nayukan; 08-28-2012 at 12:19 AM.
Career Officer
Join Date: Jun 2012
Posts: 4,319
# 870
08-28-2012, 05:06 AM
ISE yesterday. First Elite in my Regent class, which I'd 'tested' in Fleet Actions and Normal STF's and wanted to give it a whirl in Elite.

We all warp in - I say, hi - no-one replies.

I check out their ships etc - two Odysseys, a Kar, fi, a Patrol Escort. The Escort has sickbay damage & Energy weapon system damage. One of the Odyssey's has EPS system damage. Not a good way to start an STF.

Usual routine until we get to the generators. I ask if 10% rule. No replies.

I get the generator I targeted down to 10%. Someone blows theirs. Mass sphere-fest ensues.

Looong fight with spheres occurs, since other team members DPS pretty poor. Almost decide to take the penalty but decide to keep at it, although did comment in the chat box that it was a mess.

Finally, after spheres mopped up we move to second cube etc. Still no communication.

Kill generator time comes and this time don't wait to see if anyone following 10% rule- no point, there was no way in hell that they were going to. I pop the generator I had targetted. Someone else pops theirs, third one went down shortly thereafter but the person who HAD been shooting at the fourth had flown off to fight spheres. I pop the fourth generator and we start shooting at the transformer, but needless to say the idiot who flew off to fight spheres was dead and three nanite spheres appeared and healed the transformer.

By this time the optional is LONG gone. I comment in the chat box that the mission was a mess, that a little communication wouldn't have gone amiss, and that we'd have done far better if we'd followed the 10% rule.

Was subsequently met with comments like "well, you haven't done anything to help" and "we'd be better off if you had left".
Didn't bother responding with anything more than "Oh - so NOW we communicate! I've been doing the best I can and I don't see how you can call this mission any kind of sucess.

The reply was "it's more intesting to do it differently, it's more of a challenge; leave if you don't like it"

I didn't bother replying, and moved my ship out ot target range to see what the damage was - By this time we were about 50 minutes into the mission, the second transformer was still in place at 100% health, with nanite spheres still 'healing' it, three members of the team were in respawn oblivion and the fourth member was gettng his backside handed to him by two normal spheres.

Placed the lot of them on ignore and decided that the time had come to bail at this point. I've never played ISE with such incompetent players. They were the epitome of hopeless. And have to admit, was surprised to see a useless player in a Kar,fi - that's nothing something I've really encounted before.

I don't necessarily disagree that playing an STF like Infected differently is wrong. But this wasn't playing it differently. There are no two ways about it, those players were catastrophic failures and I hope to dear god that I never encounter them again.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 08-28-2012 at 05:09 AM.
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