Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-23-2012, 11:19 AM
Quote:
Originally Posted by NovaFury View Post
You might accidently find yourself counting on it, which is bad.
Oh I most certainly do. Slot 3 purple doffs and Brace for Impact becomes a free RSP. I don't really pvp, but in elite stfs, brace for impact won't really save you from a HYT anyway, so it has instead been turned into a reliable instant shield heal. That's definitely the problem, I can imagine its a pain in pvp too. Limit the max slottable shield distribution doffs to 1 and it should balance out, I'd say.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-01-2012, 11:45 AM
http://img198.imageshack.us/img198/8481/bracesdo.png

still think this is good this is with 100 aux and 9/9 flow caps or (109) value.

http://img35.imageshack.us/img35/219...25emitters.png

And this is Transfer shield strenght 3 with 125 aux and 125 shield emitters.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-01-2012, 12:13 PM
Quote:
Originally Posted by Zorena
http://img198.imageshack.us/img198/8481/bracesdo.png

still think this is good this is with 100 aux and 9/9 flow caps or (109) value.

http://img35.imageshack.us/img35/219...25emitters.png

And this is Transfer shield strenght 3 with 125 aux and 125 shield emitters.
I think bfi doffs only work when being fired on. I never seen them go off out of red alert or not being attacked. Not using them anymore though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-01-2012, 01:25 PM
Quote:
Originally Posted by Crimsonoa View Post
I think bfi doffs only work when being fired on. I never seen them go off out of red alert or not being attacked. Not using them anymore though.
BFI doffs state that they have a chance to regenerate shields when ur being shot on.

Beside that statement its indeed true that only when ur being fired upon you have a chance of proccing.
There is absolutely no guarantee that it actually works and it im not sure how it works but the bolts have to come right after u click BFI. If it doesnt proc in the first second they do not proc at all. So that means in the duration of the Brace for impact there is no other chance that they'll proc again.

2, sometimes even 3 of these doffs do not proc even when being shot at though. Sometimes they do and ur settled

I would say that the healing is a bit OP, because full Flow Cap + full aux the regen from 1 or 2 Doffs would totally fill up your shield. Hence the extreme Heal numbers in the stats from these doffs.

I would call something a little unbalanced because these doffs are pretty much way more interesting then most of the others.

But since everyone can basically acquire them without spending Cpoints I would not consider them to be Overpowered so you would have an advantage over someone who could not afford them with real money. And in the worst case u take em off the exchange and the price for a purple is certainly not unacceptable. Unless u never managed to get 5M in this game lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-01-2012, 01:45 PM
Have them heal @ TSS2 levels max and/or % chance to trigger a TSS boff if it's equiped regardless of cooldown status.

Other issues:

You mentioned awhile back wanting players to need 3x purp doffs to get max effect for those which reduce cooldowns. This isn't the case currently. For example the Conn officer which reduces evasives double ticks so it gets applied twice. Last I checked this was the same for team reduction doffs, but I'm not sure since I've not use those in awhile.

Also, Photonic Doff and Technian Doff can reduce PSW below it's global timer of 30 sec. I'm guessing this is an issue w/the Tech Doff, but I don't know as I've not tested it w/other reduction based Doffs.

Flight deck Doffs were mentioned as being looked at for a revamp, any status on this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-01-2012, 02:11 PM
Quote:
Originally Posted by Iamid
Have them heal @ TSS2 levels max and/or % chance to trigger a TSS boff if it's equiped regardless of cooldown status.

Other issues:

You mentioned awhile back wanting players to need 3x purp doffs to get max effect for those which reduce cooldowns. This isn't the case currently. For example the Conn officer which reduces evasives double ticks so it gets applied twice. Last I checked this was the same for team reduction doffs, but I'm not sure since I've not use those in awhile.

Also, Photonic Doff and Technian Doff can reduce PSW below it's global timer of 30 sec. I'm guessing this is an issue w/the Tech Doff, but I don't know as I've not tested it w/other reduction based Doffs.

Flight deck Doffs were mentioned as being looked at for a revamp, any status on this?
I agree ALOT needs to be tuned on the doff systems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-01-2012, 07:35 PM
Stacking the sdo doffs isn't the issue so much as the raw healing they bring to the table.
With triple purple sdo's its basically an rsp that not even subnuc can counter in most cases.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-06-2012, 10:47 AM
I'lll have to pay attention and look... but I swear mine havent worked since they did that patch related to the Jem Hadar set.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-06-2012, 11:03 AM
Quote:
Originally Posted by Covenanter
Hi ,

Bit of feed back

If I use two purple and a blue shield doffs on my Tac Escort in a competitive PvP match my healing is about 1 million, without them it would be about 250-300k.

This gives you the tank ability of a not bad healing cruiser and you retain the DPS of a very powerful escort, which gives a huge advantage and is a bit unbalanced.

It's like having an extra RSP every minute.

In PvE I can load up a cruiser with Shield Dist Doffs in a Fleet action and tank all the NPCs whilst still throwing out Max AOE DPS this gives me a huge advantage as I can just sit there and do huge dps and I'll virtually always win 1st place prize for very little effort.

It also makes PvE a bit too easy , when I am top DPS and drawing the aggro in elite STF I will be unlucky if I die once , I can usually tank the cube whilst doing max dps , before shield dist doffs if you drew aggro as a high DPS ship you would die several times and quite rightly so

Perhaps types of Doff should be limited to one of any type active ? This would perhaps encourage variety and be easier to balance

Thanks

All the best
red pretty much sums it up. On the other hand opportunity cost seems to be a Season 1.2 concept, and i m not even sure that it is part of the current systems design.
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