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# 1 CPB vs PSW vs GW
03-22-2012, 08:29 AM
I was wondering what damage figures (with 125 aux if it benefits from aux) the following do, and what consoles buff the damage of said abilities,

Also if possible, how much said console / skill improves the damage by. I am aware that PSW is Kinetic and CPB is not, so figures against their relevant types would be of much more use.

CPB - 1 / 2 / 3
GW - 1 / 3
PSW - 1/ 3
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# 2
03-22-2012, 10:11 AM
I know that Minmax is deadly with his PSW attack using a tactical captain.
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# 3
03-22-2012, 10:23 AM
I like Gravity Well. I think I have either Gravity Well 2 or 3 on my Science Officer.

But I was thinking to finally get an Intrepid Retrofit and the Intrepid Refit and stick the Nadeon Generator on the Retrofit and turn the ship into a Torpedo boat.

But not too sure how that would work out in the end.
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# 4
03-22-2012, 05:05 PM
Updated all values as I forgot to take into account those from your captains skill tree.

+109 SPG
EWP - 282 / ? / ?
GW - 746 / ? / 1244
CPB - 1426 / 2902 / 3628
PSW - 2504 / 3130 / 7851

+190 SPG
EWP - 354 / ? / ?
GW - 851 / ? / 1430
CPB - 1795 / 3650 / 4568
PSW - 3149 / 3937 / 13529

+218 SPG
EWP - 380 / ? / ?
GW - 802 / ? / 1505
CPB - 1924 / 3917 / 4896
PSW - 3374 / 4218 / 16083
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# 5
03-22-2012, 06:20 PM
But that grav well damage listed is per second, right? Whereas the other ones are one-shot and done.

Grav well is so deadly cause it is an AoE DoT
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# 6
03-25-2012, 12:06 PM
Quote:
Originally Posted by sharkball View Post
But that grav well damage listed is per second, right? Whereas the other ones are one-shot and done.

Grav well is so deadly cause it is an AoE DoT
Gravity well does not actually come close to the damage listed in the tooltip. Why not is anyone's guess, but it does significantly less damage per second than the thing indicates.

CPB does straight shield damage which completely ignores shield resists. This is most useful in PVP against targets with shield buffing powers like EPTS, however the pathetic magnitude of damage compared to NPC shield HP, and the fact that NPCs rarely use any shield buffing powers makes it largely pointless in PVE.
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# 7 ya
03-25-2012, 12:22 PM
Quote:
Originally Posted by cliftona91
I like Gravity Well. I think I have either Gravity Well 2 or 3 on my Science Officer.

But I was thinking to finally get an Intrepid Retrofit and the Intrepid Refit and stick the Nadeon Generator on the Retrofit and turn the ship into a Torpedo boat.

But not too sure how that would work out in the end.
let me help youre decision, the intrepid is utterly useless....even specced beyond belief it cannot kill very well....with enough disables and enough practice on timing it can become a ok escort killer, but vs cruisers forget it...i 1 v 1 my friend in his oddy and it was like rock'm sock'm robots....neither 1 would die but it looked kool for the entire hour and a half.....and it is useless in PVP, as ever Premade runs direct energy modulation, combine that with tetryon glider and teamspeak for target selection and the retrofit you just spent 25$ for with die with full shields in under 10 seconds (note everyone uses RSP when singled out) so in the grand scope of things...its is not the voyager from the series and it is not worth the $$$
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# 8
03-25-2012, 02:15 PM
Quote:
Originally Posted by Cygone View Post
Consoles...
Gravity well and photonic shockwave damage is improved by Particle Generator consoles as well as Variable Geometry Detonators/Warhead Yield Chambers. Those last two are especially good if you want to run a torpedo boat.

Charged particle burst is only improved by Particle Generator consoles.

Gravity well's area of effect is supposed to be increased by Graviton Generator consoles, which will have some affect on damage that may be difficult to judge. The pull is barely effected, unfortunately.

Quote:
Originally Posted by cliftona91
I like Gravity Well. I think I have either Gravity Well 2 or 3 on my Science Officer.

But I was thinking to finally get an Intrepid Retrofit and the Intrepid Refit and stick the Nadeon Generator on the Retrofit and turn the ship into a Torpedo boat.

But not too sure how that would work out in the end.
I do... alright with CPB x 2 and torp spread x2 in normal stfs. (I use the recon sci.) Seems to be good against masses of little ships and the shieldless destructibles. Not so good against spheres, raptors, tac cubes, etc.
I'll try gravity well 3 as soon as I find a friendly trainer. ^_^

I'd say something about pvp, but I haven't figured out a functional pvp science build since hitting RA. >_>
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# 9
03-25-2012, 09:33 PM
It is not all too easy to make a build for intrepid. Especially since you really have to decide on a specific role/task unlike other ships that are somewhere more flexible.

Quote:
let me help youre decision, the intrepid is utterly useless....even specced beyond belief it cannot kill very well....with enough disables and enough practice on timing it can become a ok escort killer, but vs cruisers forget it...i 1 v 1 my friend in his oddy and it was like rock'm sock'm robots....neither 1 would die but it looked kool for the entire hour and a half.....and it is useless in PVP, as ever Premade runs direct energy modulation, combine that with tetryon glider and teamspeak for target selection and the retrofit you just spent 25$ for with die with full shields in under 10 seconds (note everyone uses RSP when singled out) so in the grand scope of things...its is not the voyager from the series and it is not worth the $$$
Something I've been trying to make clear to certain professionals around.

It is probably exaggerating that the Intrepid is practically useless, but let's say that no matter what you focus on, there is always a hole elsewhere. In my eyes, that is actually the sense of balance. What I like about the VOY REFIT is actually that feature -
HOWEVER, the game is full of ships that don't have this feature. Others can be quite stuffed with a lot of facemelt or tank.

I've seen VOYs deal dmg or tank like gods, but this usually involved Tac/Engi captains, to begin with.

I've found my peac with VOY already, but I know that certain confrontations are simply mindless - Cruisers as you said.


Let me get back to topic:
Photonic Shockwave III is very nice, in my eyes.
It deals roughly a non-crit 10k kin dmg on hull.

Quote:
I know that Minmax is deadly with his PSW attack using a tactical captain.
Guess that also approves the fact that one should go for Tac Captain.
SNB of Sci Cap is nice, but there are simply better toys as Tac Cap.

Personally, I would only use CPB just for hunting fleeing cloakers. While a shield-killing build may be nice, the game is full of ways to counter such. I have not re-tested such like CPB/Tachy Beam fits etc, but I would not count on it too much unless you have a sidekick. Nevertheless; I'd have to pass on that one.
Although I read here in this thread that CPB is a lot more useful than I previously perceived.
Not to forget that it will help against escorts somewhat.

Gravity Well 1 is great for PvE STFs, as a root/snare for stopping borg probes for those Optional missions.

Do not be mislead by the tooltip of GW. As somebody said here:
Quote:
Gravity well does not actually come close to the damage listed in the tooltip. Why not is anyone's guess, but it does significantly less damage per second than the thing indicates.
GW shows awesome numbers in tooltip (I had something like 1.4k dmg or s) with GW3 but it dealt a lousy 500 to 700 per tick.
Somebody stated that GW is "a snare that deals dmg as a minor gimmick" and not other way around anymore.
Can't remember but I think Cryptic also posted that the consoles buff its radius/size aka Area of Effect.

TL;DR
GW3 is not really worth it. I suggest using that Commander power for something else.
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Posts: 120
# 10
03-25-2012, 10:37 PM
Quote:
Originally Posted by Barschmeister_Sparki
GW shows awesome numbers in tooltip (I had something like 1.4k dmg or s) with GW3 but it dealt a lousy 500 to 700 per tick.
Somebody stated that GW is "a snare that deals dmg as a minor gimmick" and not other way around anymore.
Can't remember but I think Cryptic also posted that the consoles buff its radius/size aka Area of Effect.

TL;DR
GW3 is not really worth it. I suggest using that Commander power for something else.
Incase it hasn't been mentioned, GW's damage can be blocked by shields, and it's damage is based from it's Center out. So in order to get the most damage from it, you have to have a way to lock a target in the middle of a Grav well, with No Shields. (Last I checked anyway)
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