Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-26-2012, 12:10 AM
Which makes GW an even bigger joke. You have to use a skill to hold a target to get the most out of a skill which basically is an AOE hold.... makes sense, doesn't it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-26-2012, 02:11 AM
Quote:
Which makes GW an even bigger joke. You have to use a skill to hold a target to get the most out of a skill which basically is an AOE hold.... makes sense, doesn't it?
Well, at least it has some hold ability, unlike Tyken's Rift.

Of course, GW had in the past stronger capability to hold stuff. As well as weaker. So... Meh.

Photonic Shockwave is not typically a primary "damage" power - it's useful for that as well,b ut the stun is where it's at - it means your enemies can't react with heals to whatever else you bring in damage. Though alone on a Science Vessel, it's not that much, but with 1 or 2 Escort friends, things change, and your stun + other abilities may add more than replacing your ship with another Escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-26-2012, 03:01 AM
Quote:
Incase it hasn't been mentioned, GW's damage can be blocked by shields, and it's damage is based from it's Center out. So in order to get the most damage from it, you have to have a way to lock a target in the middle of a Grav well, with No Shields. (Last I checked anyway
That is the weird part though.
I cannot confirm it myself either because things just keep changing in this game; each patch brings a new "feature".

Not all too long ago, a few others and I tested GW thoroughly, and shield arcs did not matter.
I also tested this on a buddy who had no shields loaded on his ship + his ship only having 2% kin resists and the damage was still lousy.
GW did pretty much 500 to 700 dmg; and it did not really matter much if the target was away from the epicenter.

That was when somebody said that it now a CC thing with a bit of dmg and not a "dmg tool with snare gimmick", which somewhat sucks.


Long time ago, sci abilities were of course a lot stronger. Gamebreaking stuff like stacking stuns and other things.
However, now, certain things are a bit more of a joke when compared to other non-sci Boff abilties.

Quote:
Which makes GW an even bigger joke. You have to use a skill to hold a target to get the most out of a skill which basically is an AOE hold.... makes sense, doesn't it?
Exactly.
As for now, I would rely on it more as a pve CC weapon that is great for supporting your team on succeeding the Optionals of STFs.

There are a ton of toys to get out of it in pve.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-26-2012, 11:03 AM
On a similar note to this thread (seems like the right people to ask), I'm running an RSV and can't decide what to put into one of my LtCmdr sci slots. Already have Gravity Well 3 in the Cmdr (I enjoy the snare, even if it isn't max efficient) and Transfer Shield Strength 3 in one of the LtCmdrs, and want to do something offensive. What would be more effective, Photonic Shockwave 1, Charged Particle Burst 2, Tachyon Beam 3, or Tractor Beam Repulsors 2?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-26-2012, 02:16 PM
It is still okay to use GW nonetheless .
Just us old nuts thinking of the good ol' days - probably the problem hehe.

Now to your question - It's a tough one.
I'm sure you'd rather hear somebody else's opinion heh.
I cannot really help you with a single decisive "TAKE THAT ONE", because they are all lacking at some spot and some are even highly situational.

Also, it depends if you are using this for PVE or PVP (or both).
So I would just ask quickly: PVE or PVP.

I will stick to PVP here for a bit:
If you are going to be hunting klink runners, usually BoPs, you will want CPB - or PSW ; although I would really use CPB as a BoP can easily outmaneuver you while you have to play whack the cloaked mole.

If I were you, I would try to see that you get another Sci Boff or two if you have the slot free.

Last time I had TachyBeam3 (please not that I neither had SS Power Insulators or the consoles to buff the dmg ) - it looked lousy, and with my rough estimations, even at full spec it would not seem so great as many people tend to have tons of ways to buff their shields back to full power - and I was not taking RSP in consideration.
However, I'm sure other people can give you decent insight.

I might test anti-shield builds again.


On the other hand, I use Tractor Beam Repulsors 2.
They are great for both PVE and PVP, but they need to be well timed.

People will love you in STFs Khitomer and Infected; giving crucial time to your team so you can make the Optional if the DPS is not working well enough (not always the case but it helps).

For PvP, it is possible to continuously deal damage with TBRepulsors; for instance by using evasive manuevers and forcefully pushing the target no only away from you, but also dealing some 1k'ish dmg per tick/push. you could easily chew off some 10k of hull just with TBR 2 alone; just have to use it wisely.

Photonic Shockwave 1 in my opinion is only good as a short stun. A great CC tool nevertheless for PVP and PVE.
PS3 is great as it does deal nice hull dmg (but this was not your option).

Eventually, I'd say TBR2 in your case.
Remember, if you see healer-builds or generally cross healing on a primary target, you can push the others away with TBRepulsors while telling your m8s to take out the primary as fast as they can.
Just note that you are making your self a target the moment the reds are too far away to heal their buddy.

I would still say to look for advice on TachyBeam.
Also, remember there is the testserver tribble and an additional Bofff could help you decide.

hope it helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-26-2012, 03:21 PM
Thanks, I'll have to try that out.

Also to clarify, I do story missions and STFs, don't enjoy PVP so not an issue. The build is primarily healing and area control, and my biggest shortcoming is in straight-up damage. My only real hammers are a High-Yield Torpedo 2 salvo or a 4-beam FAW1 broadside, hence looking for a science power that just straight-up smacks things.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-26-2012, 03:49 PM
Not an expert, but I think GW is better for controls in STFs and PSW for everything else. PSW is capable of putting out sick damage, and interestingly doesn't rely on Aux. It's almost a pbaoe tricobalt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-28-2012, 12:38 PM
Quote:
Originally Posted by ReginaMala View Post
Thanks, I'll have to try that out.

Also to clarify, I do story missions and STFs, don't enjoy PVP so not an issue. The build is primarily healing and area control, and my biggest shortcoming is in straight-up damage. My only real hammers are a High-Yield Torpedo 2 salvo or a 4-beam FAW1 broadside, hence looking for a science power that just straight-up smacks things.
Oh that is okay. PVE has much better uses. I suppose that is the actual focus of this game somehow.

Nvm me .
I only have CPB1 and nothing really specced to it so it is lacking.

And Zahinder is right. PS does not require AUX to deal max dmg. Then again, imo, PS3 is only worth it.

Maybe chewing shields really is something you could look into.

But in the end, its GW all the way, as it is somewhat essential in STF.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-02-2012, 08:50 PM
Quote:
Originally Posted by ReginaMala View Post
On a similar note to this thread (seems like the right people to ask), I'm running an RSV and can't decide what to put into one of my LtCmdr sci slots. Already have Gravity Well 3 in the Cmdr (I enjoy the snare, even if it isn't max efficient) and Transfer Shield Strength 3 in one of the LtCmdrs, and want to do something offensive. What would be more effective, Photonic Shockwave 1, Charged Particle Burst 2, Tachyon Beam 3, or Tractor Beam Repulsors 2?

I use Photonic Shockwave. Damage comparable to another torpedo when you get the shields down, AND it's geat for blowing Heavy Torps and boarding parties out of the sky.


I also use Energy Siphon... not because it drains the enemy so much, but because it pushes my weapons power near-max, which increases damage a respectable amount.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-02-2012, 09:11 PM
Right now I'm deciding between GW1, CPB2, and PSW1. I used to run GW1, but I find that it is useless when you don't have the Aux power to do it properly.

PSW1 is currently winning my fancy. I'd imagine myself using it to destroy small craft, torps and bare hull when I get it. Especially against players when I'm using 3DHC 3 turrets 1DBB and spamming CRF and BO, I think I have great shield piercing power to use PSW1 as a "free" torpedo attack.


For a tac captain in an MVAE, my aux power after bonuses sits in the 60s. I also have 9 ranks of Particle generators. How much damage does PSW1 does against hull in this instance?
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