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Lt. Commander
Join Date: Dec 2007
Posts: 120
I have brought this up before, however, please allow me to explain my position. I have been modeling Star Trek subjects for twenty years. I know the silhouettes and shapes and small intricacies of every major character ship from TOS-VOY, and Enterprise, even the new Star Trek 2009 movie. The models used onscreen were auctioned off several years ago, and are in private hands now, Paramount/CBS does not have wide access to them anymore. However, there is a plethora of photographs and Okuda-grams and paintings of these ships used onscreen which are widely available on the net. I'll go in chronological order. I will be using the very reputable ex-astris-scientia website for onscreen referencing.

TOS Enterprise- http://www.ex-astris-scientia.org/ar.../tos_ships.htm ; the link shows examples of the Constitution-class as seen on television, depicted in TOS and remastered TOS. Aside from the saucer not having the "rust ring" on top of the saucer. The nacelles spin is not correct, the should be spinning inward to one another, right now they both spin the same direction.

Klingon D-7/ K'Tinga- http://www.ex-astris-scientia.org/scans/d7ktinga1.htm ; The errors in the in game models are very numerous, textures of the hull in both cases, The inward angle of the nacelles on both in game ships are not correct. Behind the "head" on top of the front "bulb" the aft section is not correct. The red glow from the top of the engineering hull of the K'Tinga is not depicted in game, however clearly seen in the opening scene of Star Trek TMP.

Refit Constitution/ Movie Enterprise- http://www.ex-astris-scientia.org/sc...stitution1.htm ; scroll down to see the Movie Enterprise. Again texture of the hull is not properly depicted in game, This is whats called the AZTEC PATTERN, and it has plagued the game from launch. In game its very "simplistic" the nacelles only glow on the inboard part of them. The main deflector, area around it doesnt depict the RCS thrusters. The bottom of secondary hull doesnt have the warp core ejection panels, this is also true for the TOS Enterprise. The aft part of the nacelles, the 'FINS" they aren't supposed to wrap around, they are only out board.

The in game graphics for ships are very simplistic, They are not smooth and do not depict on screen accuracy, I will continue into TNG era ships, and the improper scaling, once I see if there's an audience for this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-22-2012, 05:59 PM
This has been mentioned for ages over the art section - starship and model errors thread and nothing has done so far. I have mentioned errors on other ships such as the sovereign class's saucer width etc from the same website you used to post those other ships. I hope the devs see this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-22-2012, 06:00 PM
If you are looking for feedback, you are not going to like mine. I say there are much bigger issues to deal with, and don't see the point in any of this - though, I say if you do, feel free to continue to - I just don't.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-22-2012, 06:17 PM
I haven't seen that section of the Forum, I just thought that it would be more widely seen here.

Galaxy-class/Enterprise D- http://www.ex-astris-scientia.org/scans/galaxy1.htm ; I remember at launch, the Galaxy-class was very incorrect. The area just below the bridge was too high, this error can still be seen on the Nebula-class model in game currently. Again, texture is the major issue with the in game model of the Galaxy, the main impulse engine and the two auxiliary shuttlebay doors are incorrect, there were two filming models used on TNG, the original designed by Andy Probert, at 6 feet in length, and a four foot used after the third season. There are windows just forward of the captains yacht that are not depicted in game, and of course, the windows for Ten Forward are not even there. they're all blank in that location in game. The nacelles in game are not even close to on screen at all, especially where they connect to the warp pylons, again its very simplistic. And the RCS thrusters are not depicted at all on the aft part of the nacelles.

D'deridex Warbird- http://www.ex-astris-scientia.org/scans/romulans1.htm ; We dont get to flu these, however, the in game depictions are not correct. The size is the most damning thing of the in game version, its supposed to be near twice the length of the Galaxy-class. And the overall detail in game is very very simplistic. Also, we don't even see Scouts or Science vessels in game. The Valdore we do see, and it again is simplistic in overall appearance.

Vor' Cha, Neg' Var- http://www.ex-astris-scientia.org/sc...haneghvar1.htm ; The scale of the Vor' Cha makes it roughly the size of the Excelsior class. In game its the same size as a Galaxy-class. However the texture of the ship is correct, and I can't reall find other flaws with it in game. The Ne' Var is also, almost on screen accurate, and I can't find too much wrong with it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-22-2012, 07:09 PM
Since you already started a list I'll add to it.

Sovereign Class

http://www.ex-astris-scientia.org/ar.../sovereign.htm

Saucer is not wide enough.
The nacelles need to be risen.
Need to add the hull extentions where the main shuttle bay.

So i others words the sovereign should look like the nemesis E. Since 1) It is the latest look 2) STO is set 30+ years from nemesis so it would make sense.

How hard can it be? Please could someone explain?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-22-2012, 07:11 PM
not to rain on the parade, but hit up the appropriate section of the forums, there is a LONG running thread about things like this, join the discussion, see whats been said or not said. Most if not all of this, is in the thread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-30-2012, 09:09 AM
Quote:
Originally Posted by Cmdr_Funke View Post
I haven't seen that section of the Forum, I just thought that it would be more widely seen here.

Galaxy-class/Enterprise D- http://www.ex-astris-scientia.org/scans/galaxy1.htm ; I remember at launch, the Galaxy-class was very incorrect. The area just below the bridge was too high, this error can still be seen on the Nebula-class model in game currently. Again, texture is the major issue with the in game model of the Galaxy, the main impulse engine and the two auxiliary shuttlebay doors are incorrect, there were two filming models used on TNG, the original designed by Andy Probert, at 6 feet in length, and a four foot used after the third season. There are windows just forward of the captains yacht that are not depicted in game, and of course, the windows for Ten Forward are not even there. they're all blank in that location in game. The nacelles in game are not even close to on screen at all, especially where they connect to the warp pylons, again its very simplistic. And the RCS thrusters are not depicted at all on the aft part of the nacelles.

D'deridex Warbird- http://www.ex-astris-scientia.org/scans/romulans1.htm ; We dont get to flu these, however, the in game depictions are not correct. The size is the most damning thing of the in game version, its supposed to be near twice the length of the Galaxy-class. And the overall detail in game is very very simplistic. Also, we don't even see Scouts or Science vessels in game. The Valdore we do see, and it again is simplistic in overall appearance.

Vor' Cha, Neg' Var- http://www.ex-astris-scientia.org/sc...haneghvar1.htm ; The scale of the Vor' Cha makes it roughly the size of the Excelsior class. In game its the same size as a Galaxy-class. However the texture of the ship is correct, and I can't reall find other flaws with it in game. The Ne' Var is also, almost on screen accurate, and I can't find too much wrong with it.
Expanding on the Vor'cha, it's much wider than it ought to be, or much shorter. I'm not sure which, but it's out of proportion by quite a margin.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-30-2012, 10:43 AM
Quote:
Originally Posted by Ebeneezergoode
Expanding on the Vor'cha, it's much wider than it ought to be, or much shorter. I'm not sure which, but it's out of proportion by quite a margin.
really, I thought that it looked almost like it counterpart for the series? I haven't seen one a while so could be wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-02-2012, 02:22 PM
Quote:
Originally Posted by RAJ_2011
Since you already started a list I'll add to it.

Sovereign Class

http://www.ex-astris-scientia.org/ar.../sovereign.htm

Saucer is not wide enough.
The nacelles need to be risen.
Need to add the hull extentions where the main shuttle bay.

So i others words the sovereign should look like the nemesis E. Since 1) It is the latest look 2) STO is set 30+ years from nemesis so it would make sense.

How hard can it be? Please could someone explain?
Also, the phaser strips on the plyons. Having all my aft beams firing from one spot on the hull is kinda weird.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-02-2012, 04:02 PM
The only graphical issues I have with the ships are the large black patches that appear in DX11 with my GT520, and other NVidia cards (so I hear). And I think that those too, should be put on the back burner until much larger issues are dealt with. Like KDF content, PvP content, more Endgame, broken skills/powers/gear... all much much much more important to the game's future.
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