Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-23-2012, 10:38 AM
Quote:
Originally Posted by cliftona91
Why would an escort run anything else but cannons? Beams are for science vessels, cruisers, and carriers
From what I know, tet glider works best with turrets, and I feel it any time I end up fighting Yak, lol. Beams w faw also works, but the turrets/cannons/dual cannons are best. Some pilots preffer using beamscorts, it is a little easier to target and you benefit from still not fixed faw that doesn't miss (btw, anybody knows when the fix will be pushed out?). Also, some of the beamscorts pilots don't have the skills to stay within the narrow firing angle of dhc efficiently. And I have to say, without any intention of insulting anybody (hell, I'm playing a bortasqu now, lol), escorts are by far the hardest to pilot, but damn, they do have the best rewarding adrenaline rush!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-23-2012, 10:51 AM
Quote:
Originally Posted by prom3theus View Post
From what I know, tet glider works best with turrets, and I feel it any time I end up fighting Yak, lol. Beams w faw also works, but the turrets/cannons/dual cannons are best. Some pilots preffer using beamscorts, it is a little easier to target and you benefit from still not fixed faw that doesn't miss (btw, anybody knows when the fix will be pushed out?). Also, some of the beamscorts pilots don't have the skills to stay within the narrow firing angle of dhc efficiently. And I have to say, without any intention of insulting anybody (hell, I'm playing a bortasqu now, lol), escorts are by far the hardest to pilot, but damn, they do have the best rewarding adrenaline rush!
Indeed. I sometimes overshoot my target in my Qin Raptor after I uncloak and start firing, leaving me with only a few seconds to shoot him with my cannons before my DPS drops due to the turrets in the back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-23-2012, 11:14 AM
I wanted to test an all-beam boat build against another escort in my fleet that I took me awhile to kill him with my current setup. We didn't get a chance to test it, but I went to Infected Elite, and was very underwhelmed by the ability to do any significant damage to a sphere.

I was going to give up on the build. But, he insisted we try it out anyways. Even with him trying his hardest to stay alive (cycling between his shield heals), I ended up killing him 13 to 0. All I needed to do was just broadside and spam FAW3/2.

Then he wanted us to test the beam build on another person in our guild who was using an escort. It took a little longer, but the all beams build eventually destroyed him before he could do any significant damage. Now the fleet mate in the escort is trying to get all mk xii beams so he can use it in PvP more often. He thinks that it's a viable build.

I'm still not sold on it and switch backed to my previous build. For one, it was one on one PvP situations. With that build, I only have to worry about broadsiding one target. If there is another ship involved, they could help keep each other alive because of the low damage output.

We haven't had a fleet PvP that I could participate in since we tested it, so I may give it another chance then. Or just let the other escort do it and let me know what the results were.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-23-2012, 11:26 AM
Quote:
Originally Posted by Roach View Post
Its a considered cheesy tactic to run beams on a escort and then use the attack angle limits of the game to stay above or below a target and out of thier ability to fire back.
Add in a good ability spec plus the Tet-Glider and its a nasty combination.

Some also use the valid tactic to field double-tap Beam Overload escorts.....
Serious question here: Whats the good part about tet-glider? Heard multiple times about it but i dont get whats "op" about them. When i used it there was just a small shielddrain like -50 shields per hit. In relation to 1000 dmg per beam hit it seems like nothing
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# 15
03-23-2012, 11:35 AM
well search several threads about it ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-23-2012, 11:39 AM
Quote:
Originally Posted by Shook-Yang

I'm still not sold on it and switch backed to my previous build. For one, it was one on one PvP situations. With that build, I only have to worry about broadsiding one target. If there is another ship involved, they could help keep each other alive because of the low damage output.
That's part of the reason, I've never been sold on a beam escort.

It's just a fad of the moment build in my opinion.

Why grind or spend the EC to get the weapons for something that probably won't be viable in a few weeks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-23-2012, 11:48 AM
Quote:
Originally Posted by prom3theus View Post
From what I know, tet glider works best with turrets, and I feel it any time I end up fighting Yak, lol. Beams w faw also works, but the turrets/cannons/dual cannons are best. Some pilots preffer using beamscorts, it is a little easier to target and you benefit from still not fixed faw that doesn't miss (btw, anybody knows when the fix will be pushed out?). Also, some of the beamscorts pilots don't have the skills to stay within the narrow firing angle of dhc efficiently. And I have to say, without any intention of insulting anybody (hell, I'm playing a bortasqu now, lol), escorts are by far the hardest to pilot, but damn, they do have the best rewarding adrenaline rush!
DHC are the best yeah. But sometimes need a break from all the crap what ppl using in pvp and just pack the beams and faw around for fun. 1 on 1 is not that hard to fight another escort who using such small firing arc. But some more experienced ppl can beat lolfaw beamscorts... i think
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# 18
03-23-2012, 12:08 PM
Quote:
Originally Posted by Kyle-Phoenix View Post
well search several threads about it ...
I did, but no explanation so far. Its like everyone who knows about it want to keep it a secret. I actually dont ask for much, just a little clarification. I guess i'm just not clever enough to get the idea by myself
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-23-2012, 12:17 PM
FAWscorts are particularly deadly to traditional ones, because first there's the 100% accuracy that negates any defence rating a player may've specced towards, and it also allows abuse of the Z axis. It is something that seems OP to be honest. I'd still rather try and crack a cruiser in a "real" escort, but for escort on escort fights, beamscort has a massive advantage, and relative skill of the pilots rarely enters the equation.

Also, a full beam broadside isn't that far off of a cannon build DPS wise, and rolling FAW one on one is basicly the equivilent of beam rapid fire. And with 100% accuracy a lot of the shortfall is made up with garaunteed damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-23-2012, 12:19 PM
Well, it's -50 normally, I THINK it can get up into the 70s or 80s.

But with a turret, firing 1 1/2 times a second, that's basically '+75 dps until you get through shields.'

That's pretty nice!

Now add in rapid fire and it's even nicer.
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