Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-23-2012, 12:19 PM
Quote:
Originally Posted by Kyle-Phoenix View Post
DHC are the best yeah. But sometimes need a break from all the crap what ppl using in pvp and just pack the beams and faw around for fun. 1 on 1 is not that hard to fight another escort who using such small firing arc. But some more experienced ppl can beat lolfaw beamscorts... i think
Oh, I'm not saying thats not fun, beamscorts are fun, but that's not something I would keep as a main escort build. A beamscort is usually dead in few passes by an experienced escort/bop with dhc player. But it's fun. I always wanted to try, just for fun, how my bop would be with beams and faw spam. [edit: Probably dead, lol]. I must hurry up though till they don't push faw fix out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-23-2012, 12:21 PM
A long time ago I built a 'stealth bomber' out of a tac retrofit -- mines mines MINES.
Because it struck me that few ships have the capacity to use a lot of the nifty mine abilities that might actually make mines useful. Particularly in CnH.


The build worked well, but I found it extremely dull, so switched back to cannons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-23-2012, 02:19 PM
Quote:
Originally Posted by Ebeneezergoode
FAWscorts are particularly deadly to traditional ones, because first there's the 100% accuracy that negates any defence rating a player may've specced towards, and it also allows abuse of the Z axis. It is something that seems OP to be honest. I'd still rather try and crack a cruiser in a "real" escort, but for escort on escort fights, beamscort has a massive advantage, and relative skill of the pilots rarely enters the equation.

Also, a full beam broadside isn't that far off of a cannon build DPS wise, and rolling FAW one on one is basicly the equivilent of beam rapid fire. And with 100% accuracy a lot of the shortfall is made up with garaunteed damage.
Thank you, but i was more curious about tet-glider beeing that powerful

Quote:
Originally Posted by Zahinder

Well, it's -50 normally, I THINK it can get up into the 70s or 80s.

But with a turret, firing 1 1/2 times a second, that's basically '+75 dps until you get through shields.'

That's pretty nice!

Now add in rapid fire and it's even nicer.
Sounds reasonable, but when i heard all the "op" talk about it i just imagined something much more powerfull
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-23-2012, 02:31 PM
Quote:
Originally Posted by ParadePartizan View Post
I did, but no explanation so far. Its like everyone who knows about it want to keep it a secret. I actually dont ask for much, just a little clarification. I guess i'm just not clever enough to get the idea by myself
Ok, tertyon glider is a bonus of any 2 omega stf set Pieces(don't know what you know,, but usually sets = shield + engine + deflector, so ask more if you need extra info). Any 2 of them would give bonus. Maybe you don't know about it bc you either didn't research, either didn't look in the set bonus, which is no problem for me. So, that tet glider bonus gives you a shield drain bonus on the top of any damage you deal. It's not huge, but only 50 less shields x 100 fires( which you achieve in few seconds with turrets and crf) is not bad. Don't know what's the minimum value(bonus), nor if it scales with mark ( mkx, mkxi, mkxii), but it scales with flow capacitor skill and flow capacitor consoles and weapon power (like you get more drain with those than without, fully speced, 125 power and with 1 flow I guess I am about 60 a 65-ish, need to check though). it is a bonus per weapon fire, and not per time/interval, so it is more efficient when fired from dual (not heavy) cannons, cannons and turrets, especially with crf. Works with beams and dhc, but the drain bonus is not as good as the prior mentioned. Best bonus is from the quad phaser/disrupter cannon-hose that's on the cstore ships-forget which. Of course, the actual damage (dps) is highest in dhc, but the max shield drain is achieved by the previous mentioned. Unless you are speced in flow capacitors, it's not really worth to go for tertyon glider.

And ask any question you have man, that's the purpose of the forum!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-23-2012, 02:47 PM
Tet glider is a better counter to haxextend 3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-23-2012, 02:54 PM
Quote:
Originally Posted by Sundiata
Why grind or spend the EC to get the weapons for something that probably won't be viable in a few weeks.
I don't think they are going to cripple FAW all that much. I'm sure they'll drop the accuracy, but to point where it's a useless skill? I'd imagine they'd drop it down to CSV's accuracy.

Also, I spent all of my prototype salvages on the beams and various other useless weapons for my build, because I already got the mk XII weapons I needed. Since you can't trade the salvages for tech, it's really just taking up space in my inventory.

Quote:
Originally Posted by Zahinder
Well, it's -50 normally, I THINK it can get up into the 70s or 80s.
I have no skill points invested in Flow Capacitors, and the default damage from the tetryon glider, both before and after the supposed fix, was -29.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-23-2012, 03:40 PM
Quote:
Originally Posted by prom3theus View Post
Ok, tertyon glider is a bonus of any 2 omega stf set Pieces(don't know what you know,, but usually sets = shield + engine + deflector, so ask more if you need extra info). Any 2 of them would give bonus. Maybe you don't know about it bc you either didn't research, either didn't look in the set bonus, which is no problem for me. So, that tet glider bonus gives you a shield drain bonus on the top of any damage you deal. It's not huge, but only 50 less shields x 100 fires( which you achieve in few seconds with turrets and crf) is not bad. Don't know what's the minimum value(bonus), nor if it scales with mark ( mkx, mkxi, mkxii), but it scales with flow capacitor skill and flow capacitor consoles and weapon power (like you get more drain with those than without, fully speced, 125 power and with 1 flow I guess I am about 60 a 65-ish, need to check though). it is a bonus per weapon fire, and not per time/interval, so it is more efficient when fired from dual (not heavy) cannons, cannons and turrets, especially with crf. Works with beams and dhc, but the drain bonus is not as good as the prior mentioned. Best bonus is from the quad phaser/disrupter cannon-hose that's on the cstore ships-forget which. Of course, the actual damage (dps) is highest in dhc, but the max shield drain is achieved by the previous mentioned. Unless you are speced in flow capacitors, it's not really worth to go for tertyon glider.

And ask any question you have man, that's the purpose of the forum!
Thanks pal, i really appretiate it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-23-2012, 04:04 PM
Quote:
Originally Posted by ParadePartizan View Post
Serious question here: Whats the good part about tet-glider? Heard multiple times about it but i dont get whats "op" about them. When i used it there was just a small shielddrain like -50 shields per hit. In relation to 1000 dmg per beam hit it seems like nothing
shield hits are usually 50-150 damage, hull hits are were you see 500-3000 damage from hits. its easy for glider to deal about 60 damage a hit, so it ends up being REALLY effective.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-23-2012, 04:07 PM
Beamscort >>>> cannon scort for duels right now.

Thanks to stupid FAW.

Kerrat is just duels with more than one person. Which is why he was probably sodomizing everyone equally at all times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-24-2012, 04:27 AM
Quote:
Originally Posted by prom3theus View Post
Ok, tertyon glider is a bonus of any 2 omega stf set Pieces(don't know what you know,, but usually sets = shield + engine + deflector, so ask more if you need extra info). Any 2 of them would give bonus. Maybe you don't know about it bc you either didn't research, either didn't look in the set bonus, which is no problem for me. So, that tet glider bonus gives you a shield drain bonus on the top of any damage you deal. It's not huge, but only 50 less shields x 100 fires( which you achieve in few seconds with turrets and crf) is not bad. Don't know what's the minimum value(bonus), nor if it scales with mark ( mkx, mkxi, mkxii), but it scales with flow capacitor skill and flow capacitor consoles and weapon power (like you get more drain with those than without, fully speced, 125 power and with 1 flow I guess I am about 60 a 65-ish, need to check though). it is a bonus per weapon fire, and not per time/interval, so it is more efficient when fired from dual (not heavy) cannons, cannons and turrets, especially with crf. Works with beams and dhc, but the drain bonus is not as good as the prior mentioned. Best bonus is from the quad phaser/disrupter cannon-hose that's on the cstore ships-forget which. Of course, the actual damage (dps) is highest in dhc, but the max shield drain is achieved by the previous mentioned. Unless you are speced in flow capacitors, it's not really worth to go for tertyon glider.

And ask any question you have man, that's the purpose of the forum!
And glider ignores resistances, only pts in insulators and insulator consoles helping against it.... ohh what am i saying. they fixed insulators ofc they still doesnt working. maybe 3rd time they try to fix it will work.
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