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Thanks SO MUCH for all your support, and we'll see you in-game!
Sure, we could set something like that up. But it would have to be a special map. And really, you'd be targetting an invisible critter that we set at the point on the surface that you should be firing at.
And then later on an update to critter AIs causes an unexpected side-effect... so people who run the mission and start firing on the planet sit in amazement as the planet runs away.
And then later on an update to critter AIs causes an unexpected side-effect... so people who run the mission and start firing on the planet sit in amazement as the planet runs away.
Or Tricobalt Knocks the planet out of targeting distance.
And then later on an update to critter AIs causes an unexpected side-effect... so people who run the mission and start firing on the planet sit in amazement as the planet runs away.
And then later on an update to critter AIs causes an unexpected side-effect... so people who run the mission and start firing on the planet sit in amazement as the planet runs away.
Or even worse, the planet rushes your ship and one-shots you with a giant bat'leth.
As much as the thought of turning a planet into a wasteland of smoldering buildings and corpses appeals to me, what about the loot... err their valuable stuff. You´ll destroy it all. :p
It could certainly make the Dilithium Mining mission more enjoyable - fly your ship over to the asteroid and bombard it into crystals. Hoover it up. Profit! :p