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- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
You get your fun and entertainment from crushing NPCs beneath your boots...
...when faced with possibility of being the one crushed beneath the boots of another for their fun and entertainment...
...it could potentially shed a different light on what you are doing in deriving fun and entertainment from crushing NPCs beneath your boots.
Which could adversely affect your enjoyment of PvE... alluding to ignorance is bliss.
So is there something wrong with avoiding situations where I could be defeated and possibly insulted by another real life person in a game made for entertainment? Fighting against other people is not what I'm looking for in video games. If in your mind I'm am some horrible person for not enjoying PVP, then I'm a horrible person .
So is there something wrong with avoiding situations where I could be defeated and possibly insulted by another real life person in a game made for entertainment? Fighting against other people is not what I'm looking for in video games. If in your mind I'm am some horrible person for not enjoying PVP, then I'm a horrible person .
That's not what I was saying in the least. I was simply explaining one of the reasons that you might not enjoy PvP. Stromgold said it well with the "not the prey" part. In spending some time as prey, it can suck some of the fun out of PvE as you realize that it's just a monster farm. The mobs are not there to challenge you - they're there for you to kill them. Knowing that, can suck some of the fun out of it...thus the ignorance is bliss comment.
It was not an attempt to call you a horrible person in the least, and I'm not sure where you got that from what I said.
That's not what I was saying in the least. I was simply explaining one of the reasons that you might not enjoy PvP. Stromgold said it well with the "not the prey" part. In spending some time as prey, it can suck some of the fun out of PvE as you realize that it's just a monster farm. The mobs are not there to challenge you - they're there for you to kill them. Knowing that, can suck some of the fun out of it...thus the ignorance is bliss comment.
It was not an attempt to call you a horrible person in the least, and I'm not sure where you got that from what I said.
Ah, ok. Sorry for me getting defensive. I apologize.
Guess I didn't like my little bubble getting popped .
That's not what I was saying in the least. I was simply explaining one of the reasons that you might not enjoy PvP. Stromgold said it well with the "not the prey" part. In spending some time as prey, it can suck some of the fun out of PvE as you realize that it's just a monster farm. The mobs are not there to challenge you - they're there for you to kill them. Knowing that, can suck some of the fun out of it...thus the ignorance is bliss comment.
It was not an attempt to call you a horrible person in the least, and I'm not sure where you got that from what I said.
Read my previous post:
Quote:
Originally Posted by noblet
Since it was mentioned, escort alpha is the best example why pvp is an afterthought in STO.
The best pvp team isn't a balanced one, but one with 5 alpha fit escorts. Dual cannons plus turrents on active maneuver stack and active reverse shield polarity, hit a single target and instapop it, evasive out of range in 5 different directions, regroup as skills cool down, make another run, rainse and repeat.
No differences between pvpers and pug noobs, assault or carrier, they instapop all the same. You can faceroll even the "best" pvpers like Panda team with this, especially since many of them take off reverse shield polarity skill in favor of more team oriented skills, not that anyone has the reaction rate to toggle it in time. Tractor is useless even on max skills. Escort's small size and fast speed/agility on maneuver itself is counter to selecting target, and thus ecm. You don't even need good equipment. Result is the same anyway.
I used to run escort teams, then it got old...
There is no "challenge" in pvp because it's utterly broken. It's where you farm players who don't yet know how to take advantage of broken mechanics. And it gets old fast.
Once in a blue moon, you meet another escort exploit team. You expect sudden death for a change of pace, but instead, no one ever dies, as few hits land, and ppl get out of sensor range (not just weapon range) fast.
That's not what I was saying in the least. I was simply explaining one of the reasons that you might not enjoy PvP. Stromgold said it well with the "not the prey" part. In spending some time as prey, it can suck some of the fun out of PvE as you realize that it's just a monster farm. The mobs are not there to challenge you - they're there for you to kill them. Knowing that, can suck some of the fun out of it...thus the ignorance is bliss comment.
It was not an attempt to call you a horrible person in the least, and I'm not sure where you got that from what I said.
The fact that it IS a monster farm ... IS what I enjoy about PVE. Knowing that an enemy is inferior does not undo my fun - it validates my efforts to create something powerful enough to be the hunter, not the hunted. Which is the ENTIRE POINT of playing a game with customizable characters.
Getting clobbered by so many beam weapons you can't even see your ship explode (I'm looking at you, Minefield Fleet Actions) is the antithesis of fun. There is no pleasure whatsoever to be had in losing. And PVP, unless you're one of the lucky few who are gifted with top-tier skills and the resources to kit your character to the gills, is mostly about losing. And before you come with the claim that such abilities can be learned, no they can't. Most human beings can NEVER develop their reactions to the rate at which the top players are capable of operating. Everyone has an upper limit beyond which no amount of training will make them any faster or better, and those upper limits are different for each human being.
And yes virusdancer, the tone of your posts most definitely indicates that people who don't actively seek PVP are horrible people. That may not have been your intent, but it WAS the impact - and impact is what matters.
So is there something wrong with avoiding situations where I could be defeated and possibly insulted by another real life person in a game made for entertainment? Fighting against other people is not what I'm looking for in video games. If in your mind I'm am some horrible person for not enjoying PVP, then I'm a horrible person .
Quote:
Originally Posted by DeltaFox
Challenge. Exactly why I avoid PVP. I don't want to be challenged.
I find this a bit sad. I understand that you don't like pvp, and that's perfectly fine. But the reason is that you're afraid of challenge and possibly losing? That's not a good mentality if you want to be successful in games. Not just pvp, but pve too. Pve in this game is notoriously easy, you should aim a bit higher than that.
The fact that it IS a monster farm ... IS what I enjoy about PVE. Knowing that an enemy is inferior does not undo my fun - it validates my efforts to create something powerful enough to be the hunter, not the hunted. Which is the ENTIRE POINT of playing a game with customizable characters.
Knowing that the enemy is inferior validates your efforts...?
The point of customizable characters...is...customizable characters. Variety. It can make repeatable content more easily repeated, since you do it with a different character. Etc, etc, etc...
Quote:
Getting clobbered by so many beam weapons you can't even see your ship explode (I'm looking at you, Minefield Fleet Actions) is the antithesis of fun. There is no pleasure whatsoever to be had in losing.
The pleasure is not in losing. The pleasure is in winning when you could have lost. Overcoming...
The first time you tied your shoes...success, victory, pleasure. The 15,000th time...? Not so much.
Quote:
And PVP, unless you're one of the lucky few who are gifted with top-tier skills and the resources to kit your character to the gills, is mostly about losing.
No, you're not going to win every fight. The fights that you do win...you actually earned those victories.
Quote:
And before you come with the claim that such abilities can be learned, no they can't.
You can improve. You can adapt. You can learn.
Quote:
Most human beings can NEVER develop their reactions to the rate at which the top players are capable of operating. Everyone has an upper limit beyond which no amount of training will make them any faster or better, and those upper limits are different for each human being.
The rabbit was faster than the turtle, but who won the race?
Quote:
And yes virusdancer, the tone of your posts most definitely indicates that people who don't actively seek PVP are horrible people. That may not have been your intent, but it WAS the impact - and impact is what matters.
Say the same thing to two different people. One might find it offensive. One might have no problem at all with it. The same thing said...two different reactions. Capisce?
I find this a bit sad. I understand that you don't like pvp, and that's perfectly fine. But the reason is that you're afraid of challenge and possibly losing? That's not a good mentality if you want to be successful in games. Not just pvp, but pve too. Pve in this game is notoriously easy, you should aim a bit higher than that.
While what they said struck me as odd at first, I can see it easily enough. It's just entertainment. Some fun to be had. Something enjoyable to pass the time. Not everything has to be Secret Agent Laser Obstacle <insert activity here>...