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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-24-2012, 03:43 PM
Quote:
Originally Posted by virusdancer
For somebody that plays every day, obviously it would not provide any benefit...
Or if they're not a grinder and thus don't earn 8K a day, ever. Then it's not a perk at all.

A player should not be at a disadvantage simply because they aren't a grinder.

There has to be a way for people who don't grind dailies, who play, but don't spend their time doing repeatables, to earn Dilithium at a faster pace than the 1-200 possible through the Doff system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-24-2012, 03:58 PM
Quote:
Originally Posted by virusdancer
What's so wrong that if you cannot do something or that you do not want to do something... that you do not get the reward that you would for doing it?
Conversely, what's so wrong with adding Dilithium as a reward for every single mission and activity in the game? Especially since there's a hard cap of 8k per day for refinement.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-24-2012, 03:58 PM
Quote:
Originally Posted by virusdancer
If they increased the overall amount a person could earn on a single character, should they gate it based on account then?

If it is a case that you can make 32-64k a day unrefined on four toons, should they gate it based on some average number of characters? If you have 3 characters and could make 24-48k, should you be able to make all 48k on a single character...but not necessarily be able to make 144k off of 3 toons if you had them?

For those that want to play a single character...

...if so though, what about those people that run 5-8 or more characters? They'll end up getting less. Should it be based on the number of characters you have available?

1-2, X amount.
3-4, Y amount.
5-6, Z amount.

Etc, etc, etc?
The problem is VD, that the amount of Ore you get per day per character doesn't matter. Whether a person earns 16K or 120K, they are still only going to get 8K refined per day per character. It's already gated per character by the refining process.

There's no need for the additional gate of Ore only being available via dailies. If Ore was freely available from every activity in the game, even standing still RPing, then the Refining gate would still bottleneck and regulate the Dilithium Economy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-24-2012, 04:00 PM
Quote:
Originally Posted by Katic View Post
The problem is VD, that the amount of Ore you get per day per character doesn't matter. Whether a person earns 16K or 120K, they are still only going to get 8K refined per day per character. It's already gated per character by the refining process.

There's no need for the additional gate of Ore only being available via dailies. If Ore was freely available from every activity in the game, even standing still RPing, then the Refining gate would still bottleneck and regulate the Dilithium Economy.
Exactly. There's a hard cap in place. So the system is protected.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-24-2012, 04:05 PM
One thing I would support is small Dilithium rewards for every story mission. Im not talking daily rewards style amounts, as that would be unbalanced. But a 36 Dilithium reward for playing the mission would be good.

I choose 36 Dilithium because if you divide 1440 Dilithium by 20 hours, you get 72 Dilithium per hour. Since Missions can replayed every 30 mins, I think 36 Dilithium is balanced.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-24-2012, 04:17 PM
Quote:
Originally Posted by Katic View Post
The problem is VD, that the amount of Ore you get per day per character doesn't matter. Whether a person earns 16K or 120K, they are still only going to get 8K refined per day per character. It's already gated per character by the refining process.

There's no need for the additional gate of Ore only being available via dailies. If Ore was freely available from every activity in the game, even standing still RPing, then the Refining gate would still bottleneck and regulate the Dilithium Economy.
That was in regard to what Leviathan was saying about how it favors the person playing daily as opposed to once a day.

A single character can get 56k a week....say, 7 hours of play - an hour a day.
But that character cannot get 56k by playing 7 hours in a single day.

Even if the cap was kept at 56k because they want that cap, a person that has 7 hours to play but only 1 day to play... is getting the shaft, they're not going to be able to get 56k in those 7 hours like the player that plays 1 hour a day for 7 days. Even if they were limited to the 8k daily refine, because they were Gold - they would still get their 56k in that week.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-24-2012, 04:19 PM
Quote:
Originally Posted by virusdancer
If they increased the overall amount a person could earn on a single character, should they gate it based on account then?

If it is a case that you can make 32-64k a day unrefined on four toons, should they gate it based on some average number of characters? If you have 3 characters and could make 24-48k, should you be able to make all 48k on a single character...but not necessarily be able to make 144k off of 3 toons if you had them?

For those that want to play a single character...

...if so though, what about those people that run 5-8 or more characters? They'll end up getting less. Should it be based on the number of characters you have available?

1-2, X amount.
3-4, Y amount.
5-6, Z amount.

Etc, etc, etc?
The should not gate it at all... As long as the amount that can be refined per day remains constant, that's all the regulation it will require.

If Refined Dilithium becomes required in more forthcoming systems and content, then its outflow would be divided almost equally between CP purchas, purchases on the D-Store and opt-in gameplay.

The trick is making sure that any opt-in gameplay mechanics actually have some sort of tangible effect that goes beyond just bolstering an individual player's items.

We know that colonizarion is going to be coming in when we get the exploration revamp (as per Dan's recent post on that subject). We know that Starbases are going to be the spring-off point for exploration. A Starbase could, in addition to massive amounts of raw materials, could have an exorbitant RD price tag associated with it for upkeep. And I define exorbitant as a price that no single player could produce without purchasing C-points, but can be achieved without doing so if several players in a fleet pool their RD to do so. This would be facilitated by an interface that allows members of the fleet to deposit the RD into the Starbase fund. Once deposited into the fund it cannot be withdrawn by any player. When enough RD has been deposited, the fleet-based objective of raising the Dilithium funds for construction/upkeep would be marked as complete.

The point is, The more uses for RD, the more demand for it there will be. The more demand, the more it will flow out of the system...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-24-2012, 04:23 PM
Quote:
Originally Posted by Katic View Post
Or if they're not a grinder and thus don't earn 8K a day, ever. Then it's not a perk at all.

A player should not be at a disadvantage simply because they aren't a grinder.

There has to be a way for people who don't grind dailies, who play, but don't spend their time doing repeatables, to earn Dilithium at a faster pace than the 1-200 possible through the Doff system.
See, I just don't agree with that. It is the reward for doing such.

Should I be able to earn CXP by doing something other than DOFF Assignments?
Should I be able to get STF gear by doing something other than STFs?
Should I be able to get General Research by doing something other than crafting?
Should I be able to get Reward X from Mission Y by doing Mission Z?

They're all grinds.

Dil, to me, is an optional part of the game. You can deal with it if you want. If you do not want, then you don't deal with it. Just like any grind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-24-2012, 04:24 PM
Quote:
Originally Posted by virusdancer
That was in regard to what Leviathan was saying about how it favors the person playing daily as opposed to once a day.

A single character can get 56k a week....say, 7 hours of play - an hour a day.
But that character cannot get 56k by playing 7 hours in a single day.

Even if the cap was kept at 56k because they want that cap, a person that has 7 hours to play but only 1 day to play... is getting the shaft, they're not going to be able to get 56k in those 7 hours like the player that plays 1 hour a day for 7 days. Even if they were limited to the 8k daily refine, because they were Gold - they would still get their 56k in that week.
With the Gold auto-refinement, a character who gets 56K Ore, by having numerous non-daily, non-grind, any-kind-of-play means of earning it, is going to get the 56K per week.

That's why we're proposing non-grind, non-daily means of getting Ore, so that the person who plays for seven hours one day a week is rewarded the same as a person who plays an hour a day seven days a week.

Instead of just rewarding people who grind dailies, the game would reward everyone who plays, no matter how they play. For the time they play, instead of for how they play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-24-2012, 04:30 PM
Quote:
Originally Posted by CaptainQuirk View Post
The point is, The more uses for RD, the more demand for it there will be. The more demand, the more it will flow out of the system...
Speaking of... they REALLY need new, quality gear available for dilithium. We get better consoles from DOff missions, better personal weapons, personal shields, ship shields, armour, engines, and sensors from STFs. Beyond perhaps ship weapons there is literally nothing in the DStore that anyone in their right mind would be chomping at the bit to get. Everything available there is trumped by something available, relatively reliably, elsewhere.
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