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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1
03-23-2012, 09:11 PM
This post has been removed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-23-2012, 09:28 PM
You know I will see you soon. Let's hope I pull a team to make this decent competition for ya. Be careful how many monsters you create with these tips. Now if I only could stop patching and start playing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-24-2012, 05:28 AM
The "one shot" could work but it's fairly situation.

For one thing, it's a one trick pony. Not to say it wasn't well thought out but you have to remember in a traditional pvp scenario, it won't work each time. Let's say you pull it off, everything goes your way and you one shot someone. They respawn. Respawns are random, they could hit a respawn point close to you or far away. If it's a close respawn point, they could pop their tribble and sprint to you before your cooldowns are done for the various skills you used for the "one shot" in which case you're back to your regular fighting.

An Engineer could outlast this as you say. And a Science too, with proper heal stacking and pre-hotting to counter ticks of plasma. As a Tactical, might be a little trickier but it could be done. I'd probably kirkroll, pop my heals (kit and jemhadar set bonus), then begin dropping every assist i could from red shirts, a combat horta and shard clones (with proper boff selection that could be up to around 5 redshirts, 1 horta and 2 clones). Assuming I can survive the initial hit, it would be a race to crank out dps at that point. But again from my side I'd be doing the one trick pony thing as well since some of my stuff has extensive cooldowns (shard primarily).

So overall it "could" work, but it's situational. But it does have one thing going for it, since it's good for that one time use / element of surprise it's great for clutch moments. If you find yourself in a pvp match thats tied and you can whip this strat out on one enemy player, it could win you the match. Which could be worth it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-24-2012, 06:13 AM
So, what do I do in 5vs5 with all 10 being tacs?

Tnx but no tnx. Ground pvp is way to broken.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-24-2012, 01:27 PM
Quote:
Originally Posted by mavgeek View Post
The "one shot" could work but it's fairly situation.
..... everything goes your way and you one shot someone. They respawn. Respawns are random, ..... If it's a close respawn point, they could pop their tribble and sprint to you before your cooldowns are done.....
You are correct about the one trick pony. The one thing you haven't quite envision is that its a pony you can ride all day long. Take your time and get the items (with the skills) and try it. If you pay attention to your timing (which really isn't to hard) you could have major resist bonuses that surpasses anything a sci can accomplish for 50% of the time. Yes spawn points is a problem for anyone. A really good PvP match would never take place at spawn points. But those maps that have random spawns are all about keeping the roll going. Ghost Ship is the worst map in the game, and I hate playing on that map, because you just need to kill 2 people on the other team, and then keep rushing with your team and you win the match. I am not saying there isn't a counter to this, but that is for another post.

Quote:
Originally Posted by mavgeek View Post
An Engineer could outlast this as you say. And a Science too, with proper heal stacking and pre-hotting to counter ticks of plasma.
I can promise you if you get your time smoothed out no Science can survive this method. The damage that can hit within 0.2 of a second surpasses the buffing they can do. Remember there are diminishing returns on armor buffing. And since the Maco and Omega armor values are what they are we are already hovering around the 50% resist level. Adding a bit more armor resist tends to come at an expensive price. ~60% resist is about the realistic attainable resist. A medic that also dumps all of their heals on themselves to buff is a selfish medic, and selfish medics will cost their team dearly. In combat we identify selfish medics and exploit their choices. It would take another post to explain this.

Quote:
Originally Posted by mavgeek View Post
So overall it "could" work, but it's situational. But it does have one thing going for it, since it's good for that one time use / element of surprise it's great for clutch moments. If you find yourself in a pvp match thats tied and you can whip this strat out on one enemy player, it could win you the match. Which could be worth it
This setup doesn't take away from anyone's playing method as it is. It is something you could suddenly activate in the middle of a fight if you wanted to. That is why you can ride this pony all day long. Nothing can beat team tactics though.



Quote:
Originally Posted by IvanTom View Post
So, what do I do in 5vs5 with all 10 being tacs?
I would love to see this one day. If you have 5 tacs they can chain everything for a 100 seconds with a 20 second cooldown. That would result in a 14 second period in which one member will become visible. If they are close to the other team chaos would ensue. The team that would drop out first of the cloak will be the team to loose. Therefore the team that starts the sequence first is the team that looses. I have seen this play out in a small scale and what ends up happening is that it becomes a non cloaking battle, since you don't want to be the first one to cloak up. I find this scenario very amusing. Damned if you do or damned if you don't.

Quote:
Originally Posted by IvanTom View Post
Tnx but no tnx. Ground pvp is way to broken.
I would say there are just as many bugs in space if not much more. Just look at the Bug Forum section and 80% of the bug listings are space bugs or space broken abilities. The biggest problem I encounter with ground PvP is related to the learning curve required. How many hours and hours has the Sad Pandas spent learning all the nooks and crannies of space PvP? How much testing do you do of equipment? Do you do nearly as much on the ground? If you add up all the ground abilities that anyone player would have, it would come to 20~22. These abilities interact with each other to form a complex scenario. Combine the fact that the terrain participates in the combat environment and suddenly ground becomes very complicated. Ground PvP is working just fine, just keep practicing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-24-2012, 02:16 PM
Quote:
Originally Posted by Pug01
Additional Benefits:
1) The ring from the plasma grenade becomes invisible when you are cloaked so no one will see your grenade coming. They would have to listen for it.
yea, nice bug.

Quote:
Originally Posted by Pug01
I would say there are just as many bugs in space if not much more. Just look at the Bug Forum section and 80% of the bug listings are space bugs or space broken abilities.
The correct way to get bugs fixed is submiting bug reports, not writing cheesy guides how to exploit them tho.. you should really know better, we all know how long it can take until things get fixed.

Theres actually even a developer posting from BorticusCryptic (link) stating that the omega 2-set bonus cloak "was never intended to give an unbalanced edge in pvp", sadly their fix didn't really fix the primary issue of cloak stacking.. so we have to live with that cheesy stuff atm until the next ground revamp probably.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-24-2012, 04:42 PM
Quote:
Originally Posted by mikiy
yea, nice bug.

The correct way to get bugs fixed is submiting bug reports, not writing cheesy guides how to exploit them tho.. you should really know better, we all know how long it can take until things get fixed.
Are you sure this is a bug and not intended? Where have the developers stated that this is a bug?

Quote:
Originally Posted by mikiy
Theres actually even a developer posting from BorticusCryptic (link) stating that the omega 2-set bonus cloak "was never intended to give an unbalanced edge in pvp", sadly their fix didn't really fix the primary issue of cloak stacking.. so we have to live with that cheesy stuff atm until the next ground revamp probably.-
The link you posted was before they introduced the fix, as you stated. Unless it is explicitly address, then this is not a bug and the affects are as intended. Ask yourself this question: What is the point of the Omega Distortion Fields' stealth value if it doesn't even cloak you up for the borg? The only way the Distortion Fields' stealth works is by stacking it with Ambush. This is no exploit. How many stealth items have we received in just the last couple of months. Stealth is here to stay.
Should only the elite players play this way?

I will agree its cheesy but I am not going to whine about it. The most powerful profession on the ground right now is the Tactical Officer. They can buy super Doffs with Encrypted Data Chips that are specifically just for them. No one else gets any Doffs that benefit them. They can simulate the same resistance as a science officer and get their shields up by cloaking (engineer like). But why whine. If you cannot beat them, then join them. Lets just get out there and have fun on the ground.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-24-2012, 09:41 PM
Quote:
Originally Posted by Pug01
The link you posted was before they introduced the fix, as you stated. Unless it is explicitly address, then this is not a bug and the affects are as intended.
Quote:
Originally Posted by BorticusCryptic
This set bonus was never intended to give an unbalanced edge in PvP and was intended to primarily be used as a defensive measure in PvE content. By reducing the effectiveness of the Stealth bonus, you can still use this ability to shed aggro and resist incoming damage, but not to sneak up on enemy players without chance of being discovered.
While we usually can only guess about dev intentions, in this case he was actually pretty clear what it was supposed to be used for and what not.. and he said that right with the fix even. That the fix to the problem wasn't really sufficient to go along with what he said is another matter.

Quote:
Originally Posted by Pug01
Should only the elite players play this way?
Not sure what "elite players" are for you, but actually i haven't seen many people using that.. and thats not because its such a super awesome secret move nobody discovered yet.. just because some bug to take extreme advantage upon is there doesn't mean you have to go there and do it.. afterall its your reputation your blowing up with stuff like that, mark my words.

Your last paragraph makes it sound like you want to get tac's nerfed, but all we really need is a fix for the grenade circle and a fix against cloak stacking or perception need to be brought back in line. Every class has some awesome DOFFs one of the tac doff's might be easy to get but i'll argue with you that the mortar and turret doffs for engineers are much more usefull then the extra escort - especially these days were we have engineers play like theres one kit with mortar, turret, drones, mines, wm, bomb and fuse all on one kit - which isn't the case; its just another bug that really needs a fix urgently.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-24-2012, 11:06 PM
Quote:
Originally Posted by mikiy
afterall its your reputation your blowing up with stuff like that, mark my words.
Do you even know who I am? I have no reputation and I don't need any reputation. If I gain one I am fine with that too. After all this is just a game and I am Pug! I correctly named myself Pug for that reason. I am slow and most of the time I run in the wrong direction. I get stuck in the middle of bad situations, with way too many enemies around me.

I enjoy PvP tremendously and I find that it truly is the End Game portion of any game. Its fine if you can beat the computer, but can you beat someone with a brain? The more complex and challenging I can make it the more my mind wants to try to beat it. On that note I want to even the playing field. I know of around 8 people using the full technique above and then I know of about 20 people that use the One Shot method. But how many "Pugs" know the full setup? Do they even know what happened when they die when this happens?

Quote:
Originally Posted by mikiy
Your last paragraph makes it sound like you want to get tac's nerfed,.
I would like to get my Biochemist to work.
And I would rather spend my EDCs that I have on my Science for something useful such as Doffs.

I am done discussing the validity of this post. Let the community decide how they want to use this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-25-2012, 08:57 AM
I know who you are pug, and Tami has a good point so no need to get mad about it and rage. yeah you can exploit the game and use it to get an advantage, but what are you going to do when they do fix the bugs, and exploits. you are so use to playing like a heel that when they do fix things your going to have to learn new tricks...but in your case new ways to cheat.
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