Join Date: Dec 2007
Posts: 148
# 291
05-16-2012, 05:46 PM
Quote:
Originally Posted by DecadeComplete
Lol @ Thinking Karrat was a PVE zone where feds and KDF team up.
hey now, its a common misconception. I've seen it many times, as far as the zone, I say, nuke it from orbit, its the only way to be sure.
Join Date: Dec 2007
Posts: 148
# 292
05-16-2012, 06:01 PM
Quote:
Originally Posted by amlross
Being the only place where you can get mark XII items, you would think the devs would show Kerat more love?...
You can also get MK XII items from DOffing and the Vault shuttle event (through tokens/interior ship crew interactions).
Join Date: Dec 2007
Posts: 148
# 293
05-16-2012, 06:08 PM
Quote:
Originally Posted by amlross
Being the only place where you can get mark XII items, you would think the devs would show Kerat more love?

First: the klink problem (or fed if your a klink) as soon as it starts you get ***** by enemy ships. When we're supposed to be working together against the Borg!
If you actually read the set up, you would realize the plot is that the KDF are trying to raid the repair cubes for tech, and the feds are trying to destroy the cubes to prevent this. Not sure what the KDF side explanation is. This explains the inter-faction shooting.

Quote:
Shouldn't this be more like an stf?
How would it be better?

Quote:
I suppose one good thing is that while they are fighting each other, it gives me more Borg to kill and a higher Chance to get more mrk XII loot!
A bright silver lining

Quote:
Second: bugs!

Borg ships showing up as unresponsive, can't target or shoot them. They also tend to hover and do nothing.

While other ships are stuck inside structures?? Can't shoot those either.

If your only going to give us 1 place to get mark XIi (non Borg) items, please make sure it works right....
Many start ofline... that is intended. they activate later in the event. The ships stuck in objects are bugged though.. so are the stretching cubes...... very annoying
Join Date: Dec 2007
Posts: 148
# 294
05-16-2012, 06:46 PM
Ok if it is indeed a PvP zone, you might want to spawn people on different sides?

Having everyone spawn in the same place is what made me think it was meant as a PVE.....
Join Date: Dec 2007
Posts: 148
# 295
05-16-2012, 06:51 PM
Quote:
Originally Posted by nynik
You can also get MK XII items from DOffing and the Vault shuttle event (through tokens/interior ship crew interactions).
Yea I know about doffing mrk XII consoles, but can you doff weapons too?

And the shuttle event is only for the reman set no?

I want mrk XII purple weapons that aren't Borg. Ie Acc, Dmg, Dmg. Or even 3x Dmg

Only a few in the exchange (which is bugged too and hard to find XII gear since the VA tab doesn't work...)
Join Date: Dec 2007
Posts: 148
# 296
05-17-2012, 04:58 AM
just use mk xii in the search field

yes having the same spawn point for both sides...is truely mental
Join Date: Dec 2007
Posts: 148
# 297
05-17-2012, 06:14 AM
Having the same spawn point for both sides makes having EWP feel like the most super troll ability in the world.

Seriously wait till a reset and dump EWP on spawn... Single most trollerific thing ever, and it kills cloaking too!
Join Date: Dec 2007
Posts: 148
# 298
05-17-2012, 06:17 AM
Quote:
Originally Posted by PWE_BranFlakes
The "daily" part of it is that the PvP mission is daily, that Icheb gives you. And, the missions he gives you rotates. This allows you to get your PvP daily done, but gives you some variation in the mission.

I'm still going to pass along your feedback though, and everyone else's in this thread

Cheers,

Brandon =/\=
Here's my feedback:

It's a mistake to close one of the few sandbox pvp areas in the game. Placing a timer of the Kerrat mission is fine but the Kerrat zone should still be open to players all the time.

My suggestion going forward would be to expand Kerrat and add new missions to it. It doesn't need to have just one or two missions like it does now. There could dozens of different missions in a expanded zone each with small dilithium rewards.

Stop trying to limit the player and confine him to small maps and scripted fights. Arenas with balanced teams should be part of the pvp mix but should not be the only venue for pvp.
Join Date: Dec 2007
Posts: 148
# 299
05-17-2012, 08:04 AM
Quote:
Originally Posted by shelev
Having the same spawn point for both sides makes having EWP feel like the most super troll ability in the world.

Seriously wait till a reset and dump EWP on spawn... Single most trollerific thing ever, and it kills cloaking too!
I'll see your EWP and raise you VTR.
Join Date: Dec 2007
Posts: 148
# 300
05-17-2012, 09:14 AM
EWP on respawn? Annoying but not fatal, dependiong on the vessel you fly.

Hey Devs, its been a month now and I still have not been offered the Ker'rat daily mission.

What gives?
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