I recently set up my ship with mark XI (blues and purples). [Acc] and [Dmg]
Three dual heavy cannons up front and three turrets in the rear with a Hargh'peng launcher up front for good measure.
I used to run phasers and beams to try to target shields with a proc or targeting the sub-system. But now I can strip shields like crazy!
I head into a fight and can drop a shield facing and keep it down like nobody's business. I don't see Tetryon recommended too often on the boards here. What are your thoughts on Tetryon weapons?
Yep, you are crazy :p
Seriously though, there could be a couple explanations for this.
1. They are broke. Their special ability goes off to often.
2. You are running with [Acc] now, and before you weren't.
3. Your tactical consoles have a higher value then before
4. The people you are going up against don't have very good gear, so therefore your higher lvl gear drops their shields.
These are just some things I thought of in a couple minutes. I am sure someone out there can think of more.
For the longest time I ran a tetryon cannon build on my escorts. It could strip quickly on the procs, but the dmg itself was less than what I primarily use now(plasma-disruptors). Even with the fixed dmg modifier on the hybrids, shields are never an issue and the dmg output is much higher.
PvP however is different. Even if they protect against Tetryon, the shield stripping still works as intended. With field generators currently stacking, it might be more desired right now than other weapons (unknown). Flow Capacitor consoles and skill will boost the shield stripping as well as using the Omega set for yet more stripping.
Again, stripping will only get you so far. You still need to be able to pound the target down. Tretyron are great in a group setting if you are the only one running them, as it leaves the hull dps to another player.
The dual cannons(not heavy) should proc more do to the higher rate of fire, but would equal less dmg on crits. Most of your shield stripping procs atm, are coming from the turrets on your build.
If I built a stripper escort again, it would have dual cannons(not DHC) in the front with a a torp of choice. Two turrets in the back and a Tricobalt mine.
You would want to drop the mine as you are about to pass the target on your run. It should have a shield free hull to detonate against.
they used to suck, the proc damage didn't even scale with weapon level. the only reason to use them was because people didn't use resists to them often. now after the skill tree revamp flow capacitors buff their proc damage by a lot, and the effect on peoples shields is noticeable imo. polaron's proc is also buffed by flow caps, and the polaron DHC in the dilithim store are acc x2, quite desirable. the beam tetryon beam arrays in the dilithium store have acc x2 as well, if i recall correctly, so they are desirable without the proc.