Just Nerf the console to oblivion, delete it from the stores, and make the prototype console vendor shell out the value in dilithium (crafted or store) and some energy credits.
You get rid of this annoying "must have" console, regain control of ship shield balances, and give no one really loses out thier investment into these consoles.
Very good plan.
You also make a good point.... These Units take the notion of ship balance completely out of Cryptics hands.
Your gear choice as far as shield should come with benefits and disadvantages... which with Cov / Regen / Standard... 3 mods on purples... Set shields ect ect they can say If you have X cap you have max Y Reg... if you have resistance to X Y and Z you are limtied on REG and CAP.... (If you asked my yesterday I would have said this was Cryptics design, and it seemed pretty balanced and was easy for them to adjust numbers on new shield items and be confident that balance would be right)
Now we have a situation where people running the same shield in the same ship can have anywhere from 10-17k in shielding... thanks too the stacking field gens. Completely unbalancing there own design. Having these in game with a maxed allowed Bonus of. 72% seems a bit extreme... obviously less broken then say 140%. This is just a plain bad fix for a unit that was broken before it was broken.
I can state that Nerfing the Field Generator console is frakking LAZY. Just fix it. It needlessly penalizes Science AND Escort builds. Trading Stacking with a nerf is not a fair trade.
FFS Guys quit nerfing everything all the got-danged time!!!!
Efficient Engines: Nerf
Dilithium Income from Fed Mirror Event: Stealth Nerf
Rapid Recharge Polaron Minigun - Nerf
Jem Hadar Shields - Nerf (nice it was easier to simply remove a feature than to fix it...)
In PvE, I'm not seeing a problem (even on my Eng VA tank). I stopped using the field generator console because I just didn't have the space for it. With all the consoles I can conceivably use (e.g. 3 being taken out for Advanced Odyssey ships), even a spot for one was tricky. I was debating on which Advanced Odyssey to use prior to this change (with only minor differences in console layouts and power bonuses).
This may have pushed me more towards the eng/sci than the tac one. But, all in all, it's not a terrible or major PvE nerf. PvP is another matter. I try to stay away from that anyway because of the constant see-saw of buffs and nerfs.
Originally Posted by AuntKathy
I'm guessing a lot of this has to do with PvP
I concur. Pvp gets hit big time with this. Other than the sci nerf this is causing, well see even crazier tanking to the point of being annoying. Imagine an ody filled up with this 18% console and an engi captain.