Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
03-27-2012, 06:17 AM
Quote:
Originally Posted by EzriRayne
Field Generator Console mods can now be stacked.
As such their effectiveness has been reduced....

Please change them back to the way they were before...
so in my jem'hadar ship im getting a big nerf..
Wow, nice not fxing the problem but nerving the console.
Cryptic why do you always do the wrong thing ??? just fix it so they don't stack.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 82
03-27-2012, 06:21 AM
If you make them stackable, we will have even less variety in cunsole usage. There is already not enuff cunsole space right now, even a high-end ship only has nine sluts for cunsoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 83 Truth
03-27-2012, 06:29 AM
Quote:
Originally Posted by Husanak View Post
I think the best fix for the Shield units is too just delete them. Seriously there crutch anyway. Just remove the stupid things, they should have never existed too begin with.
Finally! A voice of logic! Balancing the way shields scale is the better solution.

ALTHOUGH, if we have to have them, I'd suggest heavy diminishing returns for more than one. Punishes escorts less, allows cruisers and science ships more crutch if needed.

Great patch and good work on exploit at-I mean fire at will
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 84
03-27-2012, 06:46 AM
Quote:
Originally Posted by Demosthenes01101 View Post
I don't want your dirty PvP creaping into my PvE. My shield distro officers were just fine where they were. Put them back the way you found them, and don't touch my stuff again.
Entitled much?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 85
03-27-2012, 06:48 AM
Concur

Just Nerf the console to oblivion, delete it from the stores, and make the prototype console vendor shell out the value in dilithium (crafted or store) and some energy credits.

You get rid of this annoying "must have" console, regain control of ship shield balances, and give no one really loses out thier investment into these consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 86
03-27-2012, 07:34 AM
Quote:
Originally Posted by ZeroniusRex
  • Field Generator Console mods can now be stacked.
    • As such their effectiveness has been reduced.
I would rather the consoles maintain the current larger bonuses they have and NOT be stackable. This change will result in less flexibility in the use of out console slots. It puts those ships with fewer Science console slots at a disadvantage over those with more. Why penalize escorts at the expense of giving cruisers and science ships more survivability? It seems that escorts would need that shield boost a bit more.

If this is how this console will be handled going forward, maybe it should be moved back to being an Engineering console to give it more utility to more ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 87
03-27-2012, 07:43 AM
it is noce to read everyones opinion but, lets take some of the other toys from the other ships. Sci and Tac ships should not have the health totals of the Curisers...but they need to be balanaced. When you allow escorts to double or tripple stack this console it forces all the other ships to do the same. This is a balancing issue. These consoles should not stack. Sci ships need their shields, it balances outs the escorts dps and the cruisers turnrate and speed hruts their defence bonus. When you allow the stack science ships loose console spots for their trick and skills. This means they get weaker while other ships get stronger. It is like asking the escorts to stop stacking thier consoles. It takes away their dps...something they are suppose to have. When you stack the field gen, it makes science ships have to pull out other console slots to balance what everyone else is doing. It is bad enough Cryptic had to move it to the SCience Conosle position to begin with, to make a science consule worth something. Maybe Cryptic could have made the other consule worth something they would not have had to move it.

Simple fixes
1. Make all consules either increase the effectiveness by a percent like bio-function and all tactical consoles and balance the nubers accordingly...or make all of them add to skill and adjust their numbers accordingly.
2. Revert the shield field gen back the way it was... or remove it and add the difference to the ships to create the correct balance.
3. All three types of ships should be able to handle each other in a pvp and the build and skill of the payer and little luck should be the determining factor
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 88
03-27-2012, 07:52 AM
Quote:
Originally Posted by ZeroniusRex
[*]Field Generator Console mods can now be stacked. [list][*]As such their effectiveness has been reduced.
[
This is easily one the stupidest and least thought out changes you guys have ever made. There was never a need for these consoles to stack. This change punishes any non-sci flavored ship, makes it pointless for anyone to use any other sci console and boosts up sci ships even further because they already have an inherent shield bonus. Meanwhile my escort, with its inherently weak shields and low survivability, will either lose shielding if I don't add another Field Gen, or lose an armor piece so I can shift the Borg console to make room for a second Field Gen.

Leave these the way they were- non-stacking. There was absolutely no reason for this change.

/golfclap
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 89
03-27-2012, 08:09 AM
I agree!!! Put the Field Generators back the way they were! Even though you probably aren't going too!!! Please, Please, Please!! Although, this will make it easier for tacs to kill people, especially other tacs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 90
03-27-2012, 08:14 AM
Quote:
Originally Posted by Sthrax
There was never a need for these consoles to stack.

Meanwhile my escort ... will either lose shielding if I don't add another Field Gen, or lose an armor piece so I can shift the Borg console to make room for a second Field Gen.

Leave these the way they were- non-stacking. There was absolutely no reason for this change.
These are great points. Keeping the console non-stackable makes it an either you choose to use it or you don't proposition. And it affects only ONE slot. There is no domino effect of having to move other universal consoles around and affecting the choices of Engineering and Tactical consoles. Again, I don't think the full consequences of this change were thought out by the development team. This is a bad decision. Hopefully, the devs will see the light and take a step backward on this one. Please consider it.
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