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Join Date: Dec 2007
Posts: 142
# 41
04-02-2012, 12:12 AM
Quote:
Originally Posted by mister_dee
According to a DEV statement I once read the UI are supposedly 3-D pieces that are textured (my guess is that's why we can move them) so for every alternative setup/config/whatever someone would have to sit down and model the darn thing.
What? Our UI? Pah, even if that were true, they wouldn't have to model it manually. Just set the texture to be a special shader and make that shader adjustable by the game's engine. It's so easy, I could do it! Normally I'd just say make it a plain white texture and let the engine color that, but knowing STO the engine probably can't do that. Or tie its own shoelaces. It's not like someone would have to model 256 different UI's just to change the color. I don't know where you would get the idea. At the very most they would just have to create 256 textures, which would be easy to do with some basic automation, take fifteen minutes to set it up, and 5 minutes to complete the texturing of all 256 textures, depending on resolution.
Join Date: Dec 2007
Posts: 142
# 42
04-02-2012, 01:19 AM
Quote:
Originally Posted by Mac_Trekkie View Post
What? Our UI? Pah, even if that were true, they wouldn't have to model it manually. Just set the texture to be a special shader and make that shader adjustable by the game's engine. It's so easy, I could do it! Normally I'd just say make it a plain white texture and let the engine color that, but knowing STO the engine probably can't do that. Or tie its own shoelaces. It's not like someone would have to model 256 different UI's just to change the color. I don't know where you would get the idea. At the very most they would just have to create 256 textures, which would be easy to do with some basic automation, take fifteen minutes to set it up, and 5 minutes to complete the texturing of all 256 textures, depending on resolution.
You could do it, I could probably do it.
It's not something I "came up" with.
It's a Dev statement from one of the gazillion threads about this topic.
And yes I'm trying to track that one down right now but it's always fun searching 500+ statements from each single Dev for the last two years.
Join Date: Dec 2007
Posts: 142
# 43
04-02-2012, 02:03 AM
There:

Quote:
Originally Posted by FallingSky
Unfortunately the way that the UI system works and how the UI skins are done, it isn't trivial to give an option to change the color of the UI since the colors are baked into the textures that make up the UI. While it is possible for us to add new skins, it takes a significant amount of effort to build a new UI skin.
http://forums.startrekonline.com/sho...6&postcount=10

happy now?
Join Date: Dec 2007
Posts: 142
# 44
04-02-2012, 02:22 AM
Quote:
Originally Posted by mister_dee
That's a BS excuse. If it's baked into the textures, copy the current texture, but white, slap that into photoshop, and pop a color filter on it. Instant color change. Or better yet, make it white, then let the game engine overlay a color filter itself. That way players can choose whatever they want. At the very least, a nice little dark-grey option as a compromise would be grand. That way you don't get any colors, you just get grey. One skin to make, that's all.
Join Date: Dec 2007
Posts: 142
# 45
04-02-2012, 02:32 AM
Quote:
Originally Posted by Mac_Trekkie View Post
That's a BS excuse. If it's baked into the textures, copy the current texture, but white, slap that into photoshop, and pop a color filter on it. Instant color change. Or better yet, make it white, then let the game engine overlay a color filter itself. That way players can choose whatever they want. At the very least, a nice little dark-grey option as a compromise would be grand. That way you don't get any colors, you just get grey. One skin to make, that's all.
That would have required foresight on Cryptic's part.
The people who consider sitting in a chair "complicated stuff".
Anyway if you have a problem with this explanation take it up with FallingSky not with me for quoting him.
Join Date: Dec 2007
Posts: 142
# 46
04-02-2012, 03:16 AM
Quote:
Originally Posted by mister_dee
That would have required foresight on Cryptic's part.
The people who consider sitting in a chair "complicated stuff".
Anyway if you have a problem with this explanation take it up with FallingSky not with me for quoting him.
Sorry, sorry, I just hate lazy programming.
Join Date: Dec 2007
Posts: 142
# 47
04-02-2012, 03:50 AM
Quote:
Originally Posted by Mac_Trekkie View Post
Sorry, sorry, I just hate lazy programming.
I know what you mean.

In an ideal world they would have set the thing up the same way the costumes work,
perferably with the same editor we get to use at the tailor.
The tech exists that's the maddening thing.

We currently have basically a frame around the buttons, the buttons themselves and
of course black and white letters and pictograms on the buttons.
It would certainly be nice if we were allowed to customize those four things
(even if the options were somewhat limited depending on the faction)
to something we'd find less irritating than what some people have described in here.
Join Date: Dec 2007
Posts: 142
# 48
04-02-2012, 10:25 AM
Quote:
Originally Posted by mister_dee
You're making too much sense.

Thank you. That is the exact reason why people never listen to me, why do something that makes sense???

Quote:
Originally Posted by mister_dee
The crazy thing is that there are some very good fanmade new interfaces for "Birst of the Federation" that capture the feeling very well.

Perfect example (even though a little small, but it should suffice):

http://img338.imageshack.us/img338/1273/main1jb5.png

this as a Klingon interface and people would probably play KDF just to enjoy the interface.

This as a TNG-themed Fed interface and noone would have to worry about the annoying blue interface either:

http://i39.tinypic.com/aemq9x.png
Good ole' B.O.F., loved that game, except for the fact that the Constellation and Defiant classes were extremely overpowered.
Join Date: Dec 2007
Posts: 142
# 49
04-02-2012, 10:36 AM
Quote:
Originally Posted by whamhammer View Post
Thank you. That is the exact reason why people never listen to me, why do something that makes sense???


Quote:
Originally Posted by whamhammer View Post
Good ole' B.O.F., loved that game, except for the fact that the Constellation and Defiant classes were extremely overpowered.
Well, nowadays there's the "Ultimate Editor" for that.
Not to mention a mod that increases the resolution to 1024, dozens of new models, a mod that replaces the Ferengi with the Dominion (including a replacement for the infamous rainbow interface).

And the community is working on a whole new graphics engine so BotF will soon look like this:

http://www.armadafleetcommand.com/bo..._223457375.png

http://www.armadafleetcommand.com/bo..._223715688.png

I still play from time to time with a buddy.
One thing they still haven't figured out after all these years is how to get rid of those "Sync Errors"...and what I've not figured out is how a turnbased game can have a sync error in the firs place.
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