This is a re-write of the Dragon Flagship build for friends.
Credits of the great Dragon:
http://forums.startrekonline.com/sho...d.php?t=251422
This is a re-write of the Dragon Flagship build, for friends.
Credits of the great Dragon:
http://forums.startrekonline.com/sho...d.php?t=251422
This is a basic guide to, "The Dragon Flagship Build." It's designed to achieve maximum Weapon and Shield power levels over as long of a duration as possible. This is done by cycling duplicate versions of Emergency Power to Weapons and Emergency Power to Shields. Adjust your power levels so that you reach as close to 125 in both weapons and shield power settings as possible. Don't worry about your engines or auxiliary power levels.
Having high weapons power means that you will dish out maximum damage. Having high shield power means that your shields will have increased regeneration and resistances. With this setup, it is possible to tank as well as dish out high amounts of damage and healing.
The most difficult ability to obtain for this build will be Auxiliary to Structural III. Good luck finding it, ask around
Several cruisers can accomodate the Dragon Flagship BOFF Build:
Dreadnought:
http://www.stoacademy.com/tools/skil...DreadnoughtZ_0
Odyssey:
http://www.stoacademy.com/tools/skil...agonOdysseyZ_0
Assault Cruiser:
http://www.stoacademy.com/tools/skil...aultCruiserZ_0
My personal favorite is the Dreadnought.
It is clear to see that the Odyssey loses Attack Pattern Beta I but gains Polarize Hull I.
Typical ship layout:
Weapons FORE:
Preferred Beam Array x 4
Deflector:
Assimilated Deflector Array
Impulse:
Assimilated Subtranswarp Engines
Shields:
M.A.C.O. Resilient Shield Array
Weapons AFT:
Preferred Beam Array x 4
Engineering Consoles:
EPS Flow Regulator and
Neutronium Armor x As many as you can fit
Science Consoles:
Field Generator
Tactical Consoles:
Preferred Damage Type
Universal Consoles:
Assimilated Module,
Graviton Pulse Generator or other
Recommended DOFFS:
Shield Distribution Officer
Hazard Systems Officer
Warp Core Engineer
Build Tips:
When you're in a team, it's good to keep your teammates alive. For this reason I keep an alternate Lt. Cmdr Engineer Bridge Officer that has Emergency Power to Weapons I, Emergency Power to Shields II, and Extend Shields II, as a swap-in during team combat.
You might be asking yourself, "Why an EPS Flow Regulator?" Well, even though EPS Flow Regulators do not affect normal weapon power recharge when cycling your weapons, they DO provide a recharge bonus when using weapons powers such as Beam Fire at Will or Beam Overload or Cannon Rapid Fire.
The most important thing to remember when using this build is that every 15 seconds, you must activate either Emergency Power to Weapons or Emergency Power to Shields.
I have designed a handy keybind that I use within the game in order to keep my buffs running. I will include my keybind and explain how it's used so that hopefully it can help you too.
/bind space "GenSendMessage HUD_Root FirePhasers$$+power_exec Distribute_Shields $$ +trayexecbytray # # $$ +trayexecbytray # # $$ +trayexecbytray # # $$ +trayexecbytray # #"
This command, when typed into the chat within STO will bind your Spacebar to perform the following actions: Distribute Shields, Fire Energy Weapons, and activate four different powers in different tray slots.
I will breakdown the command so that it might be easier to understand the next step:
/bind (begins the keybind command)
space (your spacebar)
+power_exec Distribute_Shields (distribute shields)
$$ (seperates commands)
GenSendMessage HUD_Root FirePhasers (fires energy weapons)
The other command that you need to worry about is +trayexecbytray # #
Now the # signs correspond to command tray slots, where your BOFF abilities are located. The first # is the bar slot or row, and the second number is the tray slot or column.
In order for this keybind to work correctly, you must change the number signs to the correct numbers for your command tray slots, here's how:
If you wanted to use a skill located in command bar 1, slot number 1, the command would be:
+trayexecbytray 0 0
This is because the first bar is number 0 and the first slot in each bar is also number 0.
If you wanted to use a skill located in bar 2 slot number 1, the command would be:
+trayexecbytray 1 0
I hope that makes sense! Now all you need to do is change the number signs in the command above and then paste it into your STO chat. After you enter in the command correctly, you will simply need to mash spacebar in order to keep all of your buffs up and distribute your shield power!
If you ever want to clear this keybind simply type /unbind space
That's it all in a nutshell, I just wanted to re-post this beauty of a build, with my own researched skill build and to add the macro. Enjoy!
If you would like to know more about Keybinds, check out this guide from STOWiki:
http://www.stowiki.org/Guide:_Keybinds