Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
03-30-2012, 03:47 PM
I have gotten stuck on a couple assignment chains, a colonial chain in the Eridon Belt and the Make Jevonite into cool things chain. I've been in the right place for both, but it's probably been a week since I advanced either (and I usually check at least twice a day)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
03-30-2012, 03:54 PM
Quote:
Originally Posted by AuntKathy
Yep. My Sci VA is stuck with so many colonists that I can't accept the other 2 mission rewards that... have even more colonists. I can't find a mission to drop these multiplying tribbles off. I'll be glad when the fix comes to light.
When I find I have too many colonists (or any DOff, for that matter), and they're too worthwhile to show to the airlock (aka Dismiss button), and they discover the interesting world of pattern buffer loops, Relics-style (in other words, I put them in my Mail ).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
03-30-2012, 05:16 PM
Quote:
Originally Posted by TheStoryteller0
Make it so.

And while at it , can you get rid of the "Personal" tab?

I don't care about the engine-system-need-problem behind it, I just want the logic of assignements back.

Me, my ship and crew are a team/unit, and "we" have assignments from our central command as well as assignements "we" pick up when traveling through space.

But "I", the captain - I have NO hidden agendas (="Personal" assignements according to the devs)
Don't be silly, the personal assignments are great assignments! And completing an assignment to get a buff to your captain & ship's skill X make no sense to available only in certain sectors - or available to people who visit your ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
03-30-2012, 07:38 PM
Hmmm, digging the challenges...keep it up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
03-31-2012, 05:08 AM
I'm trying to give it a chance. Trying to get used to it. That is complicated by the fact that it has bugs in it at the moment. Which is also why I think half of the problems I may have run into are already known. I think alot of people are confused a bit because it's new. Also when a person gets used to a pattern it becomes hard to break. From mildly annoying to kick a can frustrating.

I'm still getting missions from time to time that either I am not qualified for but it says I am till I go to set it up(Officer on other assignment) or the reverse(have the officer but they are not seen). The conflict has always been an officer, not a item.

It is nice that there is an assignment chain listing, but knowing that a mission part is diplomatic doesn't tell us if it is sector or ship now. I have had my two toons for example trying to find the next part of the Jem'hadar abandoned ship. I have not found it in either sectors or ship. I know what sectors it should be in. But I can't just assume it is still sector. Or that there is some other requirement that isn't listed, or a timer.

I thought I had read in the notes that it was now only required to have the Vorta Doff to make the white and not have him on active duty. That is either incorrect on my part or it isn't working yet. Also the contraband from crew still isn't working as described. Where you always get contraband. I have just been getting hypos and such.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
03-31-2012, 05:19 AM
Quote:
Originally Posted by starsvoid
Don't be silly, the personal assignments are great assignments! And completing an assignment to get a buff to your captain & ship's skill X make no sense to available only in certain sectors - or available to people who visit your ship.
Good for you that you see an advantage in the current system. Cause that's what an MMO is all about. Advantage for the player - good. Logical and immersive but otherwise "useless" - bad.

It's still highly illogical - and I have yet to see the need for sharing DOFF assignements with someone else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
03-31-2012, 06:31 AM
Quote:
Originally Posted by Heretic
Part of the problem, I think, is that along with the shipboard interior changes came a complete re-rigging of the assignment distribution infrastructure, something that was increasingly necessary to avoid some truly chewing gum and bailing wire arrangements to make things appear as would appear reasonable to a human being.

Colonial, Diplomacy and Marauding assignments all wound up being less common than they were intended. A fix is in the pipeline for these, though additional tuning may be necessary as well.

Because of the massive re-rigging, there may be other issues that still need to be resolved that haven't come to our attention as yet.
Since you brought the re-rigging up and seem to be watching the thread now and then... Are you interested in reports of DOFF missions appearing when they shouldn't be, or not appearing when they should be? For instance, I've been getting Christmas-themed assignments, and haven't seen hair nor hide of the Cardassian Recruitment chain... Or are you watching these numbers server-side?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
03-31-2012, 08:50 AM
Quote:
Originally Posted by starsvoid
Since you brought the re-rigging up and seem to be watching the thread now and then... Are you interested in reports of DOFF missions appearing when they shouldn't be, or not appearing when they should be? For instance, I've been getting Christmas-themed assignments, and haven't seen hair nor hide of the Cardassian Recruitment chain... Or are you watching these numbers server-side?
I know about the Winter event assignments showing up, actually, and put a fix into the pipeline for those yesterday.

But, yes, I am very interested in this sort of issue.

Colonial, Marauding, Diplomacy being incorrectly too rare is another of these issues for which one update is already deeper in the pipeline, though it may require additional tweaking to get it where it should be.

The Consulate chain repeatables had a bug where they had no cooldown - this has been fixed, and the cooldown was set to I think 2-3 days. This may have been overly conservative, however; it's something that is under consideration.

If other issues of this kind are suspected, bringing them to my attention is very much appreciated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
03-31-2012, 03:53 PM
Quote:
Originally Posted by Heretic
Certainly, there have been unintended consequences and unexpected reactions from players concerned about changes to their playstyle of the system. We are absolutely open to refinements and improvements with this or any other system we build or develop, but continued integration of the duty officer system with the rest of the game has always been the plan.

Beyond bugs and fine-tuning, I would be interested in hearing specifically what seem to be the systemic problems you are seeing?
Integration into the menu system does not equal integration into the game. Right now to Doff we essentially quit playing STO and load another game. Indeed, in your interview yesterday, you even teased the idea to make Doffing available as an iPad App. Cool, I would probably pay for a Doffing App. But that further shows how the Doff system is its own entity.

Integration could start with something like what i suggested 2 years ago:
Quote:
Originally Posted by me a long time ago

"Imagine, you are heading to Tostig to do the fleet action for the 3rd time this week, and completely out of the blue, Star Fleet tells you that it has lost contact with the cubic zirconia mine at Minas Tirith. Or the Tyrolean Ambassador to Tarkus needs security escort to Cydonia. You know, missions, like they have on that TV show, Star Trek. "
http://forums.startrekonline.com/sho...d.php?t=150233

Now, I am aware that at that point in time the term "Duty Officer" was not even a part of our vocabulary, That suggestion was solely to relieve the tedium of RA5 at launch + 2 months. But it could serve as the basis for Doffs. How? Well, let's fast forward two years and put back on our imagination hat:

~
~~
~~~
~~~~
~~~~~

Imagine a world where you are lazily patrolling Sirius, when out of the blue:

"Sir, I have an incoming distress call from the Risa System."

Menu: On Screen/Ignore

"To all star fleet vessels, this is the yadda yadda yadda"

Menu: Assist yadda/Not Now

"Helm. Set course for Risa, Maximum Warp. Rand, prepare my sandals and Bermudas."

<pew, pew, pew - "you Klingon bastard you killed my tribble" - etc.>

"Save Shipment of Tanning Oil" mission having been completed, the girl having been kissed, the backs having been patted and the punchline having been properly punched (to boldly split an infinitive), you hail Starfleet to get your rewards (which includes a mysterious unknown alien artifact (pat.pend.)).

Sweet.

Until the First Officer pops up and says:

"Captain, the alien artifact that we acquired is putting off an inordinate amount of theta band emissions. The radiation is not life-threatening at this time, but I suggest that we examine it."

Menu Choice: Examine Artifact/Not Now

Examine Artifact takes you to the DUI

and........SCENE!

Fascinating thing - you could actually chain Doff missions with real missions, making them dependent upon each other. And the beauty of this is you could still contact your department heads to have engineering send someone to the galley to fix the toaster. You kind of did this with the DS9 mission where you had the mini assignments to help the diplomats/fix the star ship systems. That was perfect. Really.

When I say that the problem is systemic, I mean that the doff system design - the way it has been designed to be played - needs to be reexamined. Two years ago, under outside pressure Cryptic rushed this game out the door. For two years, Cryptic has been fixing problems caused by that premature release. The Doff system is showing all of the same signs and following the same patch-to-fix-the-previous-patch pattern.

In closing, I want to make clear that I am not so delusional as to think that my idea is the only one that would work. But if integration is the goal, our goal is still very, very far from reach. It is my opinion that a fundamental shift in approaching the concept is necessary.

What is heartening is that I know that there is a chance that this post will be read by people who actually have the ability to make these decisions. Not every game offers that opportunity to the gamer, and it is appreciated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
03-31-2012, 05:15 PM
Quote:
Originally Posted by Heretic
If other issues of this kind are suspected, bringing them to my attention is very much appreciated.
Evaluate Lethean [Type] Boff Applicant missions seem to be extremely common. Both my KDF guys are building up significant stocks of Lethean BOFFs - and they have that nice Space trait. Seems like every time I stop off around Qo'nos, I can do one or two of these assginments. Seems to be mostly just the Lethean ones, but the others also seem a bit more common than before.
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