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Join Date: Dec 2007
Posts: 142
# 1 RCS Accelerators A Waste
03-30-2012, 07:35 AM
This topic has been covered, but I am annoyed so I am going to bring it up again. The math behind the RCS Acelerators is ridiculous. If you do not know how it works there is an excellent post by Deshal explaning it here.

Basically, an accelerator that claims to give you a 35% boost to your turn rate does no such thing. Well, at least it doesn't give a 35% boost to the turn rate listed under the movement menu of your character sheet.

For instance before applying a 35% RCS Accelerator to my B'rel Bird of Prey I had a turn rate of 44.9 degrees/second at full combat speed. Adding the RCS it jumped to 51.9 degrees/second. If the RCS added a true 35% to my ships turn rate it would have jumped to 60.6 degrees/second. This is a significant difference.

However, my Bird of Prey is probably the ship that benefits the most from RCS Accelerators with the Math working the way it does. With a cruiser RCS Accelerators would be even more useless.

I think these things need a fix. They should be a straight percentage increase on top of whatever your turn rate is with bonuses.
Join Date: Dec 2007
Posts: 142
# 2
03-30-2012, 07:46 AM
its 35% bonus from base stats of your ship. What you see in your stats window includes base + capt. skill bonuses.
Join Date: Dec 2007
Posts: 142
# 3
03-30-2012, 08:17 AM
RCS accelerators, unfortunately, only benefit faster ships like Escorts. They add in no way to the larger ships, and in that regard are both a complete waste, and an unbalancing factor in the game. They should add not a percentage, but a straight amount to be worth having in the game.

Just more imbalance in STO, what we've all come to expect and have to put up with.
Join Date: Dec 2007
Posts: 142
# 4
03-30-2012, 08:32 AM
I agree.
RCS Acellerators are most useless, the more you need it. Small ships which are already highly maneuverable do benefit the most (althrough it is not nearly enough as expected), while Big ships (which desperately need such a console) get nearly no bonus at all (well 1-1.5°more, lol).
I would like the RCS consoles to give just a flat bonus depending on their half item level.
So a Mk I RCS console would give a bonus of 0,5 degrees, a mk V console would give abonus of 2,5 degrees and so on. I think it would be much more reasonable than what we got now.

Live long and prosper.
Join Date: Dec 2007
Posts: 142
# 5
03-30-2012, 08:53 AM
I agree a flat bonus would make a lot more sense.
Join Date: Dec 2007
Posts: 142
# 6
03-30-2012, 08:57 AM
Eh, I really like it in my Tactical Retrofit, because getting my nose on point and dogfighting BoPs makes a boost incredibly useful.

Cruiser, it'd be NICE, but there are other ways to get a cruiser to turn and it's way less vital to their survival (not unimportant, but an escort having trouble turning = toast)
Join Date: Dec 2007
Posts: 142
# 7
03-30-2012, 10:39 AM
Quote:
Originally Posted by telesin
RCS accelerators, unfortunately, only benefit faster ships like Escorts. They add in no way to the larger ships, and in that regard are both a complete waste, and an unbalancing factor in the game. They should add not a percentage, but a straight amount to be worth having in the game.

Just more imbalance in STO, what we've all come to expect and have to put up with.
While I agree that there are many balancing issues with STO, I do not like the idea of RCS consoles providing a flat bonus, as it would provide a greater bonus, percentage wise, to cruisers and other large ships.

For instance let say that the highest level RCS console was to give a bonus of +8 degress/second. A cruiser with a turn rate of 6 degrees/second would jump to 14 with the console equiped. An increase of 133%. Where as, the same console added to a Bird of Prey with a turn rate of 21 degrees/second would jump to 29 degrees/second, which represents an increase of 38.1% (if my math is correct).

Ultimately, this will lead to a situation were RCS consoles benefit those ships that depend on manuverability the least for their survival. In turn this could mean that smaller ships see one of their greatest strengths weakened. This would ultimately unbalance the game further and give cruisers an edge.

Each ship type is meant to play its strengths and benefit more when doing to so. For example science ships and crusier benefit the most from using larger shields due to their higher shield modifers. Thus, using the same reasoning it should be smaller faster ships that benefit the most from RCS consoles. However, I still believe they are broken and cruisers and science ships should benefit more from them than they currently do.
Join Date: Dec 2007
Posts: 142
# 8
03-30-2012, 01:18 PM
I (have) used up to four on my Excel, it does have diminishing returns, but when the rest of you group is in fleet escorts......... The most I've gotten out of my Excelsior, and been able to fight half decent with it was 22.4 d/s. It all depends on what youre trying to do.
Join Date: Dec 2007
Posts: 142
# 9
03-30-2012, 01:39 PM
Quote:
Originally Posted by firstnormanking
While I agree that there are many balancing issues with STO, I do not like the idea of RCS consoles providing a flat bonus, as it would provide a greater bonus, percentage wise, to cruisers and other large ships.

For instance let say that the highest level RCS console was to give a bonus of +8 degress/second. A cruiser with a turn rate of 6 degrees/second would jump to 14 with the console equiped. An increase of 133%. Where as, the same console added to a Bird of Prey with a turn rate of 21 degrees/second would jump to 29 degrees/second, which represents an increase of 38.1% (if my math is correct).

Ultimately, this will lead to a situation were RCS consoles benefit those ships that depend on manuverability the least for their survival. In turn this could mean that smaller ships see one of their greatest strengths weakened. This would ultimately unbalance the game further and give cruisers an edge.

Each ship type is meant to play its strengths and benefit more when doing to so. For example science ships and crusier benefit the most from using larger shields due to their higher shield modifers. Thus, using the same reasoning it should be smaller faster ships that benefit the most from RCS consoles. However, I still believe they are broken and cruisers and science ships should benefit more from them than they currently do.
Escorts don't need RCS consoles, I think we can agree on this. That leaves the larger, slower moving/turning vessels needing them. There's logic here: they provide help in that regard - they make slow ships turn faster, as they should.

I don't think they should boost turn speed nearly as much as you suggest, but if we're going to have them stack, the flat bonus they give to turn could be increasingly beneficial. i.e. if they give a mere +2 to turn rate, using 3 of them would siginificantly speed up your ship. Granted - you'd lose 3 console slots in the process, but you'd get the desired effect.

I sense resistance from the pvp crowd on this more than anything else. They don't want their slow, elephant-type cannon fodder getting harder to kill. Unfortunately, to really balance things and make RCS worth using, flat bonuses is what they need.
Join Date: Dec 2007
Posts: 142
# 10
03-30-2012, 01:44 PM
Quote:
Originally Posted by firstnormanking
While I agree that there are many balancing issues with STO, I do not like the idea of RCS consoles providing a flat bonus, as it would provide a greater bonus, percentage wise, to cruisers and other large ships.

For instance let say that the highest level RCS console was to give a bonus of +8 degress/second. A cruiser with a turn rate of 6 degrees/second would jump to 14 with the console equiped. An increase of 133%. Where as, the same console added to a Bird of Prey with a turn rate of 21 degrees/second would jump to 29 degrees/second, which represents an increase of 38.1% (if my math is correct).

Ultimately, this will lead to a situation were RCS consoles benefit those ships that depend on manuverability the least for their survival. In turn this could mean that smaller ships see one of their greatest strengths weakened. This would ultimately unbalance the game further and give cruisers an edge.

Each ship type is meant to play its strengths and benefit more when doing to so. For example science ships and crusier benefit the most from using larger shields due to their higher shield modifers. Thus, using the same reasoning it should be smaller faster ships that benefit the most from RCS consoles. However, I still believe they are broken and cruisers and science ships should benefit more from them than they currently do.
Maneuverability, does not give you a bonus to your defence, speed does.

A BoP has more than enough maneuverability to outmaneuver a Cruiser or Science ship with or without a RCS console.
A Cruiser on the other hand has no use for torpedoes, since it can't maneuver fast enough to use them in a effective manner (shooting them agains an unshielded part of the enemy ship), and since we are playing a Star Trek game and not a generic Sci Fi game, i would like to see Crusiers as we know them in the shows.
At the moment most cruisers are just too slow to use torpedoes in PvP and use 8 energy weapons instead, this makes flying a crusier much more boring than flying any other kind of ship.

If we give that (flat bonus) RCS console a bonus of 0,5° per item level, a Mk XII would still give only 6° more maneuverability.
Another possibility would be to introduce a console which boosts the maneuverability gain as more energy you put into your engines.
So for each 10 more energy into your engines you get let's say 0,5° more maneuverabiliy.

This wouldn't make Cruisers into Monster DPS ships but it would make them a much more fun to fly ship.
A small BoP still could easily outmaneuver a Galaxy Class with a maneuverability of 12° per second, but such a fight would be much more exciting and challenging for everyone. (at least it would be a lot less boring!)
Of course such a console should be restricted to 1 per ship and be isolated from other modificators.


Live long and prosper.
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