Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi,
before the last Patches my Cooldown for the Recruitment was 24 hours after the 20 hour mission. Now its still greyed out after this time, was the cooldown for this mission extended?

regards,
Mr. J
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-31-2012, 03:25 PM
I don't think so. it looks fine to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-01-2012, 07:53 AM
According to Heretic the cooldown was extended to 72 hours.

regards,
Mr. J
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-01-2012, 08:04 AM
Wish we could get a timer on all of the greyed out missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-02-2012, 07:46 AM
Quote:
Originally Posted by somenewnoob1
Wish we could get a timer on all of the greyed out missions.
Agreed, even a little countdown next to the assignment would set minds at ease.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-02-2012, 10:36 AM
Quote:
Originally Posted by Omega Hunter 9
Agreed, even a little countdown next to the assignment would set minds at ease.
We're seeing what can be done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-02-2012, 03:48 PM
Quote:
Originally Posted by Miles_Lanier
According to Heretic the cooldown was extended to 72 hours.

regards,
Mr. J
Quote:
Originally Posted by Heretic
We're seeing what can be done.
while we are at it why was the number reduced so low, 2 per? for 72 hours? Really? Please can you reduce that number or raise the amount of officers you get, 72 hours for 2 is way to low considering out of all 4 missions i did i got 1 green.

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-02-2012, 06:12 PM
Officers aside, I'm more concerned about the difficulty this puts on the already-crippling recruitment XP grind. I've reached level 3-4 in every area on my main KDF and Federation characters, but both still have recruitment somewhere in tier 2, simply because it's so difficult to find missions that give any XP for this, and when they do, it's like a maximum of 3-400 per run. I have over a hundred blue and purple Doffs. Prior to exchanging, I was recruiting just to toss them out the airlock for 12 xp a pop.

Any thoughts on giving us missions to flex our recruiting muscles, Heretic? If you're worried about giving us too many Doffs, let us recruit for the federation in general, like "Assist Replacement of Tactical Starbase Personell Casualties" or something.

Anything to help alleviate that. I'm sure my crew has the talent for it, somewhere.

(Srsly I can get like 6k between engineering and colonial with additional military bases.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-02-2012, 08:04 PM
Quote:
Originally Posted by Heretic
We're seeing what can be done.
Awesome, thanks! Also, just a plug for reducing the cooldown back to normal. The extended cooldown has tripled the price of packs on the exchange, which makes it even harder for captains to purchase packs via energy credits.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-02-2012, 08:12 PM
Quote:
Originally Posted by Kyuui View Post
while we are at it why was the number reduced so low, 2 per? for 72 hours? Really? Please can you reduce that number or raise the amount of officers you get, 72 hours for 2 is way to low considering out of all 4 missions i did i got 1 green.

Thanks
Totally agree, these missions give all whites! Even in the DOff muncher it takes 5 of them to get a green...this is a bit crazy...need to let us run them all if you're gonna do 72 hours.
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