Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Which Odyssey?
03-30-2012, 02:41 PM
Looking at maybe getting an Odyssey in the near future, as an alternate cruiser for several characters flying science and escort ships (something different). I'm not sure which version to get though, and I'm sure not buying the bulk pack, so I wanted to ask people who already own one or all three about the differences. Since the innate power is a universal console, plus my Borg console, the console differences don't matter to me, so it all comes down to the unique powers.

Does the Aquarius add appreciably to the firepower?

I know the saucer seperation boosts maneuverability, but by how much, and does the saucer add any appreciable firepower?

How much do the worker bees really heal compared to a heal skill, and how often can they be used?

And ultimately, especially for people that know all 3 ships, if you could only have 1, which would it be and why?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-30-2012, 03:31 PM
1) Sci Od, Eng Od, Tac Od = get rid of Eng Od. It's meh.

2) Think about my role, do I switch targets often because I have to heal someone else on the team (im a healer?) or do I keep trained on a target until its mostly dead (dps). Sci ship has +10shields n aux, and SA (SA takes time to build up. Tac ship has +10 weps (i think), + 5 shields, + 5 aux.

3) Ignore the consoles, out of all of them the chevron is the best, usually best suited for peeps that were dps excelsiors.

Your options are

Tac or Sci Od. Ignoring the consoles and given your play style, which do you like more?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-30-2012, 03:32 PM
In terms of sheer usefulness, and having heard a bit of your own preferences... I'd say that the Science version is likely your best bet. The Workbee power can be pretty useful, it's versatile for both solo and group play, and the 45 second cooldown is about as quick as universal console powers get in my experience. Having 4 engineering/4 science/2 tactical slots can be up your alley, depending on how keen you are on being limited to 2 tactical consoles (I'm fine, personally). On top of that, you get sensor analysis... which many people consider overpower. Considering the price the ship costs, I just consider it 'cool' (and the impact to damage you do can rivalize a tactical console's benefit on a single target).

So, the Odyssey science cruiser has my vote. It's too bad you missed the free Odyssey Star Cruiser, though, as you'd likely have been contented with that one.

Saucer separation and the Aquarius escorts are pretty nifty features. I know I'd rather slot all 3 consoles myself for all the cool tricks I get to do, along with a nice set bonus. Each of them are on a 4/5 minute cooldown the moment you finish using them, and you can only use one at a time (one you saucer separate, the aquarius button gets greyed out).

I wouldn't say that the Aquarius has truly decisive DPS, but it does its best to contribute generally, and it's entertaining to see it nip at your targeted adversary aggressively. It does seem to give a better showing of itself than, say, a carrier combat pet or an allied ship summoned through fleet support. It has around 24k hull.

The saucer has much less of a battlefield presence than the Aquarius, but with 35k-ish hull, a bit more endurance. The benefit there is that you get +8 turn rate, some extra power to weapons, but a bit more vulnerability due to your total shield and hull % values going down (you get slightly squishier).

Many people complain that it's hard to track the status of both saucer and auxiliary ship, making it hard to figure out when it is disabled, when to recall it to start the cooldown until next use. They also don't have much of a tendency to steer clear of explosions.

* * *

Mala, if you're buying the Odyssey at all, you're making a long term investment in Star Trek Online. I've the impression that just buying one version might have you later regret not getting the bundle later if you happen to like it. I admit the bundle was pricey - overpriced, actually - but I do admit that I greatly enjoy having the toy it brought along with it. In hindsight, I think I'd regret not getting them all.

I do think I'd have been greatly annoyed at knowing it could saucer separate, or seeing the escort module that I-couldn't-launch in the back. Unfortunately, the C-Store Odyssey doesn't include the ability to swap visuals for the aft module back to the shuttlebay (which is arguably the prettiest, but only available on the freebie Odyssey Star Cruiser).

So, I'd encourage you to really think on why you want an Odyssey in the first place. If you find you have a really damned good reason to want it (flying something that turns slow before that and knowing if you can bear it or not might be important), maybe make the plunge and go for the bundle which costs twice more. It's certainly more economic than getting the abilities you want separately later, or finding that by having only bought a single version with only 1 console that your Odyssey is not that attractive and end up buying another ship after that from the C-Store.

If the Odyssey really feels unappealing due to the steep price, you might just be better off resisting the temptation and waiting for the next nice C-Store ship to come out (i.e.: the Vesta). There are supposedly 10 ships coming down the line, according to the new ship artist, Ian, so there's bound to be more appealing choices in the future. If you really want to spend 2000 CP on something, you might also find the Multi-Vector Advanced Escort (MVAM Prometheus) more satisfying to fly for the purchase, even though I know you're not all that enthused by Pewpewpew escorts (it does have a LtC Science boff station, though, and splitting into three ships to fight can feel pretty empowering).

When all's said and done... your Luna science vessel is already a pretty solid piece of equipment. Having more combat potency beyond being a support-healer build might have more to do with your Boffs and their powers that anything else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-30-2012, 05:03 PM
Would be nice to go for the 3-pack but I simply can't afford it. What I want to do is one cruiser (for when I want a change of pace) that two totally seperate characters can both use. For my engineer with lots of science boffs, spec the ship out for crowd control and support, but with more firepower than my Luna can bring, accepting the slow speed in exchange for the extra guns. For my tac officer with tac boffs, take the exact same ship and turn it into a lumbering weapons platform, not quite as lethal as an escort but with better survivability and an extra trick or two. Really I just want one ship that can be any role in The Trinity depending on what I slot. Or is that asking for more versatility than the ship-sales-model allows?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-30-2012, 05:05 PM
Depends on what you want from it.

If you want to tank really well, go with the Sci version. With 4 sci slots you can stack field gens, have decent resists, but just average DPS.

With the Tact version, using a balanced approach puts it on par with the Dreadnaught, doing slightly above average DPS and somewhat decent tanking ability. Or you can go for higher DPS using tact Boffs in the universal stations, but you'll give up some survivability missing out on some of the eng boff abilities. Using the DPS method, you can layout your Boffs nearly the same as an Escorts layout with multiple damage boosting abilities. So the Tact is somewhat more versatile in that regard.

The Eng version is in between. With 5 eng console slots, you can stack some good resists (54% or higher all the way around) and tank fairly well with it also. But the Sci version tanks a bit better IMO and it cant dish the DPS of the Tact version. So the Eng version is the "Jack of all Trades, Master of None" of the three, as the other two do their roles a bit better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-30-2012, 07:29 PM
Mala, I don't mean to be contrary to the point of this thread, which is about deciding on which Odyssey to settle on (this said, my vote still goes to the Science version), but could the Advanced Heavy Cruiser Retrofit (Tier 5 Excelsior) not fill your objectives better then?

Your engineering captain can train Boffs in engineering skills, and that wouldn't go to waste on the Excelsior Retrofit. Similarily, your tactical captain would still be able to train a tactical officer into knowing a useful skill like Torpedo: High Yield III or Beam:Fire at Will III on the LtC tactical Boff you can fit on the Excelsior Retrofit as well. You mentioned you liked the Luna because you could outfit it with a lot of support powers and that it turned faster than a cruiser... this said, the T5 Excelsior has access to Cmd Engineer abilities, Lt Science abilities and it has a turn rate of 8/inertia of 40 - that's the best you'll find on a C-Store obtainable cruiser. It also costs 400 CP less than the <insert-speciality> Odyssey.

As far as counter-measures go, the Excelsior ought to be able use most of your wished-for counters: science team, engineering team, tactical team, hazard emitters/polarize hull... and the Cmd engineering could also let you pack stuff like Extend Shields to help out team-mates, or auxiliary to structural if you're looking for greater hull recovery. You could have support capabilities without surrendering as much offense as you might feel you do on your Luna.

Whatever choice you choose to make is up to you; I'm just hoping I can support you by helping you make informed decisions. Low turn rate seemed to be a huge factor as to why you left cruisers with your engineering captain in favor of science ships, but you still seemed to enjoy having support powers. It just looks to me like the T5 Excelsior could fit the bill for both your captains... especially if the only science offensive powers you really relied on was Gravity Well (that I noticed) and subsystem targeting (which could fit on the LtC tactical slot).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-31-2012, 12:31 AM
Whatever ship can be both a single-cannon rapid-fire gunship that shreds Borg but trades the dual-cannon punch for more toughness in one configuration, and in the other configuration can do the healing and debuffing of a sci ship but with bigger teeth.

Ran my first STFs (Infected Space) the other day, and what I found was that with the Sci ship I could watch a friendly escort near death as a group of spheres ganged up on them, toss out a gravity well, a subsystem target, and some heals, and watch that escort get a second wind and shred everything. But by the same token when I was on anti-Nanite duty, I could slow down and annoy the oncoming waves, but I simply didn't have the firepower to actually stop groups of spheres. Conversely when I ran the same mission a few times with the tac captain in a fleet escort, it was a dead sphere with every Alpha/CRF pass but I was bored as hell, because shooting was all I could do.

Honestly I just wish the Feds would release a ship with all the universals of the Bird of Prey. My one Klingon captain can be anything and everything depending on what officers I use. And with two very different Fed captains, if I'm gonna pay half a million dilithium for a new ship I want it one that both can use to fix their seperate weaknesses, and that a future 3rd captain will also get use out of. Its just way too expensive to solve the problems of just one character.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-31-2012, 01:18 AM
Well, I guess there's a compelling reason why gravity well and scramble sensors used in combination make for a pretty effective combo in STFs for science ships. ^_^

I don't think you'll find exactly what you're hoping for with the Odyssey, though, regardless of the configuration. At the very best, you're going to get a LtC Science, Lt Science and En science at your disposal along with a Cmd Engineering and Lt Tactical for Boff seating it you want to focus on science powers... but doing so means an investment in auxiliary power to pull off the most from your science abilities - which translates in lesser firepower (and other things). Even in the best of circumstances, I don't really find my own firepower with Attack Pattern Alpha/Beta, firing at will with torpedo spread volleys to make all that much of a difference against the Borg, especially on Elite.

I'm just cautioning you. Don't expect a miracle will happen with how well you'll do in an Odyssey. I get the cringing feeling that it's presently feeling more attractive due to its flavor-of-the-month-ness and grass-looking-greener-elsewhere deal. Your recon sci vessel is really solid - I know, I used it for two years before getting the Odyssey myself.

Eh, I've said my piece. No point in repeating my arguments. I think you got the point. Let us know what you'll pick?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-31-2012, 01:40 AM
I say go for the sci Ody. I went for tac and truth be told its not much better from star Ody.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-31-2012, 02:39 AM
Quote:
Originally Posted by ReginaMala View Post
Looking at maybe getting an Odyssey in the near future, as an alternate cruiser for several characters flying science and escort ships (something different). I'm not sure which version to get though, and I'm sure not buying the bulk pack, so I wanted to ask people who already own one or all three about the differences. Since the innate power is a universal console, plus my Borg console, the console differences don't matter to me, so it all comes down to the unique powers.

Does the Aquarius add appreciably to the firepower?

I know the saucer seperation boosts maneuverability, but by how much, and does the saucer add any appreciable firepower?

How much do the worker bees really heal compared to a heal skill, and how often can they be used?

And ultimately, especially for people that know all 3 ships, if you could only have 1, which would it be and why?
The Aquarius is alright but it dies often and is not much of an asset in PvP if that matters to you. It is a little useful in PvE but not particularly amazing.

The Saucer Separation is one of the best abilities. The Saucer itself is not that great for Firepower. Its phaser beam array is more or less a little light show. However, its tractor beam can be nice when it snags an unsuspecting foe. When you drop that saucer though you become MUCH more maneuverable and even more deadly. If you will get just ONE of the Odysseys I very highly recommend THIS one. Dropping the Saucer changes the feel of the ship and is a lot more noticeable than ANY of the other abilities and thus really makes this Odyssey stand out.

The Worker Bees heal alright... Their subsystem repair is one of their best features. However, they are not as good as the Tal'Kyr or true Heal Abilities and tend to die fast. However, they can be a nice little heal for yourself or others.


However, I very very highly recommend just getting the pack and getting all 3 if you can manage it in any way.

These are both the Tactical Odyssey but I have all 3 consoles because I bought the pack. These are STF runs. I am not sure if this will help you any but it gives you a little look at actual play with these ships.

My Science Officer: http://www.youtube.com/watch?v=B_lN1vb8UUQ

My Tactical Officer: http://www.youtube.com/watch?v=scHMa_vQKlo
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