Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-03-2012, 07:17 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
point as strait up as you can and start turning in circles
I just wanted to say that while this certainly works, it's still a cheesy means of exploiting yet another long standing Cryptic oversight. That the Cannon Blind Spot still exists is just ridiculous but it certainly is effective.

Similarly, you could just /logout, lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-03-2012, 07:28 AM
Quote:
Originally Posted by Starwrath
Unfortunately a lone cruiser can't do nothing, only resist as much as possible if surrounded by the targhs...
Anyway a good cruiser will always win against a single escort, but two escorts are a big challenge...
With my Assault cruiser, I usually will survive the Encounter. If you are ambushed, Reverse Shield Polarity is a life saver for about six seconds, but a good Escort Player will simply stop firing, and wait for its effect to wear off before continuing to fire on your rear arc.

I’ll share the critical components of my shield tank setup with you to get some ideas on how to survive brutal attacks from more than one Escort:

2 X Tactical Team I (TT)
2 X Emergency Power to Shields III (EPTS)
2 X Reverse shield Polarity I (RSP)
Re-modulate Shield III “Engineer Career” (RMS)
Must be played with a high (100) Power Setting to Shields!

How to play it:
Go ahead and start off with the use of RSP to absorb the initial Alpha Strikes. Next, if your shield facing starts to get below half, use TT, immediately after TT is spent, go ahead and use EPTS, this will give you a shield heal and added damage resistance. Next and before EPTS effect wears off, use evasive maneuvers between the cool-down of your second TT, then use TT again! After your second TT pop off, your second RSP will have finished its cool-down, go ahead and use that.

Rinse and repeat as often as you need. Only use RMS when EPTS doesn’t heal your overall shield capacity very well or to your satisfaction because it will give you a higher regeneration rate and decent damage resistance.

Furthermore, I would not recommend using Science Team or Engineering Team at all while attempting to Shield Tank. It will usually get you killed. For Hull Heal, I’d recommend using Hazard Emitters. I’d also recommend using either Transfer Shield Strength for ally heals, if you went Eject Warp Plasma or if you need to be selfish use Jam Target Sensors, but please go with Extend Shields III as healing allies is really your job on the Star-field. Also don’t forget, Tactical Team can be thrown on allies as well and it is really effective throwing Tactical Team on an ally along with Extend Shields.

For drone spam, I decided to use FAW as my level 2 tactical skill. However, I found using Target Weapons to be a really effective tool for tanking as well.

I know my build isn’t conventional but it works well for my style of play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-03-2012, 07:34 AM
/bind Space GenSendMessage Distribute_Shields_Rear :p +Everything else on spacebar :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-03-2012, 07:35 AM
Quote:
Originally Posted by Teleon View Post
With my Assault cruiser, I usually will survive the Encounter. If you are ambushed, Reverse Shield Polarity is a life saver for about six seconds, but a good Escort Player will simply stop firing, and wait for its effect to wear off before continuing to fire on your rear arc.

I’ll share the critical components of my shield tank setup with you to get some ideas on how to survive brutal attacks from more than one Escort:

2 X Tactical Team I (TT)
2 X Emergency Power to Shields III (EPTS)
2 X Reverse shield Polarity I (RSP)
Re-modulate Shield III “Engineer Career” (RMS)
Must be played with a high (100) Power Setting to Shields!

How to play it:
Go ahead and start off with the use of RSP to absorb the initial Alpha Strikes. Next, if your shield facing starts to get below half, use TT, immediately after TT is spent, go ahead and use EPTS, this will give you a shield heal and added damage resistance. Next and before EPTS effect wears off, use evasive maneuvers between the cool-down of your second TT, then use TT again! After your second TT pop off, your second RSP will have finished its cool-down, go ahead and use that.
Rinse and repeat as often as you need. Only use RMS when EPTS doesn’t heal your overall shield capacity very well or to your satisfaction because it will give you a higher regeneration rate and decent damage resistance.

Furthermore, I would not recommend using Science Team or Engineering Team at all while attempting to Shield Tank. It will usually get you killed. For Hull Heal, I’d recommend using Hazard Emitters. I’d also recommend using either Transfer Shield Strength for ally heals, if you went Eject Warp Plasma or if you need to be selfish use Jam Target Sensors, but please go with Extend Shields III as healing allies is really your job on the Star-field. Also don’t forget, Tactical Team can be thrown on allies as well and it is really effective throwing Tactical Team on an ally along with Extend Shields.

For drone spam, I decided to use FAW as my level 2 tactical skill. However, I found using Target Weapons to be a really effective tool for tanking as well.

I know my build isn’t conventional but it works well for my style of play.
The Escort version states; Never buff your alpha before your opponent is at its weakest
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-03-2012, 07:36 AM
Quote:
Originally Posted by Darkfader1988
/bind Space GenSendMessage Distribute_Shields_Rear :p +Everything else on spacebar :p
That is not a half bad idea if you fly a cruiser...

Quote:
Originally Posted by Darkfader1988
The Escort version states; Never buff your alpha before your opponent is at its weakest
True, but I see de-cloak Alpha Strikes all the time, so... an RSP isn't a bad first move, espcially in pug matches.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-03-2012, 08:15 AM
Quote:
Originally Posted by SteveHale View Post
I just wanted to say that while this certainly works, it's still a cheesy means of exploiting yet another long standing Cryptic oversight. That the Cannon Blind Spot still exists is just ridiculous but it certainly is effective.

Similarly, you could just /logout, lol.
It's pathetic really.

.. but don't worry, we have dilithium mining! yay!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-03-2012, 08:28 AM
Quote:
Originally Posted by Teleon View Post
That is not a half bad idea if you fly a cruiser...



True, but I see de-cloak Alpha Strikes all the time, so... an RSP isn't a bad first move, espcially in pug matches.


Cool then your teammate will die right before you do
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-03-2012, 08:59 AM
Quote:
Originally Posted by Aldo-Raine
Cool then your teammate will die right before you do
More than likely this is true… but… to Hell with my team mate in a PUG match anyway!

My experience in PUG matches (warzones), unless a player joins a squad with you, they usually seem to have no intention what-so-ever of throwing me or anyone else a Heal or Buff. At least, that has been my experience with the Federation Faction since BETA.

But, heck… if it is in my interest of survival to do so, I will throw anExtend Shields III on a team mate and a tactical Team if he/she already hasn’t popped one of their own.

But again, only if I feel that it suits me to do so… otherwise… the fireworks show of green weapons fire and Red/Orange explosions; is otherwise astatically pleasing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-03-2012, 12:36 PM
Eject Warp Plasma 3 is the best counter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-03-2012, 01:53 PM
Quote:
Originally Posted by Miogaruna View Post
Eject Warp Plasma 3 is the best counter.
Hazard,evasive, Pop. Best way to survive, just give all your heals to yourself so I can brake off and kill your teammates. I find this to be very affective for cruiser survival. Muahahahaha
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