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Lt. Commander
Join Date: Dec 2007
Posts: 120
http://www.reddit.com/r/sto/comments...y_assignments/


What if ??

Completing a special duty mission has a chance to generate a playable mission start point or generate an immediately playable instance.

- Mission start points could be placed in any nearby locations that are relevant to the completed duty mission. Going to this location would access the new mission.

- Immediately playable instance pull the ship out of warp (sector space) and put the ship into and immediate mission instance.

- The Instance could be take place on board the ship or in space or a combination of both.start on the bridge , receive a mission on the main viewer, then the mission would appear in your regular missions log or an instant instance would carry you to the location.

idea's for Instant instances

Approaching ship,
Open hailing frequencies (onboard)
receive orders, (onboard)
detecting anomaly,
friendly ship needs help,
trade ship approaching,
planet calling for aid,
player ship crisis, or malfunction, technical , personal (onboard)
using ship facilities to solve the mission (onboard)
Local anomaly
Signal detected
Ships attacking local system

- Missions that are used in exploration sectors and foundry could be used here. Until more missions are developed through foundry.

- A simple "yes/no or later" dialogue could bypass or accept the missions as they come up.

- Mission start points could be available in the missions " in Progress " area.

- Instances could be available only in the instant ( creating urgency )

- Missions could be shared with teams.



Examples and usage:

Duty assignment about studying a spacial anomaly,
Duty assignment completes with critical success, Yellow alert goes off, with a message anomaly off the port bow , should we investigate?
if no, then carry on
if yes , then "sir, the anomaly its pulling us in"
bam ! mirror universe mission instance starts.

or

Duty assignment to track jem hadar movements
Duty assignment completes with critical success
Message, Captain Jem hadar decloaking , should we engage ?
Instance begins ( Jem hadar attack mission of some sort )

or

Duty assignment about Local diplomatic peace talks
Duty mission completes with critical success
Message box appears saying "Sir, incoming secure communication from starfleet " click to recieve
click yes starts and an instance in the Captain's ready room, where your receive a communication about the mission from your desk computer.
bam! a diplomatic mission start point is created at some random system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-03-2012, 06:00 PM
I like the idea, would help expand exploration and give it a bit of a Trek feel.

An additional idea that occurred to me when I saw this thread is special Assignments that have an impact in a mission you're already in, in particular the STFs. For space missions, perhaps deploy an away team to one of the Borg gates to slow down enemy ship spawning, or perhaps weaken the spawns. For ground missions, maybe deploy a second "team" to reduce enemy encounters as they have to split their forces. This would probably require additional tech to be added to the game (no fair having 5 people all sending a team on the same mission unless only 1 successful mission can take effect or each player contributes to the same mission).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-04-2012, 02:15 PM
ShinobiDragon your idea is a good one. It could give the feel of utilizing your crew during missions,

- Also, by doing "special in mission duty assignments" any simple one task mission could be expanded , into a multi mission operation , by queuing up "special in mission duty assignments" and following assignment chains, with the option to play them, let crew handle them or let a team mate handle it .

The teams could split the tasks or do them together, one team fighting on the planet will the other is defending the stars above

I like it , Thanks for reading and the feedback
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-05-2012, 07:14 AM
Quote:
Originally Posted by hizenburg
"special in mission duty assignments"
They sort of have a precedent for this with Captain Shon's optional objective in Second Wave. While the assignments only had a superficial effect on the main mission (success/failure didn't matter, as long as all 3 completed the optional objective was satisfied), it probably wouldn't be all that difficult to make the assignments have a more significant impact.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-05-2012, 07:56 AM
I would LOVE for some DOFF Mission to lead to playable Missions. Imagine you send a DOFF off to a trade conference and he gets kidnapped! Now you have to take your ship into the situation to get your crew member back! Little things like that could be a blast.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-12-2012, 02:29 AM
Quote:
Originally Posted by Cosmic_One View Post
I would LOVE for some DOFF Mission to lead to playable Missions. Imagine you send a DOFF off to a trade conference and he gets kidnapped! Now you have to take your ship into the situation to get your crew member back! Little things like that could be a blast.
exactly the type event I would like to see happen,
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