Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 some BAD elite STF experience
04-04-2012, 02:31 PM
Problems i seen in all mission:
PPL who only do ONE certain thing and ignoring the rest totaly its just weird thing specialy when they even see you almost dieing to take down a cube tank spheres, or to stop a wave of raptors while they just stand there and "do the objective".
2nd problem is ppls who dont listen, ignore chat totaly.
Infected Space:
Problems with the 10% rule personaly iw done many rounds of this mission both with and without folowing it and having the optional objective completed. The problem is that ppl who would have the role(sience ship, most crusier) for doing otherwise refuse to play it, infact they rather try to be the escort and DPS as much as possible.(thinking here on crowd controll like warp plasma, gravity well, repulsor, to stop the nanites) Even 1 person who does that could aswell successfully slow down the nanites so , we could even have the optional done in time.
2nd problem with the 10% rule is ppl who are unable to addapt , and quit/go emo/become only like a mindless drone after the rule is broken wich just makes it even harder for the rest. If you feel yourself already ready to join elite then why you do such unlikely stuff to make your teams job harder...
Khitomer:
I already mentioned this problem but its more serius thing here when ppl do ONLY the probes, or they ONLY destroy the stationary stuff while not helpin the rest with w/e thing is there(cube that they spawn, probes/generators/transformers)

These are problems i observed in almost every ELITE STF run i made with random que wich make me think what kind of player base we have.(If u think i didnt run too many STF's ur wrong out of 4 characters i got, 2 are already with full mk 12 borg weaponary, one of them even has a full mk 12 space set, and my 2 other chacter is 70% done with mk 12 borh weps there were days when i made OVER 9000 dillithium ore / char only with elite STFs)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-04-2012, 05:04 PM
PUG Elite STF's are usually agonizing and painful. You have been warned..... On the other hand, make some friends and/or join a fleet and you can avoid them all together.

Most of the better players are running private matches anyway to avoid the exact experiences you're describing here, therefore, your odds of getting crappy teammates in a random match up are pretty good as you seem to have discovered.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-04-2012, 06:04 PM
Quote:
Originally Posted by JohNyNorMuS View Post
PUG Elite STF's are usually agonizing and painful. You have been warned..... On the other hand, make some friends and/or join a fleet and you can avoid them all together.

Most of the better players are running private matches anyway to avoid the exact experiences you're describing here, therefore, your odds of getting crappy teammates in a random match up are pretty good as you seem to have discovered.
For the record, Normal PUGs are no better. I agree, A fleet is probably the way to go.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-04-2012, 06:33 PM
Quote:
Originally Posted by Zomb1 View Post
Khitomer:
I already mentioned this problem but its more serius thing here when ppl do ONLY the probes, or they ONLY destroy the stationary stuff while not helpin the rest with w/e thing is there(cube that they spawn, probes/generators/transformers)
Even more annoying imo... they spawn the cube, aggro it, blow up, cube aggros to me, trying to clear probes... and they respawn, go around the cube, and continue taking out transformers/generator, leaving me to clean up a cube + all probe spawns... very annoying...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-04-2012, 07:05 PM
I would like to use this opportunity to say I'm coordinating PUG teams quite well, but am very hesitant to start Elite STFs without some sort of proper guidance.

Anyone active on EST mornings tmw willing to give a normal space STF tanker a hand with target designation and tactical coordination? I do not want to fly in and follow suspect teams around and learn the wrong things.

I may bring some fellow PUGs (from my friend's list who know what they're doing) to give them their Elite STF baptism of fire too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-05-2012, 03:00 AM
Quote:
Originally Posted by JohNyNorMuS View Post
PUG Elite STF's are usually agonizing and painful. You have been warned..... On the other hand, make some friends and/or join a fleet and you can avoid them all together.

Most of the better players are running private matches anyway to avoid the exact experiences you're describing here, therefore, your odds of getting crappy teammates in a random match up are pretty good as you seem to have discovered.
he is already in a fleet (with me and some friends). when the whole team is made of our fleet members, we do our tactics, and the optionals are usually completed on Khitomer and Infected Space elite STF runs. in our fleet every officer does what it's should. mostly tacticals are doing the high damage, sciences/engineers are aware of healing/tanking, shooting gravity wells, tyken's rift (so being scumbag with the enemy ), and so on.
it works usually.
when we can't take 5 members to an STF, so we get a random member. as more random members are in as likely we can't succed.

the 10% percentage rule (on Infected) has some good points:
- if it's done well, the nanites can't make it to the transformer, because it's blown up already.
BUT! if a science or engineer officer is there he/she should put a gravity well for the nanites, it makes easier. (as for me, i don't see sciences or engineers using their special "scumbag" skills)
- this tactic makes that we do the transformers fast.
and the bad points:
- if we don't care about the incoming spheres after destroying 2 generators on each side, tons and tons and tons of spheres will remain after destroying the transformers, and that's not enough we will be suprised by a Tactical Cube. we gain some time in the beginning and lose it in the end, because we have to deal with the remaining stuffs, or we will die constantly...

and other bad experience with random members.
- sciences or engineers usually don't use their special abilities or healing. they are trying to be tactical, doing DPS... it's rare thing when i get some healing... healing/tanking is one of main tasks for sciences, engineers. if you have low DPS, don't give a **** about it, do the low damage, and watch for the others and heal them. when we have bigger DPS? with alive escorts, or dead escorts?
- some times there are players who think they are heroes and run towards the enemy and likely to be killed fast. we should stay together, and plan a tactic in the beginning. it helps a LOT!
- paid ships. paid ships have some unique feature that can help a lot, for example MVAE, the multi-vector mode... and lot of users don't use the unique feature what he/she paid for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-05-2012, 04:01 AM
Quote:
Originally Posted by herteldavid90
he is already in a fleet (with me and some friends). when the whole team is made of our fleet members, we do our tactics, and the optionals are usually completed on Khitomer and Infected Space elite STF runs. in our fleet every officer does what it's should. mostly tacticals are doing the high damage, sciences/engineers are aware of healing/tanking, shooting gravity wells, tyken's rift (so being scumbag with the enemy ), and so on.
it works usually.
when we can't take 5 members to an STF, so we get a random member. as more random members are in as likely we can't succed.

the 10% percentage rule (on Infected) has some good points:
- if it's done well, the nanites can't make it to the transformer, because it's blown up already.
BUT! if a science or engineer officer is there he/she should put a gravity well for the nanites, it makes easier. (as for me, i don't see sciences or engineers using their special "scumbag" skills)
- this tactic makes that we do the transformers fast.
and the bad points:
- if we don't care about the incoming spheres after destroying 2 generators on each side, tons and tons and tons of spheres will remain after destroying the transformers, and that's not enough we will be suprised by a Tactical Cube. we gain some time in the beginning and lose it in the end, because we have to deal with the remaining stuffs, or we will die constantly...

and other bad experience with random members.
- sciences or engineers usually don't use their special abilities or healing. they are trying to be tactical, doing DPS... it's rare thing when i get some healing... healing/tanking is one of main tasks for sciences, engineers. if you have low DPS, don't give a **** about it, do the low damage, and watch for the others and heal them. when we have bigger DPS? with alive escorts, or dead escorts?
- some times there are players who think they are heroes and run towards the enemy and likely to be killed fast. we should stay together, and plan a tactic in the beginning. it helps a LOT!
- paid ships. paid ships have some unique feature that can help a lot, for example MVAE, the multi-vector mode... and lot of users don't use the unique feature what he/she paid for.
agreed ! but to the last point.. i had/have the MVAE as well and i didnt use the function because it was buggy. the 2 other sections of the starship would fly around the generators without shooting at it or just do nothing and eventually blow up a short time after. i personally run a JHAS with TSS 1,2&3, CRF 3 and some other things but healing abilities as well.. so i try to do my job as good as possible, but with bad teammates, you dont have a chance..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-08-2012, 07:55 PM
This is why I do these with the fleet. They don't always work out on elites, but they're still not as bad as pugs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-08-2012, 11:41 PM
I've come across all this and agree 100% with all this. i joined a fleet, oddly its got 3 fleets consisting of nearlly 1000 members, and a chat channel consisting of all 3 fleets for people who want to talk between each of the fleets. as far as the pugging goes, alot of the fleet i am in either arent level 50 or arent ready for elite STF so i pug them.....today really got on my nerves because this has been happening for several days now.....

When doing any STF, usually there is some Tool that comes in and completely ruins the Optional objective. OK ill tell the story, doing the infected stf elite, the 10% rule, we had this guy kill a generator, while 2 were still on 100% , then left the group the moment he got out of Red Alert.

heres the thing thats really getting on my nerves.... im guessing he had to log, or his mummy or daddy was on his back or something. because he gets a 1 hour ban from STFs so he isnt affected by the 1 hour....
what i dont like about this is, its hard to get a replacement, my fleet either isnt 50 or isnt prepared for elite (so they say) maybe i should join a higher fleet. but , the problem is with 4 of 5 people still in the STF and we dont have enough DPS to kill the transformer before nanite spheres reach it. 4x we cleared the nanite spheres and nuked the transformer, down to about 30% before nanite spheres were spawning. now what we should have been doing was pwning the nanite spheres the moment they spawned before they reached the transformer, but again our dps wasnt that good, and if 3 spheres spawned we'd only get 2 before the third shot his beam.....

now my problem is , this makes a completely ruined STF because of 1 scrub...... so ....with out being able to get a 5th, and no 1 randomly joining after 25 mins, how do the other 4 people avoid the 1 hour ban from all STFs ??? i love playing this game, and honestly ....i do STFs elite every day until some scrub ruins it, then i go play league of legends or WoW.......

The 1 hour ban is a joke for failed groups that cant complete the mission because of a leaver or 2.......
maybe like league of legends.....after a 15-20 minute time frame. there should be a surrender option. that will give us the 1 hour ban from that particular stf (just like a win) but still allow us to Queue up for others......

Why does 4 people have to suffer because of 1 ****er , who queues up knowing he cant stay till the end ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-09-2012, 12:32 AM
i had my share of online games in the last 10 years and i have to say, that the majority of players in this game are bad right to the point of incapable.
I guess many players are not so much into gaming, but more into star trek. So it's kind of understandable if those players, especially if they play the game only once a week, can't compete with others.
Another thing is the ignorance of some people to not even open that chatwindow, i've seen it! That is really the pinnacle of ignorance to block all forms of communication in an MMO.
I also often find people asking for help, and if u answer their questions they start a discussion about it. Frustrating sometimes considering all questions can be answered by looking it up on the internet.

i guess there will always be a large number of very casual players out there, but considering how easy elite stf's have become since the borg dropped 2 lvls, it should be doable for everyone. But that is obviously not the case and i don't see any improvements coming up soon by the playerbase.



PS: all cry for nerfes and buffs for ships, but to improve themselfes nobody can think of.
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