Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Tactical Escort help?
04-05-2012, 07:50 AM
I don't PvP, I'm looking for help with PvE and STF's. I'm looking for ideas on optimizing my DPS 1st and survivability 2nd. Thanks

Borg deflector, engine, and console. Maco shields mk xii.

Engineering consoles:
EPS Flow Regulator mk xi (+70% power transfer rate)
Monotanium Alloy mk xi (+35 kinetic damage resist) I've tried different ship armors, can't decide on one.
Borg Console

Science Console:
Field Generator mk xi (+18% Maximum shield capacity)
Emitter Array mk xi (+26 Starship shield emitters)

Tactical Console:
4 +26% Anti-proton damage consoles

Weapons:
4 Anti-proton DHC's
3 Anti-proton Turrets

BOFF Abilities:
Tactical team - 1
Attack pattern BETA - 1
Attack pattern OMEGA - 1
Cannon rapid fire - 3

Tactical team - 1
Attack pattern BETA - 1
Cannon rapid fire - 2

Emergency power to shields - 1
Auxiliary power to structural integrity field - 1

Emergency power to shields - 1

Hazard Emitters - 1
Transfer shield strength - 2

http://www.stoacademy.com/tools/skil...etAntiproton_0
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-05-2012, 08:05 AM
4 points:

No scatter volley? Its a must have for target rich enviroment like probes in khitower space.

Omega 2 set bonus is better for dmg dealing maco is more for tanking. Just keep at least 6 points in flow.

Swap one DHC for plain DC, they will be on diffrent cooldowns and your weapon power will not suffer that much

Also which duty officers you have active in space? They make big diffrence if used correctly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-05-2012, 08:14 AM
Quote:
Originally Posted by roden1
I don't PvP, I'm looking for help with PvE and STF's. I'm looking for ideas on optimizing my DPS 1st and survivability 2nd. Thanks

Borg deflector, engine, and console. Maco shields mk xii.

Engineering consoles:
EPS Flow Regulator mk xi (+70% power transfer rate)
Monotanium Alloy mk xi (+35 kinetic damage resist) I've tried different ship armors, can't decide on one.
Borg Console

Science Console:
Field Generator mk xi (+18% Maximum shield capacity)
Emitter Array mk xi (+26 Starship shield emitters)

Tactical Console:
4 +26% Anti-proton damage consoles

Weapons:
4 Anti-proton DHC's
3 Anti-proton Turrets

BOFF Abilities:
Tactical team - 1
Attack pattern BETA - 1
Attack pattern OMEGA - 1
Cannon rapid fire - 3

Tactical team - 1
Attack pattern BETA - 1
Cannon rapid fire - 2

Emergency power to shields - 1
Auxiliary power to structural integrity field - 1

Emergency power to shields - 1

Hazard Emitters - 1
Transfer shield strength - 2

http://www.stoacademy.com/tools/skil...etAntiproton_0
I'll just list the errors and the fixes, I'm hoping you can figure out why, if not, reply and I will explain.

Remove Flow Regulator
Add Neutromium Alloy
Remove Emmiter Relay
Add Shield Regen +13%
Drop 1 DHC,
Grab 1 QLauncher
2xHYT2 or TS2 depending on play style
2xCRF2 or CSV2 depending on play style
1xO3
Drop A2SiF1
Grab RSP1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-05-2012, 08:20 AM
Quote:
Originally Posted by Cygone View Post
I'll just list the errors and the fixes, I'm hoping you can figure out why, if not, reply and I will explain.

Remove Flow Regulator
Add Neutromium Alloy
Remove Emmiter Relay
Add Shield Regen +13%
Drop 1 DHC,
Grab 1 QLauncher
2xHYT2 or TS2 depending on play style
2xCRF2 or CSV2 depending on play style
1xO3
Drop A2SiF1
Grab RSP1
How can you remove the flow regulator? When I try to do that on my escorts, my weapon power level seems to constantly be around 60%, seriously reducing my damage output.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-05-2012, 08:26 AM
Quote:
Originally Posted by PLB82 View Post
How can you remove the flow regulator? When I try to do that on my escorts, my weapon power level seems to constantly be around 60%, seriously reducing my damage output.
Flow regulator has nothing to do with the power loss you get from firing weapons, this was removed from the EPS system about 2yrs ago.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-05-2012, 09:14 AM
4 antiproton consoles....

Hey guys this might be a stupid question but.....do [tactical] consoles stack? I mean when I was playing with my equipment I noticed that adding duplicate consoles failed to visably increase my damage while adding, say, a prefire chamber or other broad-spectrum console did do something to bump up my numbers on top of the more specific console bonus. Is (or was) this a problem with the UI or just something no one here has apparently noticed?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-05-2012, 09:23 AM
Quote:
Originally Posted by Gorgonops View Post
4 antiproton consoles....

Hey guys this might be a stupid question but.....do [tactical] consoles stack? I mean when I was playing with my equipment I noticed that adding duplicate consoles failed to visably increase my damage while adding, say, a prefire chamber or other broad-spectrum console did do something to bump up my numbers on top of the more specific console bonus. Is (or was) this a problem with the UI or just something no one here has apparently noticed?
Yes they do stack,

If chaning to use a QLauncher, switch one of the tac consoles to a Zero Point Qunatun Chamber
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-05-2012, 09:30 AM
Quote:
Originally Posted by Cygone View Post
Yes they do stack,

If chaning to use a QLauncher, switch one of the tac consoles to a Zero Point Qunatun Chamber
Thanks. Admittably this won't do much to help my tactical escort since I've found dual forward quantum torps and a a tricobalt mine launcher out the back most entertaining (and I want to favor those with dedicated consoles along with my polaron weapons. I know it's not the recommended way to build the ship but I like it) but for my phaser-holic assault cruiser this will be a great help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-05-2012, 09:40 AM
I think I'll try removing the EPS flow regulator and equiping 2 neutronium alloys. Also I'm going to use a quantum torp with 1 quantum dmg console, appropriate duty off's, and torp high yield. And I think I'm going to try a shield with more regen and replace the +cap with +regen console.

Also, concerning cannon scatter volley, I was curious about its performance against a borg cube. I've noticed that weapons auto target multiple points on a cube. Does this mean that cubes act like multiple targets? This leads me to the question: Does scatter volley do more damage to a cube/gate than rapid fire?

I'm going to run a few STF's to see how I like these changes.
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