Shields in ST: Insurrection http://bit.ly/HrEoV1 - Insurrection Enterprise shields are almost hull tight but not quite - resemblence of the shape of the ship
Shields in ST: First Contact http://bit.ly/HPzfoc - First Contact new Enterprise with shields from the TV shows
But the shields and Fx for them in game, in my opinion, don't have the 2409 look, especially since the Odyssey and advanced Odyssey cruisers have the same Fx as in First Contact but not like Nemesis which would be the logical effect - so why has it reverted to the old shield Fx style?
Exactly. Since this is a game, in this case it boils down to aesthetics, and it was decided I guess that the bubble shield just looks nicer/cooler.
And some minor graphical help for those with weaker computers, no?
Oh and easier to maintain engine wise. Since some ships can be customized, they have to apply that to skintight shields to make sure that there are no "edges" and whatnot of the shield sticking out and such.
I prefer the bubbles. I always like a nice ripple effect when shield are hit as opposed to skintight and their "static fzzzzt" effect.
I guess the primary reason why we have bubble shields instead of hull tight shields is that bubbles are easier to code (collision detection with incoming attacks, etc) and are move visually obvious during gameplay.
Would be a bit to time consuming to make skintight shields for all the ships. Plus i personally dont mind the whole bubble form. Im also unsure as to how "hard" it would be to implement skintight shields instead of the oldschool bubble. perhaps the basic bubble requires less ... "emitters" ..... just rambling here.
Bubbles are easier to sustain, that is canon. But even the Ent-D had the capability to reform the shield to a more tactically friendly configuration, it just never really happened much... like saucer separation.