Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-06-2012, 09:03 PM
i always have beta running when i can, attack patterns should definitely not be ignored. stupid TT clearing them for an entire 10 seconds is BS, the teams skills clearing for more then 1 second is BS
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-06-2012, 10:02 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i always have beta running when i can, attack patterns should definitely not be ignored. stupid TT clearing them for an entire 10 seconds is BS, the teams skills clearing for more then 1 second is BS
In the usual Pug match I find delta to be much more useful since it is likely that your target is more than likely attacking you as well. While I will freely admit to how Beta is a great group skill, the extra resist gained to self and debuff to the target (which they keep applying to themselves) is highly effective even with TT spamming.

My 2 cents.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-06-2012, 11:56 PM
Quote:
Originally Posted by Joseph.B
In the usual Pug match I find delta to be much more useful since it is likely that your target is more than likely attacking you as well. While I will freely admit to how Beta is a great group skill, the extra resist gained to self and debuff to the target (which they keep applying to themselves) is highly effective even with TT spamming.

My 2 cents.
i dont need beta to kill escorts. they dont have a ton of hull, and chain tac team

beta is for targeting cruisers, and for sci ship bleedthru...and if you are chaining tac team in those ......i cant help you.

and, as always.... beta is for that 5 seconds after i see your Tac team go on cooldown...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-07-2012, 01:51 AM
I had 3 DHC's + 1 quantum torp a month ago or so. Couldn't hit the broad side of a barn with HY torps it seemed. And if they did hit, generally shields were up anyway. And the torps were so awkwardly slow it was insane.

Then I switched to 3 DHC's and 1 DBB with BO3 and BO1 and I'm all the happier for it.

I'm seeing a lot of love for the 4 DHC setup here, gonna give that a try as well soon. Burst damage from BO is nice and all, but I'm looking forward to having more attack patterns to play with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-07-2012, 03:16 AM
Quote:
Originally Posted by CaptainHorizon
i dont need beta to kill escorts. they dont have a ton of hull, and chain tac team

beta is for targeting cruisers, and for sci ship bleedthru...and if you are chaining tac team in those ......i cant help you.

and, as always.... beta is for that 5 seconds after i see your Tac team go on cooldown...
every ship can chain/cut cooldown to global with doffs

i do admit, every time i see some one use ET or ST i get the most wolfish grin. FOMM and APB for you! you are mine for the next 15 seconds you squishy thing you! :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-07-2012, 06:37 AM
Quote:
Originally Posted by CaptainHorizon
id say BO2 for the consistancy over BO3.

but i also have stuck firm to my 4 dhc 3 turret build for a long time and it never fails me....where as beam overloads will fail on you.

also minimizing the different weapons types opens up the ability to chain attack patterns. which i find way more valuable than the weapons buff themselves. i currently run 2 apb's and 1 apo....for an almost complete attack pattern uptime.

have fun kill bad guys

-horizon
First off, what the Captain said. If you are running around all exposed in an escort those attack patterns are lovely things. I prefer Omega and Delta over Beta but hey that's me. I use "Fire on my Mark" on the cruisers and science ships, or on anyone that looks like they forgot to bring Tactical Team to the party. I find that balances my lack of a Beta somewhat.

Being alive and having constant damage, defense, and speed buffs will at LEAST give you the opportunity to fly your ship and fire your weapons advantageously. Sustained damage, high defense, you win.

Secondly. BO3 from out of cloak as an Alpha with Torpedoes will insane damage if done properly. Sadly BO3 is very unreliable. You may get a 70k critical. You may get 2k. You may miss. But it is really the only tactical ability to do a huge amount of instant damage. And so if timed properly with Torpedoes you will often destroy a full health target.

And lastly.....we aren't discussing full health, fully buffed, aware and ready targets here. All things like gear, player experience and whether or not one of you is having a fight with your husband, being equal then that type of ship should not be your first choice of target. But if you find yourself in that sort of situation and if you fly something like a Fleet Escort you most certainly will, then read what the Captain wrote.

TY for reading!

EDIT: In the above post I stated that BO3 is very unreliable. But then I said you would often destroy a full health target. How can both of those things be true? The alpha strike has more components than just Beam Overload. There's a CRF in there, attack patterns, batteries, etc. So BO3 doesn't NEED to do its most awesome possible damage at all times. If it hits in its mid range that can be sufficient. Its just that sometimes BO3 on its own will vaporize your target. And other times it hits for 2k.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-07-2012, 11:08 AM
Thx for all the advice guys. I guess I'm doing something right, because honestly my BO3 doesn't miss all that much. I have noticed the love for Torps haven't been there for most, but I actually find my quantums to cause to much damage to the hull to get rid of them. Granted my sustained ain't the greatest. But I ve been told my alpha is one of the deadilest.

I don't enter the PvP queues like I use to before I joined the 7th, but I still have no problem lurking around in C&H gettin 30+ kills with no deaths. Always top in damage, unless I get in a PuG arena with a no count team or up against a pre-made, then I'm toast.

I run: TT1 - CRF 1 - BO3 - APO3
TT1- CRF 1- THY3
THY1

My current build was pieced together from all the info here about a year ago I researched, so I got to say thx to everyone for what I have now.

I'm going to try the x3 DHC and x1 Torp, maybe with x2 THY3, what ya'll think? I've seen a lot though that just run APO 1 and CRF 3, so is the year old thing I researched of having x2 CRF 1 just as good as 1 or 2 with a CRF 3?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-08-2012, 04:17 AM
i have 4 or 5 test builds where all i do are mess with silly builds (My tractor beam Viral matrix/boarding party/SNB combo was a hit with some puggers in cap in hold) and try them in PvP. I found attack pattern beta and plasma torp dot to be interesting if your running an all plasma torp boat (MVAM with plasma torp consoles) and torp spread. Most procs i got in one game was about 7 on a single target. When i added plasma mines to the mix at one point for a split second i thought i had 10 procs on one ship (i was stacking the torpedo recharge doffs) Its interesting. Its good against ships with small hull you watch them go down with their shields at max. To the point where their haz emitter cool down time cant keep up with the damage. In competetive pvp it would be a joke but just think of betas other potential uses besides waiting for the shields to go down (transphascs?? havnt tried yet)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-08-2012, 11:52 AM
well scratch my last. PvPed some today in the arenas, and my BO3 was all over the place, so going with the x3 DHC, X1 torp.

Any Boff layout advice would be great guys
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-08-2012, 12:11 PM
I still use BO3 and I like it. You can increase your chances of a hit if you are careful with your shots. Don't fire just because it's available, and don't fire at an escort that's using speed/defense buffs. Like Thissler said, not much else in the game can hit as hard as BO3, so when you're trying to crack a cruiser, it can be very useful. And the problem with torps is that they are only good against hulls, they worth nothing against shields. BO works equally well on either hull or shields.
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