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Originally Posted by Mattimus_Prime
It's the principle of the thing. Our characters in no way behave like an Admiral.
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No, you are just hangup on the title.
You are also looking at things from a modern perspective, Admirals on the old days had to board ships because they had no way to communicate with their fleets and when the fighting started there was no fancy communication systems either, the whole thing pretty much hang on people doing what they were supposed to do and the plan worked ... no corrections in mid battle.
I know you are going to bring up "but they have in Trek" but thematically they it was set on the old days of Wooden Ships and Iron Men, not 21st Century "press a button and see a missile fly and kill people 2000 miles away" even if technologically they are even beyond that point.
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It comes back to immersion, at least for me. When I play, I want to be a Captain and only a Captain, so when NPCs address me as Admiral, it's a little bothersome.
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I have bigger fish to fry, like why the fact I am a Telepath have no bearing on anything, I continue to be duped by the Udine as I would pretty much be able to detect them.
This is just points out you are just hangup on a word, sure it can be a bit irritating but if you want "immersion" how about having the game actually REACT to more specific traits that just a few options here and there for some traits, not about immersion because it does not matter what I play as all responses are always the same.
I dread the day Section 31 gets into the plot because I want to have nothing to do with them and yet looking at the DOFF chains I see chances are I have to deal with it and I find that will be far more aggravating that having to deal with a word that comes up in dialog from time to time, especially as I know whatever happens I will have no choice, even if press skip the game will continue to function as if I taken them.
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It would be awesome if Cryptic implemented that option to set what NPCs address you as... but the best solution would be to give Admiral uniform options and titles to people in charge of Fleets and their officers, not every player.
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And this is why I am saying this is not a compromise, this is YOU getting what YOU want and at this point is TAKING something from players that earn it ... yes, its easy to level to 50 in a week but its still something they EARNED.
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Sometimes the confines of gameplay mechanics can bolster immersion, and too much freedom can squash it. That's really the heart of the issue, I think.
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No, the "Heart of the Issue" is some people apparently get their panties in a twist when a NPC call them Admiral ... that is it.
We also have people that get their panties in a twist with other things ... like the Ambassador class not being in the game, that they cannot get a Constitution Refit at T5, the existence of Carriers in the game, the fact the Excelsior is better tactical cruiser that the Sovereign ...
This? its a irritation ... one that could be solved if they make changes to the UI (pick address rank as) and/or the dialog files but you are going beyond that, you want the system to be changed because YOU only want Fleets to have Admirals ... actually you dont even want that, that is your compromise.
And them it begs the question ... what is fair? having someone with Admiral rank because he created a Fleet despite the fact he just started the game yesterday or someone that can only be a Captain after playing the game over six months? Or you want to change that too?
And I say this ... be careful what you put on Season 6 because if you start playing around with Fleet Only mechanics this will bring troubles because right now there is no real reason to play Guild Politics but if they are ... we have EVE to show us what usually happens and there is a reason why I will never play EVE, its the Corporations.