Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Ship customization proposal
04-06-2012, 08:29 PM
well to give an example of my idea clearly i will use probably the ideal class for this idea the Magellan and Nebula classes. what if Customizing your ships appearance could actually grant you bifferent buffs in certain ways so you have to choose which you like best and not only just for the looks, such as the Nebula class, you could choose between the triangular superstructure which may grant you science buffs because there could be sensors and scanners and a lab in it, a third warp nacelle for engineer buffs, more speed and more agile or a defensive/offensive superstructure for tac buffs such as a 360 photon torpedo turret kind of thing. so that way if this was pulled off correctly with all ships, each ship class would in effect have a sub-class too allowing for many different play styles
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-06-2012, 08:31 PM
As nice as functional bonuses are, this would limit player customization rather than expand it. A player would be locked into a specific appearance if they wanted a specific buff, instead of being able to have any appearance. Perhaps expanding the bonuses doffs give us might give you a better feel for ship performance bonuses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-06-2012, 08:32 PM
Quote:
Originally Posted by Omega Hunter 9
As nice as functional bonuses are, this would limit player customization rather than expand it. A player would be locked into a specific appearance if they wanted a specific buff, instead of being able to have any appearance. Perhaps expanding the bonuses doffs give us might give you a better feel for ship performance bonuses.
a fix to this issue, have it optional and take up a console slot too so it wont be overpowered. so if you want the look of say a third warp nacelle on a nebula but dont want the bonus to take up a console slot you would not have to
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