New ship roles.
This will be a major buff for engi and sci captains, and a major boost to game PVP and PVE.
These are the abilities I would add to each of the
ship classes to gain totally new roles. All of these are for exploration or deploying our fleet space.
Science:
* Sensor scans.
+ Now used also for scanning down exploration sectors, and scanning down PVE content in fleet/exploration space.
+ Can scan anomolies and wormholes in fleet/exploration sectors.
* Deploy transwarp beacon.
+ Team/Fleet members can transwarp to them in the exploration sectors
+ Temporary effect (say 10 minutes), no structure.
Max deployable: 1 at a time.
* Deploy sensor array.
! Requires resources to activate - semi permanent.
+ Increases scan abilities of all fleet ships for extra PVE content.
+ Finds spacial anomalies in your sector (like wormholes, etc).
+ Upgradeable for extra PVE content against the race (races if you have the tachyon array below) in your sector.
- can be destroyed through pvp.
Max deployable: 1.
* Deploy neucleonic beam platform.
! Requires resources to activate - semi permanent.
+ upgrade to add scattering field?.
- can be destroyed through pvp.
Max deployable: 3?
* Deploy tachyon sensor array.
! Requires resources to activate - semi permanent.
! Scans the other side of the wormhole for incoming enemies.
! Adds a second permanent (random) PVE enemy (or friendly?) to your sector that may come through the wormhole. (DS9 in a box!)
! ONLY available if you have a starbase located at a wormhole.
+ possible upgrade to 2 or 3 enemies?
- can be destroyed through pvp.
Max deployable: 1.
Engineering:
* Sensor scans.
+ Now also used for scanning down PVE content in fleet/exploration space.
* Deploy transwarp hub.
! Requires resources to activate - semi permanent.
+ permaneny transwarp location for all fleet + fleet's team members.
- can be disabled (maybe later destroyed) through pvp.
Max deployable: 1.
* Deploy starbase platform.
! Requires resources to activate - semi permanent.
- can be disabled/conquered (maybe later destroyed) through pvp.
Max deployable: 1.
* Deploy heavy defence platform.
! Requires resources to activate - semi permanent.
+ phaser+photon.
+ upgradable to dual phaser, canon, dual canon, and quantum.
- can be destroyed through pvp.
Max deployable: 5?
Tactical:
* Sensor scans.
+ Now also used for scanning down PVE content in fleet/exploration space.
* Deploy defence platform.
! Requires resources to activate - semi permanent.
+ single phaser canon.
+ upgradable to dual phaser canon.
- can be destroyed through pvp.
Max deployable: 10?
* Deploy mines?
! Requires resources to activate - semi permanent.
+ small minefield.
+ upgradeable to cloaking and self replicating.
- can be destroyed through pvp.
Max deployable: depends on implementation.
NOTE: The more of these your fleet adds, the larger the enemy fleets and the better the loot drops in "starbase defence" missions will be.
Now we have a realistic method of finding and claiming our fleet (or exploration) sectors and ways to upgrade our fleet space.
This also adds the building blocks for raiding fleet bases (destroying their structures), and later conquering or destroying their starbases.
Now every ship class has an important role in STO, and STO is ready for fleet PVP!