Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-08-2012, 08:25 PM
You're the one telling them "nobody does." Which just isn't true, and as you say you knew that, that's not fair to new players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-09-2012, 01:19 AM
I'll say this in case nobody knows it.

Beams and Cannons are for Shields and Hull.
Torpedoes are just for the Hull. Take the shields down first and let them fly.
Mines are mostly useless.

Added to address common misconceptions about Torpedoes.
Torpedo's have a global 1.5 second cooldown so no even a fore and aft torpedo can't fire at the same time (yes some things can get in both arcs) and generally there are few reason to run 2 tubes fore and aft. If you do not put points into Torpedoes and do put points into Energy do not expect the Torpedoes to be as powerful as the Energy weapons. Putting full points in Torpedoes will out do energy weapons far easier than people would like but it is a very hard build to make work.

Torpedoes did have a 3s global cooldown a long time ago. This is no longer true.

ATM I Fly a MVAE with a DBB, 3xDHC and 2 Turrets and a BA in the back, so I am infact running a no torpedo build. I miss my torpedoes and likely to change this layout unless I can get it to work. Just so you know there is no Bias here.

6s reload
Photon are the fastest and best DPS if you don't use a Torpedo Buff.

8s reload
Quantums have a better kick per Torpedo and are generally the standard everyone uses with Torpedo Buffs.
Plasma are far more useful leveling than in the end game.

10s reload
Chroniton are not so much for Damage but slowing your opponent down (As mines useful to shake somebody on your tail)
Transphasic penetrate sheilds by 20%.

Weird ones
Tricobalts take 30s to reload and hit like a truck, if the shield is down. If you nuke the shields down and fly in you can drop a Tricobalt Mine that does twice what the torpedo does. But be long gone before it arms. Oh yeah Tricobalts all share the cooldown, so 2 side by side will only fire once every 30s.

Hargh'Peng is hard to place 15s reload, only available to the Feds via a Mission (KDF can craft theirs thru random DOFF assignments)

Breen Cluster Mine (30s), this is a Torpedo that shoots a block of 20 Transphasic mines, Honestly I'm seeing better damage from HY Quantum on unshielded Targets. It's available from a Mission only.

Edit: added some information.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-09-2012, 02:53 AM
Torps are bad because they are useless against shields and have that weird shared cooldown thing. You can't fire 2 or 3 torps at the same time. It's like fire tube 1, wait 3-4 secs, fire tube 2, wait, fire tube 3... Having more than 2 tubes on the same arc is practically a waste of space.
Also I found that a Beam-Torp arc do less DPS than Beam only arc. Actually Beam-Torp is just one step away from a Rainbow ship.

Now I have 3 polaron dual beam banks in front. Every tac slot buffs the polaron damage. I didn't train any torp skill but maxed the beam skill and spent the remaining points on other skills. My beams do ~1000 DPS each against both shields and hull. The quantum torp can do similar against unshielded hull only. And when my tac officers run BFAWs, that DPS increases even further.

So beams are lot more versatile, have higher DPS, have better BOFF buffs, save you skill points, don't shared cooldown and are insta hit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-09-2012, 05:29 AM
Quote:
Originally Posted by Pendra80 View Post
Torps are bad because they are useless against shields and have that weird shared cooldown thing. You can't fire 2 or 3 torps at the same time. It's like fire tube 1, wait 3-4 secs, fire tube 2, wait, fire tube 3... Having more than 2 tubes on the same arc is practically a waste of space.
Also I found that a Beam-Torp arc do less DPS than Beam only arc. Actually Beam-Torp is just one step away from a Rainbow ship.
Torpedoes aren't "useless" against shields, they're just more effective when they directly impact the hull. They're good "burst DPS" once you get a shield down.

Multiple torpedo launchers can be useful if you use a Doff to reduce the cooldown, but I find one to usually be plenty. Stick to Photon and Quantum launchers, the rest just take too long to reload, and only fire once you take a shield facing down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-09-2012, 06:06 AM
Quote:
Originally Posted by hevach View Post
You're the one telling them "nobody does." Which just isn't true, and as you say you knew that, that's not fair to new players.
the ship isn't free, so what i said stands. 600 day paid subscription or lifetime...that ship already cost you. free is something you don't have to pay for eh?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-09-2012, 07:54 AM
Quote:
Originally Posted by BluegrassGeek View Post
Torpedoes aren't "useless" against shields, they're just more effective when they directly impact the hull. They're good "burst DPS" once you get a shield down.

Multiple torpedo launchers can be useful if you use a Doff to reduce the cooldown, but I find one to usually be plenty. Stick to Photon and Quantum launchers, the rest just take too long to reload, and only fire once you take a shield facing down.
So practically you advise to sacrafice 1/3 the shield breaking power (ei beams) to get one big boom when that shield goes down? And talking of big booms, a beam bank can inflict 8k damage to shield OR hull over 8 secs. A quantum torp can inflict maybe 2k against shield or 6k against hull over 8 secs. So that spike is really not that usefull.

Once I tried to run a torpedo boat. 3 MK XII DMG Photons front, 3 tetryon turret at the back. Balanced Energy+Torp skills, 3 photon tac consoles. HYT, Tachyon beam and Particle burst all the way. The build was an abysmal fail even at STFs against unshielded targets. The beam boat out DPSed that build at every turn and it was actually flyable in PVP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-09-2012, 10:38 AM
Weapon load outs are something personal. What works for you may not work for someone else. I advocate player playing around with their load outs with lesser equipment (i.e easy to get and cheap white) to find what they like before committing towards their blue/purple gear.

Personally on non-escorts I go with a minimum of 2 beams fore and aft. I always have 1 Projectile Launcher fore and aft. On cruisers I tend to go with 2 Torpedo Launchers fore and aft. On the character I play the most, I have a small arsenal for the 4th weapon fore and aft. Depending on who I'm fighting that forth weapon will be another Quanutm, Chroniton or Har'peng Torpedo Laundher. Other times when I feel like it it will be a 3rd Phaser Beam Array (Making 3 Beam and 1 Torpedo).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-09-2012, 10:53 AM
Real tips for newbies from a fairly recent player:

Turn autofire on, using Maintain in space and Toggled: change cancels on ground. The best setting for both should be "Toggled: Always On" but for some reason when that is used, the weapons not only don't fire automatically, you can't fire them at all. So don't use it.

Turn off any type of "tabbed" or selected targeting this will cause you to target the nearest, and usually most dangerous enemy. The reason for this is simple: certain settings can cause you to target something out of your range, leaving you open against closer enemies, disabling this means no chance of trying to attack a non target-able enemy.

Don't use shooter mode on the ground, it disables autofire. Also only set the first two ground attacks to autofire, the melee on autofire does causes you to attack the air when no enemies are around.

Take advantage of buffs, batteries etc. the boosts they give can make a difference in a pinch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-09-2012, 11:27 AM
Quote:
Originally Posted by Powerblast
Real tips for newbies from a fairly recent player:

Turn autofire on, using Maintain in space and Toggled: change cancels on ground. The best setting for both should be "Toggled: Always On" but for some reason when that is used, the weapons not only don't fire automatically, you can't fire them at all. So don't use it.

Turn off any type of "tabbed" or selected targeting this will cause you to target the nearest, and usually most dangerous enemy. The reason for this is simple: certain settings can cause you to target something out of your range, leaving you open against closer enemies, disabling this means no chance of trying to attack a non target-able enemy.

Don't use shooter mode on the ground, it disables autofire. Also only set the first two ground attacks to autofire, the melee on autofire does causes you to attack the air when no enemies are around.

Take advantage of buffs, batteries etc. the boosts they give can make a difference in a pinch.
It's a safe bet these tips are being used for PVE training purposes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-09-2012, 01:01 PM
Quote:
Originally Posted by Pendra80 View Post
3 A lot of people speak no English (ran into a Russian speaking Klingon)
WTH? You do realize that out of the 8 Billion human beings, only 450 million speak English. This means out of 20 people, only 1 speaks some form of English. Welcome to the real world!
uhh? this isnt really true

If you check the Wikipedia entry-

A) While there are only ~380 million native speakers of the English language...
B) Circa 250 million more speak English as a second language, and...
C) In total, approximately 1.8 Billion people speak at least some English.

Furthermore, I think you're taking the OP's comment wrong. The OP, presumably an American, was reminding his fellow Americans of something that most of us have a very bad habit of forgetting - not everyone speaks English. Personally, I'm from the Southwest, and I grew up speaking Spanish as a second language. But most US citizens are mono-lingual, and they think in mono-lingual terms - they don't have the gut-deep understanding that there are other ways of speaking, all of them equally valid and worthwhile.

Anyhow, we're waaaaay off-topic here; let me attempt to redeem myself with a few n00b tips.


1) Don't give up. The raging frustration of your first few days will soon be replaced by satisfaction and enjoyment. STO is a good game, it just has an utterly wretched new player experience.

2) Understand that many of the tutorials are obsolete. The game has changed, and Cryptic apparently cba to update the tutorials. The DOFF tutorial that you get at level 7 is a prime example. Unless it's been changed in the last 30 days, the tutorial shows you a picture of an old menu and tells you to click a button that you cannot find, because it uses a different icon now. Just click the button in that same position, the one with three heads and a swoopy arrow.

3) BOFF means Bridge Officer. These are fully developed characters that you can see in 3D on ground missions. Pay careful attention to their skills. Be aware that there is a Trainer who can train your BOFFs, but only in level I and level II skills. To get level III skills, they must either start with the skill, be trained by you, or be trained by a BOFF candidate. Lastly, be aware that the Mark of equipment your BOFFs can use is based upon your rank, not the rank of the BOFF.

4) DOFF means Duty Officer. These are just icons on a menu. You have no need to even think about DOFFs until level 7, and then you'll get a tutorial. (see #2 above). pay attention to the DOFF business. You can get some nice goodies over time with DOFF assignments.

5) There are some good resources on the web, www.stowiki.org is one of them, but again, beware of outdated information. For your daily Lore question (480 Dilithium for very little effort) see http://www.stowiki.org/Lore

6) Don't ignore the KDF side of things. As soon as your first Federation toon makes the level needed to unlock KDF play, (is it level 25?), I would urge you to take a break and make a KDF toon. They start at level 20, and have their own advantages.

7) When you make your first KDF toon, you'll start in a BOP, a Bird of Prey. But you also get a ship credit at the shipyard, which lets you select either of the other two KDF Commander-level ships for free. If you find the BOP too swoopy and over-sensitive, I strongly suggest you check out the Cruiser (K'tinga?). You can even choose the classic D-7 style from STOS if that's your thing

8) Keep a smile on your mug. STO can be a wonderful game with a positive attitude. Or it can be a nightmare mess if you want to be negative about things. Is the glass half-full or half-empty?

9) Don't ignore community-made missions. There are some very talented people in the Foundry community. (The Foundry being the name of the mission editor).
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