Career Officer
Join Date: Jun 2012
Posts: 2,192
A few observations a made and a few questions for fellow players:

Observations:
It seems the zone is best played with strategic teamwork, but lone wolf tactics, so to speak. By which I mean that you are best off splitting up and everyone capturing a different point. At least if you're after completing the whole zone. (I figure that is the still the fastest way to get marks and especially the Isomorphic Injections or what it's called.)

Once more than two players are at a capture point,a lot more Undine seem to spawn in, and with them, extra fluid space goo. That unfortunately means that you are exposed to DOT and random area effects a lot, and it takes longer to actually trigger an event. Also, in the chaos of mass ship battle, at singularity points people tend to miss the one ship that is turning the singularity around, and so you get more do-overs than you need alone.


Also, the most fun for me are the singularity events. You switch neatly between shooting stuff and interacting with the singularity transporters. The Federation points tend to just invovle a lot of flying in circles around the point and the occassional shooting and a bit of fluid space goo evading. And the KDF points can be annoying because you think you cleverly evaded enemy fire lines only to find out that they found a window to shoot you through after all and stop your interaction.


It seems there is less tagging going on than in the Dyson Sphere, since participating in the lone Planet Killer doesn't grant that much of a reward.

The Fluid Space Goo is probably the most annoying thing the Undine revamp brought. It looks really ugly and... meaningless. It just doesn't feel like anything that makes sense. It drains performance. And it seems to be a major factor why I think it's best to solo or duo the different capture points. I really wish Cryptic would find something different and cooler to make the Undine nastier. Maybe turn these bubbles into special weapons they launch like torpedoes and encase you like Tholian Mines, some kind of Aceton Beam effect or whatever. Just something that is not quite that annoying, but still nasty.


Another observation is that there are a few bugs - some just visual, some more to the benefit of us players:
- Sometimes, the Klingon Weapons with which to disable the planet killer spawn before the killer is in its shield state, and can also be activated before the big fighting starts. That can speed up taking that killer considerably, as you don't need to scramble and evade enemy fire when the shields come up - you already activated the klingon weapons and only have to wait a few seconds.
- Sometimes, you see random energy weapon beams coming out of nowhere and going into nowhere.
- Not really a bug, but the performance can get really bad. The fluid space goo seems a big part of that, but also the sheer numbers of players with all their fancy visual effects. The effects are cool, but it seems the game isn't really good at handling it all. There are some ways to improve performance (turning of dynamic lighting is I believe a common suggestion), but still, this seems to be something Cryptic needs to work on.



Question:
Do you stick around for the Voth intrusion?
I usually switch character or switch map and don't go to those 5 minutes. Performance usually gets bad anyway, so blowing up enemies isn't as much fun as it could be. I actually forgot what the extra reward (other than an additional Isomorphic Injection thingies. Am I missing out on a boatloat of Dil?).
Captain
Join Date: Sep 2012
Posts: 3,629
# 2
07-21-2014, 02:13 PM
yea, 2 players to a point. cycle the zone in 20 minutes.
this way one can hit the interacts while the other draws off the npcs.

the fluidic bubbles only effect broken/minmax builds that excluded inertial dampers when setting their skills. so they are a good punnishment for people trying to sterilise the game environments.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Captain
Join Date: Jun 2012
Posts: 1,530
# 3
07-22-2014, 06:33 AM
yellow bubbles are retarded. They should never have been added to the game. That alone is a massive turn-off for this space zone.

On top of that, Cryptic botched the graphics optimization so badly that my fairly powerful system which can max out many games much more intensive than a very old STO game engine... well it stutters at 10 fps (down to 5 fps) any time you get into combat in the "combat zone."

Crappy programming on the graphics, there. Also, the entire system is way over-taxed in terms of ships in the area. They spam so many things all at once there are hundreds of ships in a tiny tiny area of space. This further adds to the lag and FPS-in-the-toilet syndrome which Cryptic is known for these days. The game just isn't optimized to run like that.

So the space battle zone has limited replayability.
Lieutenant
Join Date: Jan 2014
Posts: 41
# 4
07-22-2014, 02:40 PM
I like it, and I have noticed the more players, the more enemies also. That is both good and bad. Good for farming drops, bad for quick completion.
I usually do the Voth part too, just for the farming opportunities really. As for performance, CCE is a much higher load on my system than anything in the Space BZ.
Career Officer
Join Date: Feb 2014
Posts: 36
# 5
07-23-2014, 07:07 AM
I would like to point out, that the klingon weapons done solo are the fastest point to capture. Not in Cruiser or some science ships. But my escorts love taking this. And they are built to dish the damage. Fly in unleash a volley they are all dead and safe to activate the weapon.

Key there really is knowing your ships potential and using that to nuke them down. Alone that is.

As to a point mentioned about fast marks wuicker zone capture, this is untrue. You lose marks. The only good thing a fast zone capture is for Injectors .

You lose mark potential spliting up.

Noticed this awhile back. 90 Marks for a speed run compared to a 180 marks for capturing more points.


Also build AoE DPS ships to compensate! If you plan on farming here.
Career Officer
Join Date: Jun 2012
Posts: 1,121
# 6
07-23-2014, 07:23 AM
Quote:
Originally Posted by rodentmaster View Post
yellow bubbles are retarded. They should never have been added to the game. That alone is a massive turn-off for this space zone.

On top of that, Cryptic botched the graphics optimization so badly that my fairly powerful system which can max out many games much more intensive than a very old STO game engine... well it stutters at 10 fps (down to 5 fps) any time you get into combat in the "combat zone."

Crappy programming on the graphics, there. Also, the entire system is way over-taxed in terms of ships in the area. They spam so many things all at once there are hundreds of ships in a tiny tiny area of space. This further adds to the lag and FPS-in-the-toilet syndrome which Cryptic is known for these days. The game just isn't optimized to run like that.

So the space battle zone has limited replayability.
Cant speak for your rig, but I use an i5, 16 GB ram, and GTX 650 Ti, and i have 0 lag....

Captain
Join Date: Mar 2014
Posts: 530
# 7
07-23-2014, 08:21 AM
I am in 8742 pretty much daily/hourly.. Most of the time there are other players who know what they're doing in skills that makes a good play too. There are times it's just myself and one more player or just me.

The planet killer isn't that suppose to be like the one in Dooms-day device/machine mission? You would figure that using the Hargh'peng Torpedo Launcher take out this planet Planet Killer as well. But in my testing not always the case. Sure right down the center and fire wait for recharge then circle around and fire another one F/A I use two of them.

I've been hit many times by the planet killer like 3-4 times in row! Sure my ship can with-stand those hits and heals real fast. Like it knows it should target my ship continuously. I've figured out to fool it's sensors too. The goo around it can be and issue and the bio-ships spawn massive they're shooting out heavy bio-torpedo, bio-beam etc.

Frankly now I don't stick around for the Planet Killer and just go after the first target when the Undine Returns. Which is on the left side first target. I see most of the other players are doing the same. The major one is the Klingon Weapon Activation. Center target. That's real fun one to take out if you can do it on your own. Under my FED Sci I can, takes a lot make that happen. Bio-ships will hunt you down and leave that area follow you all the way home. In my testing but lately that hasn't happen since I can fool their sensors.

Those circular platforms where the Undine come through the center along with the massive goo that spins around the in a circle that one I use to do it a lot but now skip it. Go after the open area targets.

I think for the planet killers they should be more in space environment then inside the sphere. Like in Surface Tensions Mission would be better to go after than in the very tight areas where they're in the sphere. Since you have to target them in the center and not the hull to take them out.

As for the glitches in the code there way to many Undine Bio-Ships spawning, max 20 players to a map, lag gets in and the goo out weighs the many. Causes the weapons not to be seen from your ship. Really don't know if anything is getting hit. I target the PK and see it's hull dropping and watch my hull too.

Voth Returns now that one is anything goes attack. Voth Ships can drain your ships energy, an I can counter-attack also but not always. Sticking around for that part the rewards is small. I've tried it so many times always get the same or less because when you return to the Undine Space BattleZone you don't always start from when they return. Sure you can jump around in the different maps. But Voth attacking like you have less than 1 minute to play. Can get some points though in go for it.

Then end result to all this Undine, and Planet Killer. If you stay you get extra awards if you do a very good job you get purple marks points are higher than the standard points. The 3rd Planet Killer if time runs out you get some points and bonuses.

Why is the area for these missions so Bronze/rust color like the area is like a wasteland, toxic area an etc.
Time will only tell!

Last edited by coolheadal; 07-23-2014 at 08:31 AM.
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